Borderlands 3 +30

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Zanzer
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Re: Borderlands 3 +14

Post by Zanzer »

Sizyx wrote:
Thu Sep 19, 2019 6:43 pm
As soon as I check the "base address" box it crashes my game. I've tried both Tooltip Pointer and Mouseover Inventory Pointer. Is there anything specific I have to do?
Yes, stop checking the box.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

squidney2k1
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Re: Borderlands 3 +14

Post by squidney2k1 »

Aryo95 wrote:
Thu Sep 19, 2019 5:56 pm
Is it possible to edit the Guardian Ranks to REMOVE points? I added too may points on the red tree and hate the last skill it unlocked, so would like to remove some points so I don't have it anymore.
This would be lovely right now as I leveled up normally and spec'd into that stupid Hollow Point perk. I'm not sure when it will be patched, but a way to de-level my guardian rank to remove that park would suffice for now.

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Re: Borderlands 3 +14

Post by bossman »

looking for queens call level 50 anyone have one?

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Re: Borderlands 3 +14

Post by telosei »

Zanzer wrote:
Thu Sep 19, 2019 3:30 am
A very clumsy, error prone way to edit your items is as follows:

1. Can start out by modifying a trash weapon

Image

2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742

Image

3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253

4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body                      0x000000006719CE00
BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02              0x000000006719C900
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03            0x0000000067192E00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C        0x0000000067196A00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B        0x0000000067196C80
BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03          0x0000000067194200
BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B              0x0000000067194480
BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02                0x000000006719BC80
BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01                0x000000006719B780
BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01              0x000000006719AD80
BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01  0x000000006719A100
4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer list

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti        0x0000000067192680
Image

5. Hell, you might as well add two legendary components!

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent  0x000000006719D800
Image


Hello and thanks you foremost

i already edited few games through this method but for borderlands 3 i honestly have a hard time when i'm trying to edit a grenade and class mod ( not weapon )

what i do is :

launch the game to main menu
use the injector to get objectdump.text
load my save and go into inventory
i start cheat engine 7.0 and load your table for tooltips pointers
i checkbox tooltips pointer then go into item component after hovering over the item i want to edit and right clic on it then select memory view
then i put memory view in 8 bit hex
i open objectsdump.txt through notepad and start searching the value

now thats when trouble start

on tooltips pointer i can see 7 component and in memory view i can see 7 memory adresse for the grenade except some of them are not in the objectdump.txt, for example on hex grenade i find this :

00051321 manufacturer
0000DDB0 element
00051381 rarity
006136B0 -> unknown on objectdump.txt
00005124 diviser mod
00007123 MIRV mod
00067123 -> unknown on objectdump.txt

i then tried to change some of the adresse to one of other grenade like adding diviser mod and mirv mod to an annointed grenade thats not an hex but when i clic on the adresse on the memory viewer i can't change only 1 number, i tried right clic double clic or delay clic but it won't let me select and delete only 1 number i need to change the whole adress and that makes the game crash



Can someone help me ? lol i'm on this for idontknowhowmanyhours and i'm kinda exhausted and sad right now

why some adresse are not in the dump.txt ? is that normal ? is that because i'm trying to edite a grenade and not a weapon through editing weapon part one by one ? would it work for a class mod tho?
also why i can't edit/delete the number 1 by 1 in the memory view am i doing a newbie/noob mistake somewhere?


thanks in advance !

LastTwinkie
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Re: Borderlands 3 +14

Post by LastTwinkie »

bossman wrote:
Thu Sep 19, 2019 8:54 pm
looking for queens call level 50 anyone have one?
iir there was someone who posted a legendaries mule on page 11 or something on this.
Just make sure you only open the inventory of that mule via the bank storage or else it's gonna crash your game.

inforsir89
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Re: Borderlands 3 +14

Post by inforsir89 »

telosei wrote:
Thu Sep 19, 2019 10:19 pm
Zanzer wrote:
Thu Sep 19, 2019 3:30 am
A very clumsy, error prone way to edit your items is as follows:

