Re: Borderlands 3 +14
Posted: Thu Sep 19, 2019 6:53 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
This would be lovely right now as I leveled up normally and spec'd into that stupid Hollow Point perk. I'm not sure when it will be patched, but a way to de-level my guardian rank to remove that park would suffice for now.
Zanzer wrote: ↑Thu Sep 19, 2019 3:30 amA very clumsy, error prone way to edit your items is as follows:
1. Can start out by modifying a trash weapon
2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742
3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253
4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer listCode: Select all
BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body 0x000000006719CE00 BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02 0x000000006719C900 BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03 0x0000000067192E00 BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C 0x0000000067196A00 BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B 0x0000000067196C80 BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03 0x0000000067194200 BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B 0x0000000067194480 BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02 0x000000006719BC80 BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01 0x000000006719B780 BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01 0x000000006719AD80 BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01 0x000000006719A100
Code: Select all
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti 0x0000000067192680
5. Hell, you might as well add two legendary components!Code: Select all
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent 0x000000006719D800
im trying to figure out how to change memory viewer into 8 bit hex how o.0telosei wrote: ↑Thu Sep 19, 2019 10:19 pmZanzer wrote: ↑Thu Sep 19, 2019 3:30 amA very clumsy, error prone way to edit your items is as follows:
1. Can start out by modifying a trash weapon
2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742
3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253
4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer listCode: Select all
BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body 0x000000006719CE00 BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02 0x000000006719C900 BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03 0x0000000067192E00 BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C 0x0000000067196A00 BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B 0x0000000067196C80 BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03 0x0000000067194200 BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B 0x0000000067194480 BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02 0x000000006719BC80 BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01 0x000000006719B780 BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01 0x000000006719AD80 BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01 0x000000006719A100
Code: Select all
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti 0x0000000067192680
5. Hell, you might as well add two legendary components!Code: Select all
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent 0x000000006719D800
Hello and thanks you foremost
i already edited few games through this method but for borderlands 3 i honestly have a hard time when i'm trying to edit a grenade and class mod ( not weapon )
what i do is :
launch the game to main menu
use the injector to get objectdump.text
load my save and go into inventory
i start cheat engine 7.0 and load your table for tooltips pointers
i checkbox tooltips pointer then go into item component after hovering over the item i want to edit and right clic on it then select memory view
then i put memory view in 8 bit hex
i open objectsdump.txt through notepad and start searching the value
now thats when trouble start
on tooltips pointer i can see 7 component and in memory view i can see 7 memory adresse for the grenade except some of them are not in the objectdump.txt, for example on hex grenade i find this :
00051321 manufacturer
0000DDB0 element
00051381 rarity
006136B0 -> unknown on objectdump.txt
00005124 diviser mod
00007123 MIRV mod
00067123 -> unknown on objectdump.txt
i then tried to change some of the adresse to one of other grenade like adding diviser mod and mirv mod to an annointed grenade thats not an hex but when i clic on the adresse on the memory viewer i can't change only 1 number, i tried right clic double clic or delay clic but it won't let me select and delete only 1 number i need to change the whole adress and that makes the game crash
Can someone help me ? lol i'm on this for idontknowhowmanyhours and i'm kinda exhausted and sad right now
why some adresse are not in the dump.txt ? is that normal ? is that because i'm trying to edite a grenade and not a weapon through editing weapon part one by one ? would it work for a class mod tho?
also why i can't edit/delete the number 1 by 1 in the memory view am i doing a newbie/noob mistake somewhere?
thanks in advance !
Can you elaborate on how to start comparing the weapon part codes with the objectdump?
Search for ``Item Components`` address in the memory viewer, then search the ObjectDump file for the hex codes you see in memory viewer, that should give you a rough idea as to what to do. (at-least it did for me... though I don't feel like changing gear but adding too them.)
yeah i did that i changed the barrle of the conference call to the one shot barrel and it makes the conference call disappearVortox14 wrote: ↑Fri Sep 20, 2019 1:21 amSearch for ``Item Components`` address in in the memory viewer, then search the ObjectDump file for the hex codes you see in memory viewer (near the top). that should give you a rough idea as to what to do. (at-least it did for me... though I don't feel like changing gear but adding too them.)
Once you find a part you'd like on the gear, change one of the 8 byte HEX codes in the memory view to match.
When I objectsdump, does it spew out all the part codes in its entire game library or do I have to have the weapon that contains the part I want somewhere in the backpack or equiped in order for objectsdump to spew out the correct hex code?Vortox14 wrote: ↑Fri Sep 20, 2019 1:21 amSearch for ``Item Components`` address in the memory viewer, then search the ObjectDump file for the hex codes you see in memory viewer, that should give you a rough idea as to what to do. (at-least it did for me... though I don't feel like changing gear but adding too them.)
Once you find a part you'd like on the gear, change one of the 8 byte HEX codes in the memory view to match in from the objectdump.
Yeah I get that bit. What i mean is that let say i want DAHL scope on my MALIWAN gun but I dont have any DAHL gun in my backpack or equipped to begin with so when I objectsdump, would it spew out the code for DAHL scope? My guess is that it won't