Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More
Posted: Tue Apr 28, 2020 12:47 pm
I want a legendary item. Please tell me how to set it up.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
If you mean the table, it's a table like any cheat engine table and there's vids in the first post.kingkongbro wrote: ↑Tue Apr 28, 2020 12:47 pmI want a legendary item. Please tell me how to set it up.
Yes, if you exit to the title screen and then reload after changing the level, the gun will come out with the upgraded damage. In fact last I checked you could make the gun's actual level to be something stupid like level 103 (up to 127 IIRC) and then change the required level down to 1 after loading it so you can equip it, assuming that still works after the Mayhem 2.0 patch.jirobaye wrote: ↑Wed Apr 29, 2020 10:39 pmwith this table can you upgrade a item level of a weapon and that weapon get the upgrade of damange and other stuff automatically and permanent or you can only upgrade level and that not affect(its only a visible level up)? simple examply if i've a legendary level 57 and then i'll reach level 59 and i dont wanna grind for find the same legendary weapon at level 59, can i levelling that lvl57 leggendary weapon at 59 and automatically have damage upgraded?(like if found normally with grind? more or less like Gibbed in bl2)
For the ammo chests that's expected nowadays because that's the rarest ammo type and it's technically a chest.GoSalvo wrote: ↑Sat May 02, 2020 6:56 amI don't know if this is down to the cheat table or what but when I set the loot modifier to 7FF0 it seems to mess with the ammo drops in particular. Pretty much every ammo chest contains nothing but grenades and rocket ammo. In addition, the legendaries that do spawn are 9 time out of 10 a Woodblocker or a Wagon Wheel. Huh.
Will this allow cartel bosses who have a chance of dropping their unique legendaries still be possible
Yup.AlwaysNoOne wrote: ↑Mon May 04, 2020 5:41 pmWill this allow cartel bosses who have a chance of dropping their unique legendaries still be possible
I don't have any non-max characters and don't feel like starting a new game. I did find guardian EXP and rank and added that to the guardian script but I don't know if that's actually a separate EXP value or not from normal EXP so people will have to test it.AlwaysNoOne wrote: ↑Wed May 06, 2020 3:15 amLoving the table so far. Would it possible to add an xp multiplier of some sorts, to achieve levels quicker on a character.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"EXP Mult x10"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(BL3_EXP,Borderlands3.exe,48 89 F9 48 8B 07 F3 0F 59) // should be unique
alloc(newmem,64,BL3_EXP)
label(expMult)
registersymbol(expMult)
label(code)
label(return)
newmem:
push rcx
xor rcx,rcx
mov ecx,[expMult]
movd xmm1,ecx
pop rcx
code:
mov rcx,rdi
mov rax,[rdi]
jmp return
expMult:
dq (float)10
BL3_EXP:
jmp newmem
nop
return:
registersymbol(BL3_EXP)
[DISABLE]
BL3_EXP:
db 48 89 F9 48 8B 07
unregistersymbol(expMult)
unregistersymbol(BL3_EXP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Borderlands3.exe"+9C2D20C
"Borderlands3.exe"+9C2D1E1: 66 0F 6E C3 - movd xmm0,ebx
"Borderlands3.exe"+9C2D1E5: 0F 5B C0 - cvtdq2ps xmm0,xmm0
"Borderlands3.exe"+9C2D1E8: 83 EA 01 - sub edx,01
"Borderlands3.exe"+9C2D1EB: 74 0F - je Borderlands3.exe+9C2D1FC
"Borderlands3.exe"+9C2D1ED: 83 FA 01 - cmp edx,01
"Borderlands3.exe"+9C2D1F0: 75 12 - jne Borderlands3.exe+9C2D204
"Borderlands3.exe"+9C2D1F2: F3 0F 10 8F EC 01 00 00 - movss xmm1,[rdi+000001EC]
"Borderlands3.exe"+9C2D1FA: EB 08 - jmp Borderlands3.exe+9C2D204
"Borderlands3.exe"+9C2D1FC: F3 0F 10 8F E0 01 00 00 - movss xmm1,[rdi+000001E0]
"Borderlands3.exe"+9C2D204: F3 0F 59 8F F8 01 00 00 - mulss xmm1,[rdi+000001F8]
// ---------- INJECTING HERE ----------
"Borderlands3.exe"+9C2D20C: 48 89 F9 - mov rcx,rdi
"Borderlands3.exe"+9C2D20F: 48 8B 07 - mov rax,[rdi]
// ---------- DONE INJECTING ----------
"Borderlands3.exe"+9C2D212: F3 0F 59 C8 - mulss xmm1,xmm0
"Borderlands3.exe"+9C2D216: F3 0F 2C D9 - cvttss2si ebx,xmm1
"Borderlands3.exe"+9C2D21A: 41 89 DC - mov r12d,ebx
"Borderlands3.exe"+9C2D21D: FF 90 60 02 00 00 - call qword ptr [rax+00000260]
"Borderlands3.exe"+9C2D223: 8B 8F D8 01 00 00 - mov ecx,[rdi+000001D8]
"Borderlands3.exe"+9C2D229: 31 C0 - xor eax,eax
"Borderlands3.exe"+9C2D22B: 85 C9 - test ecx,ecx
"Borderlands3.exe"+9C2D22D: 0F 4E C8 - cmovle ecx,eax
"Borderlands3.exe"+9C2D230: 89 F0 - mov eax,esi
"Borderlands3.exe"+9C2D232: 29 D8 - sub eax,ebx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16413</ID>
<Description>"EXP Mult"</Description>
<VariableType>Float</VariableType>
<Address>expMult</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>