Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..

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Zombpirate
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Re: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..

Post by Zombpirate »

Hey there sunbeam! I appreciate all the work you have put into this table. I know you have moved on from this game but I wanted to ask a quick question. Im currently trying to repair the SpawnItems script in build #7 of your cheat engine table (I know its been unused for a while but i wanted to give a shot at getting it working again). How would I go about finding the new location for 'SpawnItems_Internal' or 'call Borderlands3.exe+BAF140' since the game has been updated so that I could call it like you did in the script? I dumped the games objects and found the location [00061601] 0000024C97A3B7D0 Function OakGame.OakDeveloperPerks.SpawnItems but am not sure if it is correct.


Script
Spoiler
[ENABLE]

alloc( UEThread, 0x1000, Borderlands3.exe )
registersymbol( UEThread )
CreateThread( UEThread )
label( UEThreadOff )
registersymbol( UEThreadOff )
label( UEThread_loop )

label( SpawnItem_do )

label( iAmount )
registersymbol( iAmount )
label( ppItemPoolArr )
registersymbol( ppItemPoolArr )
label( pItemPool )
registersymbol( pItemPool )

UEThread:
sub rsp,28

UEThread_loop:
mov rcx,A
call Sleep

cmp [UEThreadOff],1
jne short @f
add rsp,28
mov [UEThreadOff],2
ret
@@:

mov rcx,6E // VK_DECIMAL
call GetAsyncKeyState
test ax,ax
je short @f

call short SpawnItem_do
mov rcx,C8
call Sleep

@@:
jmp short UEThread_loop

align 10 CC

SpawnItem_do:
sub rsp,38
mov r8d,[iAmount] // item amount
lea rdx,[ppItemPoolArr] // pointer to pointer to ItemPoolArr
mov rcx,[DeveloperPerks] // UObject
call Borderlands3.exe+BAF140 // SpawnItems_Internal
add rsp,38
ret

align 10 CC

iAmount:
dd 1

align 10 CC

ppItemPoolArr:
dq pItemPool
dd 1 // dwArrSize (expand this to > 1 if you add more items in pItemPool

align 10 CC

pItemPool:
dq 0
dq 0

UEThreadOff:
dd 0

[DISABLE]


{$lua}

if( syntaxcheck == false ) then --actual execution
local starttime = getTickCount()

if readInteger( "UEThreadOff" ) == 0 then --could be 2 already
writeInteger( "UEThreadOff", 1 ) --tell the thread to kill itself
end

while( getTickCount() < starttime + 1000 ) and ( readInteger( "UEThreadOff" ) ~= 2 ) do --wait till it has finished
sleep( 20 )
end

if( getTickCount() > starttime + 1000 ) then --could happen when the window is shown
showMessage( 'Disabling the thread failed!' )
error( 'Thread disabling failed!' )
end
sleep( 1 )
end

{$asm}

unregistersymbol( pItemPool )
unregistersymbol( ppItemPoolArr )
unregistersymbol( iAmount )

unregistersymbol( UEThreadOff )
unregistersymbol( UEThread )
dealloc( UEThread )
If you feel like getting back to me I would appreciate that so much, but if not that is no problem.

Thanks,
G40sty

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

rustynail17
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Re: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..

Post by rustynail17 »

does this still work?

read comments, it's not updated, dang!

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Csimbi
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Re: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..

Post by Csimbi »

I updated my previous table to the current release on Steam.
The scan optimizer is no longer needed.
I also added a few things.
Read description in the old post, I list only the new additions here:
- Loot Profiler; a LUA script that adds a timer to write a predefined set of drop rates into the memory automatically.
- Loot Profile values; a set of direct pointers to the drop rates. Remember the game keeps resetting these at certain events (hence the timer above).
- Weapon Charge Time Mod; allows you to scale the time it takes to charge chargeable weapons.
- Force Autofire; forces single-fire weapons to re-fire while holding the fire button (no need to click click click).
- Projectile Speed Mod; allows you to scale the speed of the projectiles.

I saw some crashes here and there.
Sometimes after two maps, 30 mins, 60 mins, sometimes after 4-5 hours sessions.
I am not convinced it's caused by my script - at least, I could not link the crash to anything specific.

Enjoy!

PS. The Free Chests hack applies to the Diamond Chest too. Enjoy an endless selection of awesomeness!
Attachments
Borderlands3.CT
(67.03 KiB) Downloaded 443 times

arkdiablo
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Re: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..

Post by arkdiablo »

When I hit the inject button on Extreme Injector, it does not create the DLL. All it does is create a settings.XML file on my desktop.

williamcll
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Re: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..

Post by williamcll »

Csimbi wrote:
Fri Mar 31, 2023 11:24 am
I updated my previous table to the current release on Steam.
The scan optimizer is no longer needed.

Enjoy!

PS. The Free Chests hack applies to the Diamond Chest too. Enjoy an endless selection of awesomeness!
nice, this seems to be the last working table on this site, I missed the mega sized tables that BL2 and BLPS used to have.

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