Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Upload your cheat tables here (No requests)
kingkongbro
What is cheating?
What is cheating?
Posts: 4
Joined: Tue Apr 28, 2020 12:45 pm
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by kingkongbro »

I want a legendary item. Please tell me how to set it up.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Rydian
Table Makers
Table Makers
Posts: 100
Joined: Sun Aug 13, 2017 10:56 am
Reputation: 85

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

kingkongbro wrote:
Tue Apr 28, 2020 12:47 pm
I want a legendary item. Please tell me how to set it up.
If you mean the table, it's a table like any cheat engine table and there's vids in the first post.

If you mean the thing at the bottom of the last page, join that server and ask in Discord.

jirobaye
Cheater
Cheater
Posts: 25
Joined: Mon Nov 27, 2017 10:01 pm
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by jirobaye »

with this table can you upgrade a item level of a weapon and that weapon get the upgrade of damange and other stuff automatically and permanent or you can only upgrade level and that not affect(its only a visible level up)? simple examply if i've a legendary level 57 and then i'll reach level 59 and i dont wanna grind for find the same legendary weapon at level 59, can i levelling that lvl57 leggendary weapon at 59 and automatically have damage upgraded?(like if found normally with grind? more or less like Gibbed in bl2)

User avatar
Rydian
Table Makers
Table Makers
Posts: 100
Joined: Sun Aug 13, 2017 10:56 am
Reputation: 85

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

jirobaye wrote:
Wed Apr 29, 2020 10:39 pm
with this table can you upgrade a item level of a weapon and that weapon get the upgrade of damange and other stuff automatically and permanent or you can only upgrade level and that not affect(its only a visible level up)? simple examply if i've a legendary level 57 and then i'll reach level 59 and i dont wanna grind for find the same legendary weapon at level 59, can i levelling that lvl57 leggendary weapon at 59 and automatically have damage upgraded?(like if found normally with grind? more or less like Gibbed in bl2)
Yes, if you exit to the title screen and then reload after changing the level, the gun will come out with the upgraded damage. In fact last I checked you could make the gun's actual level to be something stupid like level 103 (up to 127 IIRC) and then change the required level down to 1 after loading it so you can equip it, assuming that still works after the Mayhem 2.0 patch.

Do note that this doesn't upgrade the mayhem level of an item, you'll want to use [Link] for that (it's an anointment), and depending on how things go in future patches I may remove the item leveling from the table since that website is still a WIP but making progress and can do most of the important things people want so far for BL3.

GoSalvo
What is cheating?
What is cheating?
Posts: 4
Joined: Wed Nov 27, 2019 6:40 am
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by GoSalvo »

I don't know if this is down to the cheat table or what but when I set the loot modifier to 7FF0 it seems to mess with the ammo drops in particular. Pretty much every ammo chest contains nothing but grenades and rocket ammo. In addition, the legendaries that do spawn are 9 time out of 10 a Woodblocker or a Wagon Wheel. Huh.

User avatar
Rydian
Table Makers
Table Makers
Posts: 100
Joined: Sun Aug 13, 2017 10:56 am
Reputation: 85

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

GoSalvo wrote:
Sat May 02, 2020 6:56 am
I don't know if this is down to the cheat table or what but when I set the loot modifier to 7FF0 it seems to mess with the ammo drops in particular. Pretty much every ammo chest contains nothing but grenades and rocket ammo. In addition, the legendaries that do spawn are 9 time out of 10 a Woodblocker or a Wagon Wheel. Huh.
For the ammo chests that's expected nowadays because that's the rarest ammo type and it's technically a chest.

For the other things that's not expected and that's not supposed to happen, I guess I'll have to make another type of check or something for it later.

User avatar
Rydian
Table Makers
Table Makers
Posts: 100
Joined: Sun Aug 13, 2017 10:56 am
Reputation: 85

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

Alright new version is up with a loot modifier v2, see if that works the way it originally did. Should edit both pools of the red chest (so you can get legendary artifacts/classmods/grenades again) and should... simply be more useful overall I guess.

kingkongbro
What is cheating?
What is cheating?
Posts: 4
Joined: Tue Apr 28, 2020 12:45 pm
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by kingkongbro »

I'm so happy that all of them are legends. Thank you very much.

AlwaysNoOne
What is cheating?
What is cheating?
Posts: 2
Joined: Mon May 04, 2020 5:39 pm
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by AlwaysNoOne »

Rydian wrote:
Sun May 03, 2020 7:55 am
Alright new version is up with a loot modifier v2, see if that works the way it originally did. Should edit both pools of the red chest (so you can get legendary artifacts/classmods/grenades again) and should... simply be more useful overall I guess.
Will this allow cartel bosses who have a chance of dropping their unique legendaries still be possible

User avatar
Rydian
Table Makers
Table Makers
Posts: 100
Joined: Sun Aug 13, 2017 10:56 am
Reputation: 85

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

AlwaysNoOne wrote:
Mon May 04, 2020 5:41 pm
Rydian wrote:
Sun May 03, 2020 7:55 am
Alright new version is up with a loot modifier v2, see if that works the way it originally did. Should edit both pools of the red chest (so you can get legendary artifacts/classmods/grenades again) and should... simply be more useful overall I guess.
Will this allow cartel bosses who have a chance of dropping their unique legendaries still be possible
Yup.

