GreedFall

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ebtesam30
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Re: GreedFall

Post by ebtesam30 »

Dude 1925 wrote:
Mon Dec 28, 2020 3:25 am
Has anyone gotten the talent and attribute point cheats to work on the gamepass version yet? Pretty much the only thing holding it back for me.
+1

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Noru
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Re: GreedFall

Post by Noru »

Geez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct

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ebtesam30
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Re: GreedFall

Post by ebtesam30 »

Noru wrote:
Tue Dec 29, 2020 11:17 pm
Geez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct
can't use it after delete everything between <signature> and </signature> ?

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ebtesam30
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Re: GreedFall

Post by ebtesam30 »

Noru wrote:
Tue Dec 29, 2020 11:17 pm
Geez, read the topic...
To use this with gamepass:
1: download the .ct from first entry
2: open it with ANY text editor, like notepad
3: replace all "game.dll" with "gamems.dll"
4: delete everything between <signature> and </signature> from the end of the text file
5: use the .ct
can you post the one you edit it please?

Noru
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Re: GreedFall

Post by Noru »

The attached .CT is for the xbox gamepass game version.
Attachments
GreedFall.CT
(23.6 KiB) Downloaded 397 times

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ebtesam30
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Re: GreedFall

Post by ebtesam30 »

Noru wrote:
Wed Dec 30, 2020 6:18 pm
The attached .CT is for the xbox gamepass game version.
well i manage to make it work yestardy and same as you anything that it's not health, fury and magic will crash the game.

talent and attribute point aren't working

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Rhark
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Re: GreedFall

Post by Rhark »

viewtopic.php?f=5&t=14641&p=172462#p172462

Trainer is now free to use.

ABUHMED1991
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Re: GreedFall

Post by ABUHMED1991 »

Rhark wrote:
Thu Dec 31, 2020 4:21 am
viewtopic.php?f=5&t=14641&p=172462#p172462

Trainer is now free to use.

thank you sir for your kindness

nofxian
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Re: GreedFall

Post by nofxian »

I cant seem to get this to work for me. I'm familiar with the cheat engine and have used many of these tables in the past. But I can not even get anything in the table to actually respond with the game. Mine is the windows 10 game pass version. Could you possibly make any suggestions?

nofxian
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Re: GreedFall

Post by nofxian »

I figured out how to make the CT work. But if I use anything outside of health magic or fury, the game crashes

RavenorGideon
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Re: GreedFall

Post by RavenorGideon »

How does Give all items work?

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Thenar
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Re: GreedFall

Post by Thenar »

Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
nice it's working, also can someone add "spend attribute" i really need it

bill5499
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Re: GreedFall

Post by bill5499 »

Thenar wrote:
Tue Nov 02, 2021 11:11 pm
Cake-san wrote:
Wed Sep 11, 2019 12:36 pm
Here, for someone who wants to edit their total skill & attribute & talent points without getting negative value.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>28</ID>
      <Description>"Total"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(aobskill,"Game.dll",41 8B 81 C0 00 00 00)
alloc(newmem,2048,aobskill)
label(returnhere)
label(player_expcontroller)
registersymbol(player_expcontroller)
registersymbol(aobskill)

newmem:
mov [player_expcontroller],r9
mov eax,[r9+000000C0]
jmp returnhere
player_expcontroller:
dq 0 0
aobskill:
jmp newmem
db 90 90
returnhere:
 
[DISABLE]
dealloc(newmem)
aobskill:
//mov eax,[r9+000000C0]
db 41 8B 81 C0 00 00 00
unregistersymbol(aobskill)
unregistersymbol(player_expcontroller)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>47</ID>
          <Description>"Experience"</Description>
          <VariableType>Float</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>44</ID>
          <Description>"Skill points"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>51</ID>
          <Description>"Spend Skill"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>BC</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>45</ID>
          <Description>"Attribute points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>4</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Talents points (Not saved)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>8</Offset>
            <Offset>60</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>50</ID>
          <Description>"Spend Talent"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>player_expcontroller</Address>
          <Offsets>
            <Offset>c4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just select the code & copy & paste it, directly into opened CE table.

Updated
- add a few more address - exp, spend skill & talent points
Note: it seems that total attribute & talent points address that I had given are not permanent (not saved) because that address, the game used it for starting point , lol . You can set spend talent to 0 to make the value positive but for spend attribute points, it's tight with its own attribute which means if you set it to 0 , you don't have that attribute. As the maximum level that you can earn that point is 46, I don't know either there is any variable that is saved for attribute points calculation other than leveling.
nice it's working, also can someone add "spend attribute" i really need it
Why does it keeps saying unexpected symbol at < whenever I tried to paste it in the lua script table? I think it was the first line

fikrihanda
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Re: GreedFall

Post by fikrihanda »

any GOG version ?

divergence
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Re: GreedFall

Post by divergence »

Are any of the cheats already discovered inventory edits?

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