Crying Suns (2019-09-22)

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Shinkansen
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Crying Suns (2019-09-22)

Post by Shinkansen »

Simple table for Crying Suns, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001 - 2019-09-22
1. RunState.
Potential alternative for GameState_static crashes. Only 1 can be activated at the same time.


V1000 - 2019-09-21
1. Tested game version V1.0.1 64-bit. May work on other versions.

2. GameState_static.
"Fuel Set to Massive?" sets Fuel to massive.
"Scrap Set to Massive?" sets Scrap to massive.
"Commandos Set to Massive?" sets Commandos to massive.
"Hull Life Set to Max?" sets Hull Life to max.
"Weapon Cooldowns Set to 0?" sets Weapon Cooldowns to 0.
"Squadron Life Set to Max?" sets Squadron Life to max.
"Officers Life Set to Massive?" sets Officers Life to massive.
"Alert Delay Set to Massive?" sets Alert Delay to massive. Takes effect at the start of a chapter / new game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Crying Suns V1001.CT
2019-09-22
(471.75 KiB) Downloaded 840 times
Shinkansen Crying Suns V1000.CT
2019-09-21
(251.23 KiB) Downloaded 103 times
Last edited by Shinkansen on Sat Sep 21, 2019 8:49 pm, edited 2 times in total.

mitsu80
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Re: Crying Suns (2019-09-21)

Post by mitsu80 »

Thank you!! I love your tables!!

Virtia
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Re: Crying Suns (2019-09-21)

Post by Virtia »

The only two I tested, Weapon Cooldowns and Squadron Life, both immediately crash the game when activated. Game version 1.0.1.RC-Normal-Win64-Steam.192

Tried multiple versions of the normal procedure. I tried activating initialization on main menu and during an actual fight as well as trying activating base address scan at main menu, after continuing, and during an actual fight. No luck.

danielyee
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Re: Crying Suns (2019-09-21)

Post by danielyee »

hi sir..same ..these two option crashes the game sir..any help

danielyee
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Re: Crying Suns (2019-09-21)

Post by danielyee »

sir hi..total crashes sir ..all options

krmit
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Re: Crying Suns (2019-09-21)

Post by krmit »

Played for two chapters - not a single crash.
Thanks for the table.

gimboo
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Re: Crying Suns (2019-09-21)

Post by gimboo »

total crashes sir ..all options

danielyee
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Re: Crying Suns (2019-09-22)

Post by danielyee »

sir same case..crashes a lot sir..all keys

JoeCool
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Re: Crying Suns (2019-09-22)

Post by JoeCool »

RunState works perfectly fine on my GOG version (static won't find anything). Thanks!

Ghostwish
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Re: Crying Suns (2019-09-22)

Post by Ghostwish »

I'm not able to get Alert Delay or Squadron Life working.

krmit
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Crying Suns (2019-09-22)

Post by krmit »

[USER=149]@Shinkansen[/USER]

Requesting table update for "Advanced Tactics" DLC.

Thanks in advance.

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Lord Blade
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Re: Crying Suns (2019-09-22)

Post by Lord Blade »

Table doesn't work currently. Any chance of an update?

CobraPL
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Re: Crying Suns (2019-09-22)

Post by CobraPL »

Yup, support for the latest version needed.

lemaun
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Re: Crying Suns (2019-09-22)

Post by lemaun »

+1update please

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Empress_Ravenna
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Re: Crying Suns (2019-09-22)

Post by Empress_Ravenna »

+1 Last Orders update came out

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