1. Can start out by modifying a trash weapon

Image

2. Use the Item Components pointer from my table: viewtopic.php?f=4&t=10256&p=102742#p102742

Image

3. Use the Objects Dump from SunBeam's post: viewtopic.php?f=4&t=10253

4. Compare the addresses in Memory Viewer and the ObjectsDump.txt file

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Body.Part_PS_VLA_Body                      0x000000006719CE00
BPInvPart_PS_VLA_C Part_PS_VLA_Slide_02.Part_PS_VLA_Slide_02              0x000000006719C900
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03.Part_PS_VLA_Barrel_03            0x0000000067192E00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_C.Part_PS_VLA_Barrel_03_C        0x0000000067196A00
BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_03_B.Part_PS_VLA_Barrel_03_B        0x0000000067196C80
BPInvPart_PS_VLA_C Part_PS_VLA_MagType_03.Part_PS_VLA_MagType_03          0x0000000067194200
BPInvPart_PS_VLA_C Part_PS_VLA_Mag_03_B.Part_PS_VLA_Mag_03_B              0x0000000067194480
BPInvPart_PS_VLA_C Part_PS_VLA_Grip_02.Part_PS_VLA_Grip_02                0x000000006719BC80
BPInvPart_PS_VLA_C Part_PS_VLA_Rail_01.Part_PS_VLA_Rail_01                0x000000006719B780
BPInvPart_PS_VLA_C Part_PS_VLA_Scope_01.Part_PS_VLA_Scope_01              0x000000006719AD80
BPInvPart_PS_VLA_C Part_PS_VLA_Underbarrel_01.Part_PS_VLA_Underbarrel_01  0x000000006719A100
4. Find a component that you may want and then replace or add (if you know what you're doing) the address to the Memory Viewer list

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Infiniti.Part_PS_VLA_Barrel_Infiniti        0x0000000067192680
Image

5. Hell, you might as well add two legendary components!

Code: Select all

BPInvPart_PS_VLA_C Part_PS_VLA_Barrel_Magnificent.Part_PS_VLA_Barrel_Magnificent  0x000000006719D800
Image


Hello and thanks you foremost

i already edited few games through this method but for borderlands 3 i honestly have a hard time when i'm trying to edit a grenade and class mod ( not weapon )

what i do is :

launch the game to main menu
use the injector to get objectdump.text
load my save and go into inventory
i start cheat engine 7.0 and load your table for tooltips pointers
i checkbox tooltips pointer then go into item component after hovering over the item i want to edit and right clic on it then select memory view
then i put memory view in 8 bit hex
i open objectsdump.txt through notepad and start searching the value

now thats when trouble start

on tooltips pointer i can see 7 component and in memory view i can see 7 memory adresse for the grenade except some of them are not in the objectdump.txt, for example on hex grenade i find this :

00051321 manufacturer
0000DDB0 element
00051381 rarity
006136B0 -> unknown on objectdump.txt
00005124 diviser mod
00007123 MIRV mod
00067123 -> unknown on objectdump.txt

i then tried to change some of the adresse to one of other grenade like adding diviser mod and mirv mod to an annointed grenade thats not an hex but when i clic on the adresse on the memory viewer i can't change only 1 number, i tried right clic double clic or delay clic but it won't let me select and delete only 1 number i need to change the whole adress and that makes the game crash



Can someone help me ? lol i'm on this for idontknowhowmanyhours and i'm kinda exhausted and sad right now

why some adresse are not in the dump.txt ? is that normal ? is that because i'm trying to edite a grenade and not a weapon through editing weapon part one by one ? would it work for a class mod tho?
also why i can't edit/delete the number 1 by 1 in the memory view am i doing a newbie/noob mistake somewhere?


thanks in advance !
im trying to figure out how to change memory viewer into 8 bit hex how o.0

telosei
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Re: Borderlands 3 +14

Post by telosei »

Right-click the bottom half of Memory Viewer and select Display Type > 8 Byte hex

Pucink
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Re: Borderlands 3 +14

Post by Pucink »

Anyone know if possible to edit Annointed perk?

