Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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websmith
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by websmith »

Fanworldtoshiro wrote:
Sun Jan 19, 2020 4:55 pm
I have an issue with the extension. The Army Professionalism and Province Autonomy Pointers dont seem to work.
Both devastation and autonomy was off.
Corrected are:

Code: Select all

<CheatEntry>
                  <ID>6489</ID>
                  <Description>"Devastation ==&gt; (x1000)"</Description>
                  <LastState Value="0" RealAddress="1D4F9A7CA90"/>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>FF00FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pProvince</Address>
                  <Offsets>
                    <Offset>3B0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>6490</ID>
                  <Description>"Local Autonomy  ==&gt; (x1000)"</Description>
                  <LastState Value="3500" RealAddress="1D4F9A7CA8C"/>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>FF00FF</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>pProvince</Address>
                  <Offsets>
                    <Offset>3AC</Offset>
                  </Offsets>
                </CheatEntry>


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

websmith
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by websmith »

Army professionalism was also off - correct one is:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6566</ID>
      <Description>"Army Professionalism ==&gt; (x32768)"</Description>
      <LastState Value="5000" RealAddress="237341F7438"/>
      <Color>FF00FF</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayer</Address>
      <Offsets>
        <Offset>40</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

yiguanyu1997
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by yiguanyu1997 »

1.29.4 please

websmith
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by websmith »

yiguanyu1997 wrote:
Wed Jan 29, 2020 7:38 am
1.29.4 please
The 1.29.3 table still works.

Boris911
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by Boris911 »

I am not able to enable script/table for Europa Universalis IV x64 v1.29.3.0 on Europa Universalis IV x64 v1.29.5.0. :(

websmith
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by websmith »

Boris911 wrote:
Mon Feb 10, 2020 4:17 pm
I am not able to enable script/table for Europa Universalis IV x64 v1.29.3.0 on Europa Universalis IV x64 v1.29.5.0. :(
Still works for me.

You are using Cheat Engine 7?

Boris911
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by Boris911 »

websmith wrote:
Wed Feb 12, 2020 7:43 am
Boris911 wrote:
Mon Feb 10, 2020 4:17 pm
I am not able to enable script/table for Europa Universalis IV x64 v1.29.3.0 on Europa Universalis IV x64 v1.29.5.0. :(
Still works for me.

You are using Cheat Engine 7?
Yes, of course. I am using Cheat Engine 7. But from update on Steam when I start game, choose EU IV process and load table. I am not able to check/enable ABO script like it was works before (last on version 1.29.4). :mellow:

When I tried manually find value for Gold, ADM/DIP/MIL points, etc... it's working without any problem (find value and freeze or change it). But I am not able to activate (check) ABO script for open option tree, like normal before.

websmith
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by websmith »

That is weird.

Sometimes I have had to reinstall Cheat Engine and then "magically" it started working again.

The table works.

Boris911
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by Boris911 »

websmith wrote:
Fri Feb 14, 2020 7:17 am
That is weird.

Sometimes I have had to reinstall Cheat Engine and then "magically" it started working again.

The table works.
I thank you very much for your advice. Reinstall of Cheat Engine 7.0 helps. It's strange why it started did it after EU IV update to 1.29.5.0. But you have right, now. It is working. 👏👍

ZLDL
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by ZLDL »

I was just playing a RNW game and I realised the infinite Custom Nation points modifier isn't there any more - does anyone know how I could reinstate that feature? I tried just searching for the current CN point limit (yes I tried x1, x10, x100, x1000) then changing it and re-searching just to use it as a one time thing but I couldn't find anything unfortunately.

websmith
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by websmith »

ZLDL wrote:
Thu Feb 20, 2020 11:55 am
I was just playing a RNW game and I realised the infinite Custom Nation points modifier isn't there any more - does anyone know how I could reinstate that feature? I tried just searching for the current CN point limit (yes I tried x1, x10, x100, x1000) then changing it and re-searching just to use it as a one time thing but I couldn't find anything unfortunately.
You are probably better off searching for "unknown" starting value and then search for increased/decreased - they have probably changed how the value is stored - some values are not stored as number x10/100/1000, but sometimes as number x32768 - and sometimes as part of a bit flag.

