Borderlands 3 +30

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Disillusioned
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Re: Borderlands 3 +14

Post by Disillusioned »

Would it be possible to have a script to adjust multiplayer scaling? For example, playing with four player scaling in single player / two players. Sorry if this has been mentioned already.

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

shoukansou
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Re: Borderlands 3 +14

Post by shoukansou »

rjenkins8142 wrote:
Fri Sep 20, 2019 2:40 am
I modified the Slot cheat a little bit to make it more automatic. Now you just have to press the Keypad + key once and it'll enable, auto-press E to spin, and then auto-disable it. I'm sure it can be improved, but it was a fun to figure out and I thought I'd share.
I think the update made the script not work anymore.

benny89
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Re: Borderlands 3 +14

Post by benny89 »

anyone has some mule save with skins? I am looking especially for Fl4k as I have only 15/40 skins.

also anyone have a save with Reccuring Hex grenade mod? I am trying to drop it but no luck

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Disillusioned wrote:
Sat Sep 21, 2019 10:57 am
Would it be possible to have a script to adjust multiplayer scaling? For example, playing with four player scaling in single player / two players. Sorry if this has been mentioned already.
Use Sunbeam's console unlocker and use the following command:

Code: Select all

Set WillowCoopGameInfo NumPlayers 4
If this doesn't work then it's either a different command or doesn't work on BL3.

benny89
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Re: Borderlands 3 +14

Post by benny89 »

can we change element type on weapon?

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SunBeam
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Re: Borderlands 3 +14

Post by SunBeam »

Resolve wrote:
Sat Sep 21, 2019 4:14 pm
Disillusioned wrote:
Sat Sep 21, 2019 10:57 am
Would it be possible to have a script to adjust multiplayer scaling? For example, playing with four player scaling in single player / two players. Sorry if this has been mentioned already.
Use Sunbeam's console unlocker and use the following command:

Code: Select all

Set WillowCoopGameInfo NumPlayers 4
If this doesn't work then it's either a different command or doesn't work on BL3.
set command doesn't work.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

SunBeam wrote:
Sat Sep 21, 2019 5:05 pm
set command doesn't work.
Well RIP then. Maybe that could be something you could add in a future table update. How is your mountains trip going btw?

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Re: Borderlands 3 +14

Post by SunBeam »

Currently doing the 2nd bbq :) I'd post pix, but dun wanna get ya droolin' :) Regarding set, not doable for me, as the recode involves a lot of shit being fixed. The function behind set is a big ass one.

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

SunBeam wrote:
Sat Sep 21, 2019 6:10 pm
Currently doing the 2nd bbq :) I'd post pix, but dun wanna get ya droolin' :) Regarding set, not doable for me, as the recode involves a lot of shit being fixed. The function behind set is a big ass one.
Fair enough. I'm just sitting here twiddling my thumbs together waiting for your table update tomorrow. That is if you don't decide to stay in the mountains :)

Resolve
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Re: Borderlands 3 +14

Post by Resolve »

Zanzer wrote:
Sat Sep 21, 2019 1:16 am
The Appointed components appear to be stored inside the pointer at offset +348.
Though, it didn't appear to save. There are probably other addresses related to it.

Code: Select all

InventoryAbilityAspectData
GPart_Siren_Slam_ReturnDamage.GPart_Siren_Slam_ReturnDamage.AspectList_InventoryAbilityAspectData
GPart_Siren_Slam_MeleeDamage.GPart_Siren_Slam_MeleeDamage.AspectList_InventoryAbilityAspectData
GPart_Siren_Slam_DamageReduction.GPart_Siren_Slam_DamageReduction.AspectList_InventoryAbilityAspectData
GPart_Siren_Grasp_ConstantNova.GPart_Siren_Grasp_ConstantNova.AspectList_InventoryAbilityAspectData
GPart_Operative_DroneActiveMovespeed.GPart_Operative_DroneActiveMovespeed.AspectList_InventoryAbilityAspectData
GPart_Operative_CloneActive_HealthRegen.GPart_Operative_CloneActive_HealthRegen.AspectList_InventoryAbilityAspectData
GPart_Operative_BarrierDeploy_ShieldRecharge.GPart_Operative_BarrierDeploy_ShieldRecharge.AspectList_InventoryAbilityAspectData
GPart_Gunner_ShieldHealthMax.GPart_Gunner_ShieldHealthMax.AspectList_InventoryAbilityAspectData
GPart_Gunner_KillsLowerCooldown.GPart_Gunner_KillsLowerCooldown.AspectList_InventoryAbilityAspectData
GPart_Gunner_EnterExit_Nova.GPart_Gunner_EnterExit_Nova.AspectList_InventoryAbilityAspectData
GPart_Beast_ExitStealthNova.GPart_Beast_ExitStealthNova.AspectList_InventoryAbilityAspectData
GPart_Beast_RakkCharge.GPart_Beast_RakkCharge.AspectList_InventoryAbilityAspectData
GPart_Beast_AttackCmd_Movespeed.GPart_Beast_AttackCmd_Movespeed.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_MoveSpeed.GPart_All_SkillEnd_MoveSpeed.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_MeleeDamage.GPart_All_SkillEnd_MeleeDamage.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_HealthRegen.GPart_All_SkillEnd_HealthRegen.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_DamageReduction.GPart_All_SkillEnd_DamageReduction.AspectList_InventoryAbilityAspectData
GPart_All_SkillEnd_CooldownRate.GPart_All_SkillEnd_CooldownRate.AspectList_InventoryAbilityAspectData
This is further than I was able to get. Hopefully we can figure out how to get it to save. By the time I'd figure it out a full save editor will have been released :cry:

Edit: Perhaps you would have to change both the aspectdata and/or the genericpartdata? I just have no idea how you're finding these bytes in memory so I can't test it for myself.

Code: Select all

InventoryGenericPartData GPart_All_SkillEnd_AddGrenade.GPart_All_SkillEnd_AddGrenade
InventoryAbilityAspectData GPart_All_SkillEnd_AddGrenade.GPart_All_SkillEnd_AddGrenade.AspectList_InventoryAbilityAspectData

benny89
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Re: Borderlands 3 +14

Post by benny89 »

does anyone have some new mule saves with legendaries? looking for few: Anointed Radiation Queen's Call and Rad/Fire Rowan's Call, reccuring hex grenade (rad or shock). Please help if you have one of those.

rolanski
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Re: Borderlands 3 +14

Post by rolanski »

Is there a way to reset guardian ranks, and also anyway to get accuracy to be + instead of - when set to 100?

Raijaa
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Re: Borderlands 3 +14

Post by Raijaa »

i have the same problem. why in the hell do i have negativ accuracy? seems not correct. this should be positive.

fazro
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Re: Borderlands 3 +14

Post by fazro »

Tried to make a 60 component classmod, ended up with this thing instead after saving. I had such high hopes, too...

Image

It ended up becoming a 3 component mod, but maybe there's some useful data on here? Interestingly enough from the +348 pointer posted earlier, it looks like there are 9 total anointment mods, but only 5 of them show up.

benny89
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Re: Borderlands 3 +14

Post by benny89 »

how to make gun anointed?

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