Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More
Posted: Sat Apr 18, 2020 6:33 am
You will definitely have to play around with the figure to get different results, it doesn't work the same way the loot override does.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Hi Rydian,
For me, my Soulrenders at floating point 0.7 Ice Element, with 100% dmg on SNTNL on Mayhem 4Cheshiresmile wrote: ↑Tue Apr 21, 2020 3:28 amThe parts vary more now, but the element does not vary.
For example:
Set Mayhem to Level 4.
Loot rarity modifier set to 7FFF.
Loot annoint value to 0.7. (This gives 100% SNNTL at Mayhem Level 4.)
Fast travel to Xylourgas: Heart's Desire: What Beats Beneath
Fall down into the gap and beat the two minibosses.
It always gives you several Cryo Anarchy (although they are no longer identical with the updated code).
Change the annoint value to 0.5, and it gives all no-element Anarchys.
Change it to 0.88, and it gives all electric Anarchys.
Interesting thing, though, is that the higher the mayhem level, the smaller the annoint value to produce the same annointment.
For example, 0.88 produces fire Anarchys with 100% SNNTL when Mayhem is disabled. This trick can get you one more element, but you won't able to get to the other elements w/o having the annointment effect change also.
Still very cool even with two elements. Thanks for working on this!
If the attached script doesn't fix the issue then this may be more viable to change when Mayhem 2.0 drops on around the 23rd or 30th since there will be more levels.Cheshiresmile wrote: ↑Tue Apr 21, 2020 3:28 amInteresting thing, though, is that the higher the mayhem level, the smaller the annoint value to produce the same annointment.
Thank you
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>16406</ID>
<Description>"XP Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
// Enable Normal EXP Multiplier
aobscanmodule(getEXP,Borderlands3.exe,8D 34 19 48 8D 8F 10 02 00 00) // should be unique
alloc(newExp,$1000,"Borderlands3.exe"+D6480E)
label(nExpCode)
label(nExpReturn)
label(dMul)
registersymbol(dMul)
newExp:
nExpCode:
push rax
mov rax, [dMul]
imul rbx,rax
pop rax
lea esi,[rcx+rbx]
lea rcx,[rdi+00000210]
jmp nExpReturn
dMul:
dd 1
getEXP:
jmp newExp
nop 5
nExpReturn:
registersymbol(getEXP)
// Enable Guardian EXP Multiplier
aobscanmodule(getGuardianEXP,Borderlands3.exe,48 89 F8 48 0F 4E C2) // should be unique
alloc(newGuardianExp,$1000,"Borderlands3.exe"+98984BD)
label(gExpCode)
label(gExpReturn)
// Register Multiplier
label(gMul)
registersymbol(gMul)
newGuardianExp:
gExpCode:
push eax
mov eax, [gMul]
imul rdi, eax
pop eax
mov rax,rdi
cmovle rax,rdx
jmp gExpReturn
gMul:
dd 1
getGuardianEXP:
jmp newGuardianExp
nop 2
gExpReturn:
registersymbol(getGuardianEXP)
[DISABLE]
// Disable Normal EXP Multiplier
getEXP:
db 8D 34 19 48 8D 8F 10 02 00 00
unregistersymbol(getEXP)
dealloc(newExp)
// Disable Guardian EXP Multiplier
getGuardianEXP:
db 48 89 F8 48 0F 4E C2
unregistersymbol(getGuardianEXP)
dealloc(newGuardianExp)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16407</ID>
<Description>"Normal Multiplier"</Description>
<VariableType>4 Bytes</VariableType>
<Address>dMul</Address>
</CheatEntry>
<CheatEntry>
<ID>16419</ID>
<Description>"Guardian Multiplier"</Description>
<VariableType>4 Bytes</VariableType>
<Address>gMul</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Works great. I'm getting all the elements, as well as variety in all of the parts. Thanks!
Code: Select all
1
Weapon - Consecutive Hits increase weapon damage by 1% per hit, misses remove all bonuses.
Shield - On action skill end - 50% bonus elemental damage (specific element) with weapons for 10 seconds.
Grenade - On Grenade Thrown - Weapon, Grenade, and Action Skill Damage are increased by 25% for 6 seconds.
0.9800000191
Weapon - Killing an enemy grants 5% Weapon Damage and Reload Speed for 25 seconds, this effect stacks.
Shield -
Grenade -
0.9599999785
Weapon - While enemies are below 25% health, gain 50% increased Weapon Damage.
Shield -
Grenade -
0.9399999976
Weapon - While Sliding - Fire Rate is increased by 25%.
Shield -
Grenade -
0.9200000167
Weapon - While Sliding - Damage is increased by 40%.
Shield -
Grenade -
0.8999999762
Weapon - While Sliding - Accuracy and Handling are increased by 50%.
Shield -
Grenade -
0.8799999952
Weapon - While Airborne - Fire Rate is increased by 20%.
Shield -
Grenade -
0.8700000048
Weapon - While Airborne - Damage is increased by 30%.
Shield -
Grenade -
0.8500000238
Weapon - While Airborne - Critical Damage is increased by 25%.
Shield -
Grenade -
0.8199999928
Weapon - While Airborne - Accuracy and Handling are increased by 75%.
Shield -
Grenade -
0.8109999895
Weapon - After exiting Iron Bear - Does not consume ammo for 5 seconds.
Shield -
Grenade -
0.8100000024
Weapon - After exiting Iron Bear - Kills increase Iron Bear's cooldown rate by 30%
Shield -
Grenade -
0.800999999
Weapon - While Auto Bear is active - 75% bonus incendiary damage.
Shield -
Grenade -
0.8000000119
Weapon - While Auto Bear is active - Constantly regenerate 8% of magazine size per second
Shield - When Barriers is deployed, instantly begin recharging your shield
Grenade - On Action Skill End, gain 50% Corrosive damage with weapon for 10 seconds
0.7599999905
Weapon - While Gamma Burst is active - 115% bonus radiation damage.
Shield -
Grenade -
0.7580000162
Weapon - After using Attack Command - Gain 30% life steal.
Shield - After issuing an Attack Command, gain 8% Movement Speed for a short time.
Grenade - On Action Skill End, gain 50% Cyro damage with weapon for 10 seconds