Image

AlwaysNoOne
What is cheating?
What is cheating?
Posts: 2
Joined: Mon May 04, 2020 5:39 pm
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by AlwaysNoOne »

Loving the table so far. Would it possible to add an xp multiplier of some sorts, to achieve levels quicker on a character.

User avatar
Rydian
Table Makers
Table Makers
Posts: 100
Joined: Sun Aug 13, 2017 10:56 am
Reputation: 85

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Rydian »

AlwaysNoOne wrote:
Wed May 06, 2020 3:15 am
Loving the table so far. Would it possible to add an xp multiplier of some sorts, to achieve levels quicker on a character.
I don't have any non-max characters and don't feel like starting a new game. I did find guardian EXP and rank and added that to the guardian script but I don't know if that's actually a separate EXP value or not from normal EXP so people will have to test it.

EDIT: You can use the save editor linked in the first post to edit your exp/level.

TheByteSize
Expert Cheater
Expert Cheater
Posts: 293
Joined: Sat Mar 04, 2017 7:28 am
Reputation: 232

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by TheByteSize »

EXP mult

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3</ID>
      <Description>"EXP Mult x10"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(BL3_EXP,Borderlands3.exe,48 89 F9 48 8B 07 F3 0F 59) // should be unique
alloc(newmem,64,BL3_EXP)

label(expMult)
registersymbol(expMult)

label(code)
label(return)

newmem:
  push rcx
  xor rcx,rcx
  mov ecx,[expMult]
  movd xmm1,ecx
  pop rcx
code:
  mov rcx,rdi
  mov rax,[rdi]
  jmp return

expMult:
dq (float)10
BL3_EXP:
  jmp newmem
  nop
return:
registersymbol(BL3_EXP)

[DISABLE]

BL3_EXP:
  db 48 89 F9 48 8B 07

unregistersymbol(expMult)
unregistersymbol(BL3_EXP)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Borderlands3.exe"+9C2D20C

"Borderlands3.exe"+9C2D1E1: 66 0F 6E C3              -  movd xmm0,ebx
"Borderlands3.exe"+9C2D1E5: 0F 5B C0                 -  cvtdq2ps xmm0,xmm0
"Borderlands3.exe"+9C2D1E8: 83 EA 01                 -  sub edx,01
"Borderlands3.exe"+9C2D1EB: 74 0F                    -  je Borderlands3.exe+9C2D1FC
"Borderlands3.exe"+9C2D1ED: 83 FA 01                 -  cmp edx,01
"Borderlands3.exe"+9C2D1F0: 75 12                    -  jne Borderlands3.exe+9C2D204
"Borderlands3.exe"+9C2D1F2: F3 0F 10 8F EC 01 00 00  -  movss xmm1,[rdi+000001EC]
"Borderlands3.exe"+9C2D1FA: EB 08                    -  jmp Borderlands3.exe+9C2D204
"Borderlands3.exe"+9C2D1FC: F3 0F 10 8F E0 01 00 00  -  movss xmm1,[rdi+000001E0]
"Borderlands3.exe"+9C2D204: F3 0F 59 8F F8 01 00 00  -  mulss xmm1,[rdi+000001F8]
// ---------- INJECTING HERE ----------
"Borderlands3.exe"+9C2D20C: 48 89 F9                 -  mov rcx,rdi
"Borderlands3.exe"+9C2D20F: 48 8B 07                 -  mov rax,[rdi]
// ---------- DONE INJECTING  ----------
"Borderlands3.exe"+9C2D212: F3 0F 59 C8              -  mulss xmm1,xmm0
"Borderlands3.exe"+9C2D216: F3 0F 2C D9              -  cvttss2si ebx,xmm1
"Borderlands3.exe"+9C2D21A: 41 89 DC                 -  mov r12d,ebx
"Borderlands3.exe"+9C2D21D: FF 90 60 02 00 00        -  call qword ptr [rax+00000260]
"Borderlands3.exe"+9C2D223: 8B 8F D8 01 00 00        -  mov ecx,[rdi+000001D8]
"Borderlands3.exe"+9C2D229: 31 C0                    -  xor eax,eax
"Borderlands3.exe"+9C2D22B: 85 C9                    -  test ecx,ecx
"Borderlands3.exe"+9C2D22D: 0F 4E C8                 -  cmovle ecx,eax
"Borderlands3.exe"+9C2D230: 89 F0                    -  mov eax,esi
"Borderlands3.exe"+9C2D232: 29 D8                    -  sub eax,ebx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16413</ID>
          <Description>"EXP Mult"</Description>
          <VariableType>Float</VariableType>
          <Address>expMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


User avatar
Manji
Expert Cheater
Expert Cheater
Posts: 119
Joined: Fri Mar 03, 2017 9:18 am
Reputation: 14

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Manji »

TheByteSize wrote:
Thu May 07, 2020 3:14 pm
EXP mult
[...]
:wub: very nice

Oddball777
What is cheating?
What is cheating?
Posts: 1
Joined: Sun May 10, 2020 5:30 pm
Reputation: 0

Re: Borderlands 3 - Loot, Skills, Stats, Teleport, Item Leveling, & More

Post by Oddball777 »

Great job on cheat table. Have enjoyed tremendously. Can you add an "enemy swapper" mod similar to Bl2 super fun time. Would make this complete for me. Thanks.

Post Reply

Who is online

Users browsing this forum: AmazonBot, cassiegoth96, daniman, DsNo, Google [Bot], jeff3626, MrBaldy, Observer, SunBeam, toydefenser, Uguu, zhgallon