Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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Namelessy
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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by Namelessy »

Nevadka wrote:
Mon Jul 12, 2021 7:52 pm
I'm alone whos can't use pointers in last table?
All of them showing as "???" and can't be changed.
I can just enable console :)
Have you enabled Recifenses table? It needs to be enabled to access the player/province/etc pointers, so without them the extension table won't find anything.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Aaron90
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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by Aaron90 »

Can somebody update Reci's table for the current version? The previous one crashes the game whenever I choose to activate the Full Garrison script

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Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Post by Aaron90 »

Pls update to 1.31.5!!! 😫😫

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Recifense
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Recifense »

Hi guys,

A table for version 1.31.5.2 (3261) was added at the first post.

Cheers!

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user.no.888
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by user.no.888 »

Recifense wrote:
Sat Jul 17, 2021 4:55 pm
Hi guys,
A table for version 1.31.5.2 (3261) was added at the first post.
Cheers!
THANX!

Aaron90
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Aaron90 »

Recifense wrote:
Sat Jul 17, 2021 4:55 pm
Hi guys,

A table for version 1.31.5.2 (3261) was added at the first post.

Cheers!
GOD BLESS YOU!!! :D

a121013128
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by a121013128 »

thans for you

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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by AndruxaIX »

Hello. Help. EU4 1.29.6 mods and achivement

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user.no.888
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Re: Europa Universalis IV x64 v1.29.1.0 (GM and More) 2019-Sep-21

Post by user.no.888 »

CompactDisc wrote:
Thu Nov 07, 2019 4:20 pm
Table Extension for EU4 v1.30.3.0 (8406)
...
Dear CompactDisc
First of all, thank you for your work with the tables
Is there a chance that you could add the "Battle Info" section with the "Dice Roll ..." pointers & the "Current Dynasty" for the royal family members?
Would it be possible to include them in your table..?
It seems that version 1.31.5.2 will stay for a long time
THANX in advance
Have a nice day!

Namelessy
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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Namelessy »

Updated the extension table here with a fix to the Administrative efficiency pointer, and added a pointer to the max points you can use for Custom Nations.

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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by jjalexander »

Question for anyone who has dabbled in cheat creation: has anyone tried to find the base military tactics value?

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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Namelessy »

jjalexander wrote:
Wed Sep 01, 2021 4:32 pm
Question for anyone who has dabbled in cheat creation: has anyone tried to find the base military tactics value?
Do you mean this? (from the extension table)

Code: Select all

                        <CheatEntry>
                          <ID>6431</ID>
                          <Description>"Military Tactics ==&gt; (x1000)"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <Color>FF00FF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>pPlayer</Address>
                          <Offsets>
                            <Offset>58</Offset>
                            <Offset>21E8</Offset>
                          </Offsets>
                        </CheatEntry>
or is there another military tactics?

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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by jjalexander »

Namelessy wrote:
Wed Sep 01, 2021 5:20 pm
jjalexander wrote:
Wed Sep 01, 2021 4:32 pm
Question for anyone who has dabbled in cheat creation: has anyone tried to find the base military tactics value?
Do you mean this? (from the extension table)

Code: Select all

                        <CheatEntry>
                          <ID>6431</ID>
                          <Description>"Military Tactics ==&gt; (x1000)"</Description>
                          <ShowAsSigned>1</ShowAsSigned>
                          <Color>FF00FF</Color>
                          <VariableType>4 Bytes</VariableType>
                          <Address>pPlayer</Address>
                          <Offsets>
                            <Offset>58</Offset>
                            <Offset>21E8</Offset>
                          </Offsets>
                        </CheatEntry>
or is there another military tactics?
That's the one. I just didn't look too closely at the technology options as I did not expect them to have something to do with Military Tactics.
Thank you very much.
Last edited by jjalexander on Wed Sep 01, 2021 7:32 pm, edited 1 time in total.

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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by jjalexander »

How does the Improved Flanking Range from the extension work? I change the value but saw no change during fight.

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Re: Europa Universalis IV x64 v1.31.5.2 (GM and More) 2021-Jul-17

Post by Namelessy »

jjalexander wrote:
Wed Sep 01, 2021 6:22 pm
How does the Improved Flanking Range from the extension work? I change the value but saw no change during fight.
It doesn't :-(. If you update the offset from 64 to 68, it will though. I'll update the table possibly tomorrow (will try to check a few more to see if I missed anything else)

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