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

telosei wrote:
Thu Sep 19, 2019 10:51 pm
Right-click the bottom half of Memory Viewer and select Display Type > 8 Byte hex
Can you elaborate on how to start comparing the weapon part codes with the objectdump?

I mean, i got to the memory viewer and change to 8 bits hex part and then i was at a conplete lost. What and where do i look next?

inforsir89
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Re: Borderlands 3 +14

Post by inforsir89 »

is their anyway to get a walkthough like a video like sunbeam did, id love to make a nade like idlahands did that thing is amazing or add new stuff to guns

Vortox14
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Re: Borderlands 3 +14

Post by Vortox14 »

vosszaa wrote:
Thu Sep 19, 2019 11:49 pm
telosei wrote:
Thu Sep 19, 2019 10:51 pm
Right-click the bottom half of Memory Viewer and select Display Type > 8 Byte hex
Can you elaborate on how to start comparing the weapon part codes with the objectdump?

I mean, i got to the memory viewer and change to 8 bits hex part and then i was at a conplete lost. What and where do i look next?
Search for ``Item Components`` address in the memory viewer, then search the ObjectDump file for the hex codes you see in memory viewer, that should give you a rough idea as to what to do. (at-least it did for me... though I don't feel like changing gear but adding too them.)
Once you find a part you'd like on the gear, change one of the 8 byte HEX codes in the memory view to match in from the objectdump.

inforsir89
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Re: Borderlands 3 +14

Post by inforsir89 »

Vortox14 wrote:
Fri Sep 20, 2019 1:21 am
vosszaa wrote:
Thu Sep 19, 2019 11:49 pm
telosei wrote:
Thu Sep 19, 2019 10:51 pm
Right-click the bottom half of Memory Viewer and select Display Type > 8 Byte hex
Can you elaborate on how to start comparing the weapon part codes with the objectdump?

I mean, i got to the memory viewer and change to 8 bits hex part and then i was at a conplete lost. What and where do i look next?
Search for ``Item Components`` address in in the memory viewer, then search the ObjectDump file for the hex codes you see in memory viewer (near the top). that should give you a rough idea as to what to do. (at-least it did for me... though I don't feel like changing gear but adding too them.)
Once you find a part you'd like on the gear, change one of the 8 byte HEX codes in the memory view to match.
yeah i did that i changed the barrle of the conference call to the one shot barrel and it makes the conference call disappear

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

Vortox14 wrote:
Fri Sep 20, 2019 1:21 am
vosszaa wrote:
Thu Sep 19, 2019 11:49 pm
telosei wrote:
Thu Sep 19, 2019 10:51 pm
Right-click the bottom half of Memory Viewer and select Display Type > 8 Byte hex
Can you elaborate on how to start comparing the weapon part codes with the objectdump?

I mean, i got to the memory viewer and change to 8 bits hex part and then i was at a conplete lost. What and where do i look next?
Search for ``Item Components`` address in the memory viewer, then search the ObjectDump file for the hex codes you see in memory viewer, that should give you a rough idea as to what to do. (at-least it did for me... though I don't feel like changing gear but adding too them.)
Once you find a part you'd like on the gear, change one of the 8 byte HEX codes in the memory view to match in from the objectdump.
When I objectsdump, does it spew out all the part codes in its entire game library or do I have to have the weapon that contains the part I want somewhere in the backpack or equiped in order for objectsdump to spew out the correct hex code?

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Re: Borderlands 3 +14

Post by Zanzer »

You need to perform the object dump after you've loaded your character

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vosszaa
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Re: Borderlands 3 +14

Post by vosszaa »

Zanzer wrote:
Fri Sep 20, 2019 1:59 am
You need to perform the object dump after you've loaded your character
Yeah I get that bit. What i mean is that let say i want DAHL scope on my MALIWAN gun but I dont have any DAHL gun in my backpack or equipped to begin with so when I objectsdump, would it spew out the code for DAHL scope? My guess is that it won't

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