And then you simply add/remove points and search appropriately - and if you are lucky you will find a number you can change - if not, then they have done something even more clever.

ZLDL
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by ZLDL »

websmith wrote:
Fri Feb 21, 2020 6:37 pm
ZLDL wrote:
Thu Feb 20, 2020 11:55 am
I was just playing a RNW game and I realised the infinite Custom Nation points modifier isn't there any more - does anyone know how I could reinstate that feature? I tried just searching for the current CN point limit (yes I tried x1, x10, x100, x1000) then changing it and re-searching just to use it as a one time thing but I couldn't find anything unfortunately.
You are probably better off searching for "unknown" starting value and then search for increased/decreased - they have probably changed how the value is stored - some values are not stored as number x10/100/1000, but sometimes as number x32768 - and sometimes as part of a bit flag.

And then you simply add/remove points and search appropriately - and if you are lucky you will find a number you can change - if not, then they have done something even more clever.
Thanks for the suggestion! Unfortunately using unknown then increasing and decreasing didn't get me any useful values (I tried just changing the setting as well as changing the setting then actually starting CN creation but neither gave me anything). If anyone else has any better luck let me know!

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BipBop
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by BipBop »

Suggestion to @Recifense - Add compact view: [Link]

Quick steps:
TOGGLE

Code: Select all

[ENABLE]
LuaCall(cycleFullCompact(nil,true))

[DISABLE]
LuaCall(cycleFullCompact(nil,false))
LUA

Code: Select all

function cycleFullCompact()
  local state = not(compactmenuitem.Caption == 'Compact View Mode')
  compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
  getMainForm().Splitter1.Visible = state
  getMainForm().Panel4.Visible    = state
  getMainForm().Panel5.Visible    = state
end

function addCompactMenu()
  if compactmenualreadyexists then return end
  local parent = getMainForm().Menu.Items
  compactmenuitem = createMenuItem(parent); parent.add(compactmenuitem)
  compactmenuitem.Caption = 'Compact View Mode'
  compactmenuitem.OnClick = cycleFullCompact
  compactmenualreadyexists = 'yes'
end

addCompactMenu()

eriXD
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by eriXD »

Hello there fellow cheaters,

it seems that some update between 1.29.0 and 1.29.5 broke my table and I didn't even notice (thanks for letting me know, unlimit3d).
To keep it short: Here's an up-to-date table for enabling cheats in eu4 ironman mode on Linux.
Have fun!
Attachments
eu4_v1.29.5_console_in_ironman_linux.ct
Enable console in EU4 1.29.5 ironman mode on Linux
(2.72 KiB) Downloaded 65 times

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BipBop
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Re: Europa Universalis IV x64 v1.29.3.0 (GM and More) 2019-Dec-15

Post by BipBop »

Also guys you can add this in the LUA to auto attach to eu4.exe:

Code: Select all

PROCESS_NAME = 'eu4.exe'
--------
-------- Auto Attach
--------
local autoAttachTimer = nil ---- variable to hold timer object
local autoAttachTimerInterval = 1000 ---- Timer intervals are in milliseconds
local autoAttachTimerTicks = 0 ---- variable to count number of times the timer has run
local autoAttachTimerTickMax = 5000 ---- Set to zero to disable ticks max
local function autoAttachTimer_tick(timer) ---- Timer tick call back
        ---- Destroy timer if max ticks is reached
	if autoAttachTimerTickMax > 0 and autoAttachTimerTicks >= autoAttachTimerTickMax then
		timer.destroy()
	end
        ---- Check if process is running
	if getProcessIDFromProcessName(PROCESS_NAME) ~= nil then
		timer.destroy() ---- Destroy timer
		openProcess(PROCESS_NAME) ---- Open the process
	end
	autoAttachTimerTicks = autoAttachTimerTicks + 1 ---- Increase ticks
end
autoAttachTimer = createTimer(getMainForm()) ---- Create timer with the main form as it's parent
autoAttachTimer.Interval = autoAttachTimerInterval ---- Set timer interval
autoAttachTimer.OnTimer = autoAttachTimer_tick ---- Set timer tick call back

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