Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Namelessy
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Namelessy »

jjalexander wrote:
Wed Sep 01, 2021 6:22 pm
How does the Improved Flanking Range from the extension work? I change the value but saw no change during fight.
The extension table is updated, I found 3 pointers that weren't pointing to the correct place.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jjalexander
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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by jjalexander »

Namelessy wrote:
Sat May 22, 2021 7:56 am
Table extension

Credits: See CompactDisc's post for instructions.

Most of the pointers are updated to 1.31.3, needs the main table from Recifence (1.31.2 works for the 1.31.3 extension table).

I am not sure I got all the pointers, especially under Religion, but most of them should be usable at least.

The "Custom Nation Max Points" must be edited after you click on "Custom Nation" on the country selection screen, otherwise it might update to the original 200.

Updates:
2021-07-08 - Possibly updated the pointers for 1.31.5.2. They looked OK, but there are just so many of them...
2021-07-09 - Fixed pointer for Supply limit under Country -> Technology -> Military
2021-08-13 - Fixed pointer for Administrative Efficiency under Country -> Technology -> Administrative, also added a pointer to the max points you can use for custom nations.
2021-09-03 - Fixed Innovativeness, Development Efficiency and Improved Flanking Range pointers. Fixed Governing Capacity multiplier (from x1 to x1000, label only)
Any chance of changing the dice in a battle?

Namelessy
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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by Namelessy »

jjalexander wrote:
Mon Sep 27, 2021 10:31 am

Any chance of changing the dice in a battle?
Not from me, I don't think. If you want to cheat the battles, you can use the God mode from Reci's table. You could add a hotkey for it for easy enable/disable if you only want it in specific battles.

Namelessy
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Namelessy »

The extension table was updated to 1.31.6.0

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ANC46
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by ANC46 »

Is the current table compatible with the Epic Games version of the game? It's free for a short time on that platform.

Namelessy
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Namelessy »

Updated the extension table with "Government Reform Progress"

Mirek_Burczyn
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Mirek_Burczyn »

Any chance to get the 1.30.6 version back? MEIOU finally got update, it's based on 1.30.6 and as expected, I get completely trashed while learning all the changes they've introduced to the mod. It would be nice if I could at least rely on CE for help.

HYPE
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by HYPE »

any chance to add the option "delete fort of selected province"? my colonial vassals go bankrupt.
--------------------------------------------------------
Nvm - found it out myself:
have a 2 byte pointer from pProvince -> 464
and a 2 byte pointer from pProvince -> 46C
then set these 2 values to your country ID - now you can delete buildings of any province you wish.
After that revert the values back and you gucci

HamishOmegas
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by HamishOmegas »

is there a pointer on the table to edit government rank? duchy, kingdom, empire

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tafoplaka
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by tafoplaka »

Tommorow the new patch/DLC is coming out. This table gonna need an update for sure.
Can you possibly include goverment reform progress in the new update?
Also if fast harmonize for confucian religion could be added?

Extension table above is good, but having all the cheats in one table would be awesome.

EDIT: Yep. New Patch/DLC is out and the tables no longer work.

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Jasinn
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Jasinn »

tafoplaka wrote:
Thu Nov 11, 2021 12:13 am
Extension table above is good, but having all the cheats in one table would be awesome.
Merge the tables.

HamishOmegas
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by HamishOmegas »

tafoplaka wrote:
Thu Nov 11, 2021 12:13 am
Tommorow the new patch/DLC is coming out. This table gonna need an update for sure.
Can you possibly include goverment reform progress in the new update?
Also if fast harmonize for confucian religion could be added?

Extension table above is good, but having all the cheats in one table would be awesome.

EDIT: Yep. New Patch/DLC is out and the tables no longer work.
I copy pasta the extended table into the original and save for future use

btw for those curious the "enable console commands" cheat from the extension works in the new update

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tafoplaka
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by tafoplaka »

Yeah ok. Point here is that table needs an update for latest game version.

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Recifense
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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by Recifense »

Hi guys,

A table for version 1.32.0.0 was added at the first post.

Cheers!

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Re: Europa Universalis IV x64 v1.32.0.0 (GM and More) 2021-Nov-11

Post by IgnisGlaciem »

Recifense wrote:
Fri Nov 12, 2021 12:53 am
Hi guys,

A table for version 1.32.0.0 was added at the first post.

Cheers!
so quick, absolute legend

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