Europa Universalis IV x64 v1.33.2.0 (GM and More) 2022-Mar-20

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ModernNationGaming
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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by ModernNationGaming »

Yo, could we get a pointer for administrative efficiency?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by CompactDisc »

I uploaded the new extension for 1.30.1.0 (what a patch number!) right here:

threads/10335/page-2#post-111110


ModernNationGaming, post: 139200, member: 33777 wrote:
Yo, could we get a pointer for administrative efficiency?
That's in the extension too :)
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0FREuropa Universalis IV v1.30.1.0 Extension prelim.CT
(94.27 KiB) Downloaded 70 times

mikeronincheese
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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by mikeronincheese »

[QUOTE="CompactDisc, post: 139188, member: 781"]

I'm looking into it for the extension. I'm at work right now, but I'll likely upload a new (hopefully complete) version later today.



It's not that I don't want to, but EU4 used to be very difficult in this regard.

I'm willing to try again, but no promises. It'll be for after the pointer updates.

[/QUOTE]



I understand. Many thanks for your works nonetheless.

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tafoplaka
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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by tafoplaka »

[QUOTE="CompactDisc, post: 139202, member: 781"]

I uploaded the new extension for 1.30.1.0 (what a patch number!) right here:

[URL unfurl="true"]https://fearlessrevolution.com/threads/10335/page-2#post-111110[/URL]



[/QUOTE]



Is this only for estates or the complete table of first page with estates in it?

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by DaveDrak »

added simple descriptions to all events
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events.txt
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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by ZySoua »

[QUOTE="ZySoua, post: 139193, member: 32695"]

My game crashes every time I try to open province after enabling Change Culture function in the main (Recifense) table. I specifically found out that it is that function by enabling them one by one.

[/QUOTE]

Also Change Religion function from main table doesn't work at all for me. Was tested in a game 4 hours into gameplay - no effect whatsoever.

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by Burevestnik13 »

The Army and Navy Tradition pointers are off.

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by Furby »

Max Promoted Cultures crash the game when you try to change something, he report 0 at start instead 2. So the pointer is misalignement.



For the rest is OK (the things I use :D )

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by Recifense »

Hi guys,



The table for version 1.30.1.0 was updated again at the first post.



My release for this version was a real mess. Sorry for that. :(



Cheers and stay safe!

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by jimrdg »

[QUOTE="CompactDisc, post: 139188, member: 781"]

I'm looking into it for the extension. I'm at work right now, but I'll likely upload a new (hopefully complete) version later today.



It's not that I don't want to, but EU4 used to be very difficult in this regard.

I'm willing to try again, but no promises. It'll be for after the pointer updates.

[/QUOTE]

thank u!!!!!

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by Furby »

Ultra Perfect, however for anyone:



Number of States: First we have States, now we have Governing Capacity, but its the same pointer, for me is 100.000 in table, dont' ask me why.



Hoverer if change from 100.000 (GC is max 400 for me in middle of game) to 800.000 (GC is max 1100). But you have to close the interface and reopen for see the value changed.



Prob CompactDisk in the future edit Number of States = Governing Capacity :)
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events.txt
(10.86 KiB) Downloaded 37 times
monarch.txt
(1.68 KiB) Downloaded 32 times

danielyee
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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by danielyee »

Hi sir..game been updated once again sir

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by badmad »

[QUOTE="danielyee, post: 139714, member: 2027"]

Hi sir..game been updated once again sir

[/QUOTE]

For me latest table works for 1.30.2 (c92d)

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by jimrdg »

these small updates really make it so hard to make tables lol

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Europa Universalis IV x64 v1.30.1.0 (GM and More) 2020-Jun-12

Post by CompactDisc »

[QUOTE="Furby, post: 139509, member: 3607"]

Ultra Perfect, however for anyone:



[B]Number of States: First we have States, now we have Governing Capacity, but its the same pointer, for me is 100.000 in table, dont' ask me why. [/B]



Hoverer if change from 100.000 (GC is max 400 for me in middle of game) to 800.000 (GC is max 1100). But you have to close the interface and reopen for see the value changed.



[B]Prob CompactDisk in the future edit Number of States = Governing Capacity :)[/B]

[/QUOTE]

Yup, I'll fix that for next update. Thanks for the head's up. I kind of skipped over the technology pointers by accident :$

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