Borderlands 3 +30

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exassasinx
Cheater
Cheater
Posts: 38
Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 10

Re: Borderlands 3 +30

Post by exassasinx »

is it possible to swap entities like in Borderderlands 2?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

niebaum
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Posts: 26
Joined: Thu Jun 15, 2017 8:39 am
Reputation: 0

Re: Borderlands 3 +30

Post by niebaum »

williamcll wrote:
Sun Mar 15, 2020 3:30 pm
Which is currently the most updated version? I know the OP have some working configs but not all of them.
None of them works with the Steam version, at least not the Tooltip Pointer, which is the feature that I need to use the most.

yummyl
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Posts: 11
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Reputation: 0

Re: Borderlands 3 +30

Post by yummyl »

williamcll wrote:
Sun Mar 15, 2020 3:30 pm
None of them works with the Steam version, at least not the Tooltip Pointer, which is the feature that I need to use the most.
Guys you can all come to the Borderlands 3 modding discord, they have updated the tooltip pointer [Link]

User avatar
totalabyss
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Posts: 133
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Reputation: 14

Re: Borderlands 3 +30

Post by totalabyss »

Is anyone working on the steam version ? As this one is not working for it.

yummyl
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Re: Borderlands 3 +30

Post by yummyl »

totalabyss wrote:
Sun Mar 15, 2020 11:45 pm
Is anyone working on the steam version ? As this one is not working for it.
As i wrote earlier borderlands 3 modding discord is fantastic, plus search for Fling trainer for this game, that one is updated

exassasinx
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Posts: 38
Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 10

Re: Borderlands 3 +30

Post by exassasinx »

entity swap? ;-;

ImpalaPUA
Table Makers
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Posts: 429
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 225

Re: Borderlands 3 +30

Post by ImpalaPUA »

Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

UsernameMaul
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Mar 25, 2019 3:04 am
Reputation: 0

Re: Borderlands 3 +30

Post by UsernameMaul »

ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
where is this being added exactly on cheat engine?

exassasinx
Cheater
Cheater
Posts: 38
Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 10

Re: Borderlands 3 +30

Post by exassasinx »

ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3

UsernameMaul
What is cheating?
What is cheating?
Posts: 4
Joined: Mon Mar 25, 2019 3:04 am
Reputation: 0

Re: Borderlands 3 +30

Post by UsernameMaul »

exassasinx wrote:
Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3
i am gonna say no. very new to cheat engine.

ImpalaPUA
Table Makers
Table Makers
Posts: 429
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 225

Re: Borderlands 3 +30

Post by ImpalaPUA »

exassasinx wrote:
Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3
What is entity swap and which CT is it in

exassasinx
Cheater
Cheater
Posts: 38
Joined: Fri Aug 25, 2017 1:05 pm
Reputation: 10

Re: Borderlands 3 +30

Post by exassasinx »

ImpalaPUA wrote:
Tue Mar 17, 2020 2:04 pm
exassasinx wrote:
Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3
What is entity swap and which CT is it in
viewtopic.php?t=165
it's in the Borderlands 2 cheat table, entity swap basically let you swap one enemy for another, reload the level(going through a loading screen) will make the level start spawning the enemy you swapped to.

Ash_
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Mar 17, 2020 7:11 pm
Reputation: 0

Re: Borderlands 3 +30

Post by Ash_ »

ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Works fine, thanks.

User avatar
QTEila
Noobzor
Noobzor
Posts: 13
Joined: Sat Aug 24, 2019 6:25 pm
Reputation: 1

Re: Borderlands 3 +30

Post by QTEila »

Can someone update the main table to work with steam and the new hotfix/update for epic? would love for Zanzers mousover scripts to work again.

ImpalaPUA
Table Makers
Table Makers
Posts: 429
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 225

Re: Borderlands 3 +30

Post by ImpalaPUA »

exassasinx wrote:
Tue Mar 17, 2020 3:09 pm
ImpalaPUA wrote:
Tue Mar 17, 2020 2:04 pm
exassasinx wrote:
Tue Mar 17, 2020 4:26 am

can you do entity swap? ;3
What is entity swap and which CT is it in
viewtopic.php?t=165
it's in the Borderlands 2 cheat table, entity swap basically let you swap one enemy for another, reload the level(going through a loading screen) will make the level start spawning the enemy you swapped to.
I spoke to the original maker(s) of that, and they said they would eventually play borderlands 3, but I don't see those getting created by them anywhere in the near future

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