Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Deed
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Deed »

Recifense wrote:
Fri Nov 12, 2021 12:53 am
Hi guys,

A table for version 1.32.0.0 was added at the first post.

Cheers!
Many thanks!

Is there any way to add modifiers to province or edit the terrain? (to remove penalties)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

TheVision
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by TheVision »

many Thanks to the creator

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Jasinn
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Jasinn »

Deed wrote:
Fri Nov 12, 2021 6:35 pm
Recifense wrote:
Fri Nov 12, 2021 12:53 am
Hi guys,

A table for version 1.32.0.0 was added at the first post.

Cheers!
Many thanks!

Is there any way to add modifiers to province or edit the terrain? (to remove penalties)
You can use the modded achievements' script, use the mod Catus Cheats which effectively turns all of your lands into greenlands, giving them modifiers according to the terrain type.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Namelessy »

Updated the extension table to 1.32.0.0. I might have missed a few pointers so if something is off, tell me which one.

HamishOmegas
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by HamishOmegas »

Namelessy wrote:
Sat Nov 13, 2021 9:23 pm
Updated the extension table to 1.32.0.0. I might have missed a few pointers so if something is off, tell me which one.
thank you Kang

linkencuz8192
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by linkencuz8192 »

Thanks for the updated table. I've noticed that the navy tradition cheat doesnt work. The army tradition one does, but not navy.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Namelessy »

linkencuz8192 wrote:
Sun Nov 14, 2021 11:01 pm
Thanks for the updated table. I've noticed that the navy tradition cheat doesnt work. The army tradition one does, but not navy.
Are you sure? I started as England, and had 4960 as navy tradition in CE, and 4.9 in the military tab. Changed it to 14960 and the military tab value changed to 14.9.

linkencuz8192
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by linkencuz8192 »

Namelessy wrote:
Mon Nov 15, 2021 4:19 pm
linkencuz8192 wrote:
Sun Nov 14, 2021 11:01 pm
Thanks for the updated table. I've noticed that the navy tradition cheat doesnt work. The army tradition one does, but not navy.
Are you sure? I started as England, and had 4960 as navy tradition in CE, and 4.9 in the military tab. Changed it to 14960 and the military tab value changed to 14.9.
Yes, first noticed in my France game, but just tried it now with England, same thing. Usually I edit the .CT directly and change the hardcoded value to 100000, then when enabled in-game, both tradition values instantly jump to 100. I've been doing this for years now with no issue. But now when I enable cheat only army tradition jumps to designated value, even on a fresh unedited copy of the table.

Im not sure why, and im not experienced enough with CE to debug. But ill make due with using the console for it till next update, hopefully itll work then. Where are you changing the value of it? Is it in-game with the table already running? How would I edit CE values while in-game?

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Namelessy »

Ah, you are using recifenses table. I am using the extension table. You need Reci's table to get the player pointer and the extension table for the offset. It should be under.. country -> military, if memory serves.

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by mochongli »

Real Warfare Improved land warfare mechanics

I always wondered about the in eu, why the battles that were won were always won by an ugly ratio of losses, close to one to one, and I won every time, but the number of dead men was not much less than the opposite side. Thus the battle of eu a game of constantly changing manpower with the opposite side, wave after wave. And after I looked into it, I discovered a shocking and bullshit fact.
Image
As pictured, my French 17k unit took on the Portuguese 15k. The battle was fought on the 4th of June. And on the 8th of June, a group of cavalry on the opposite side of the field had been charged by my troops to 0 morale, but he did not retreat! Instead, he stayed on the field and continued to attack my troops until the 16th of June when he retreated. And because his morale was at 0, my troops stopped attacking him and went to attack others, while he was still at half capacity! That means he became a zero morale, unattackable ghost and stayed on the field for another 8 days before he left!
After some research I found out that this is the reason for the eu retreat mechanic. You can't retreat within twelve days of starting a war, and surprisingly this rule works for individual units too! Because of this, many times troops that should have retreated become invincible ghosts on the field and continue to kill your troops! This is exactly why many times we feel that we are winning big, but the battle damage ratio is very bad, close to one to one.

After a period of debug, everything was fine and the troops were ready to retreat with morale at zero.
Image
As in the picture, it is the same place and the same troops. You can see that the time for retreat has not yet arrived, but three groups of cavalry with zero morale have already withdrawn on the opposite side.
Attachments
eu4.CT
(637 Bytes) Downloaded 58 times

linkencuz8192
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by linkencuz8192 »

Namelessy wrote:
Tue Nov 16, 2021 6:49 am
Ah, you are using recifenses table. I am using the extension table. You need Reci's table to get the player pointer and the extension table for the offset. It should be under.. country -> military, if memory serves.
Cool that worked. Never used the extension before. Seems pretty cool though. Thanks my guy

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by heiljsf »

linkencuz8192 wrote:
Tue Nov 16, 2021 12:27 am
Namelessy wrote:
Mon Nov 15, 2021 4:19 pm
linkencuz8192 wrote:
Sun Nov 14, 2021 11:01 pm
Thanks for the updated table. I've noticed that the navy tradition cheat doesnt work. The army tradition one does, but not navy.
Are you sure? I started as England, and had 4960 as navy tradition in CE, and 4.9 in the military tab. Changed it to 14960 and the military tab value changed to 14.9.
Yes, first noticed in my France game, but just tried it now with England, same thing. Usually I edit the .CT directly and change the hardcoded value to 100000, then when enabled in-game, both tradition values instantly jump to 100. I've been doing this for years now with no issue. But now when I enable cheat only army tradition jumps to designated value, even on a fresh unedited copy of the table.

Im not sure why, and im not experienced enough with CE to debug. But ill make due with using the console for it till next update, hopefully itll work then. Where are you changing the value of it? Is it in-game with the table already running? How would I edit CE values while in-game?

Code: Select all

 mov ebx,[ecx+00000E04]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E04],ebx

 mov ebx,[ecx+00000E08]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx


change to

Code: Select all

 mov ebx,[ecx+00000E08]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx

 mov ebx,[ecx+00000E0C]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E0C],ebx
 

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by IgnisGlaciem »

Not sure if the release to 1.32.1 is what did it, but Reci's table can't find an array for MORC, rendering the table useless for the time being. Anybody with more CE experience know what the issue is/how to fix?

linkencuz8192
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by linkencuz8192 »

heiljsf wrote:
Wed Nov 17, 2021 2:13 am

Code: Select all

 mov ebx,[ecx+00000E04]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E04],ebx

 mov ebx,[ecx+00000E08]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx


change to

Code: Select all

 mov ebx,[ecx+00000E08]       // Army
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E08],ebx

 mov ebx,[ecx+00000E0C]       // Naval
 cmp ebx,eax
 cmovs ebx,eax
 mov [ecx+00000E0C],ebx
 
This also works. Thank you.

HamishOmegas
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by HamishOmegas »

Namelessy wrote:
Sat Nov 13, 2021 9:23 pm
Updated the extension table to 1.32.0.0. I might have missed a few pointers so if something is off, tell me which one.
the part of the table where you can change HRE emperor does not function. Please and thank you

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