https://steamcommunity.com/games/105696 ... 5829001191
1.0.4 being the current patch and 1.0.5 coming later.Upcoming Patch Highlights
The team at Machine Games has been working on adding a pause function for Offline mode, as well as fixing several issues that players have encountered with achieving 100% game completion. We are targeting this update for LATER THIS WEEK on PC.
You can read the full patch notes for 1.0.4 below.
In our 1.0.5 update, we are working to address a host of game difficulty and progression issues based on your feedback. This includes:
Difficulty adjustments across the board, especially in boss fights
Addressing the feeling some players have expressed that some enemies feel like “bullet sponges”
Adding additional ammo throughout the game
An option to toggle enemy health bars on/off
Making it easier to get 100% game completion
Please stay tuned for more specifics and timing of this update soon! Be sure to follow us @ Wolfenstein on Twitter and Facebook for all the latest news.
Update 1.0.4 Patch Notes (Scheduled for later this week)
Added ability to pause the game in OFFLINE mode only. Although we have tested this feature extensively, if you encounter any issues please let us know by submitting a support ticket to https://help.bethesda.net.
Removed the ability to open padlocked doors from the wrong side, as this was causing some issues with mission progression
Client players will once again take normal damage from environmental explosions (fire extinguishers, fuel tanks, etc.)
Players will now correctly be able to catch friendly and enemy grenades after taking the Grenade God upgrade
Client players were having health and ammo fully restored in some circumstances after picking up a heavy weapon
Uberhammer projectiles will now explode properly under all conditions
Fixed an issue where one player could end up rotated in the wrong direction while interacting with elevator levers
Art and Graphics
Improved the animation when viewing your sister opening Shared Life crates (eliminates teleporting)
The Protohund marker for “Destroy the Protohund” and “Collect the Box” missions will no longer appear on the minimap when the mission is not set to active
Opening the Journal while activating fast travel now interrupts fast travel. This corrects a variety of issues with loading and UI
Fixed a reticle issue that could cause your weapon crosshair in Wolfenstein: Youngblood to appear when playing the “classic” Wolfstone 3D arcade game in the Paris Catacombs
Corrected an issue that could cause “Call for Help” to not be available after using a Shared Life. “Call for Help” should now be available if the player is down but their sister is alive
Fixed an issue when performing certain actions while opening the in-game options menu that could cause the camera to become permanently tilted
Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr
Fixed a network packet issue that could cause session disconnects when too many explosions occurred in co-op, resulting in players getting dropped from their co-op game
Resolved crash that could happen with the Client in a co-op game used Crush, then immediately performed a melee attack on the enemy
Fixed the error message players would receive if their Steam Privacy settings were set to Friends Only. Note that your Steam profile must be set to Public in order to view Steam friends through the in-game invite menu
Miscellaneous Bug Fixes
Enemies will no longer float in midair next to the walkways in Lab X
The last used weapon was not being properly equipped when the player dropped a heavy weapon
Resolved issue where enemies could become stuck floating during the “Lothar and Juju’s trap” mission
Changed “Could Not Write Crash Dump” error message to be more descriptive. Crash Dumps are files that contain information relating to a crash; this message would appear any time a crash occurred—which could occur for different reasons—and may have led to confusion that “Could Not Write Crash Dump” was a specific error. As these files tend to be large (~58mb) Crash Dump writing remains off by default. The new message gives explicit instructions on how to turn on Crash Dump writing should you choose to assist in diagnosing the cause of your crash
And if there are compatibility issues and users didn't back up the game exe reverting is possible via the above little command line tinkering.
download_depot 1056960 1056962 6557929629623585413 8184350777991895004
Should be the diff between 1.0.3's binaries and 1.0.4 here just as one workaround, trade-off between the table from the other topic working with 1.0.3 or using the 1.0.4 patch which I haven't tested but if it still hooks it's all good and if not well that's just how it is.
Oh and nice to see the console command unlocks and the CE tables other functions for the prior games too, preferred New World Order and Old Blood personally when compared to New Colossus and Youngblood here and it's unlikely those will be updated so for a eventual replay it's good to have more options for tweaking or just having fun.
Work is already started on Wolfenstein 3 too so I wouldn't expect too much more for Youngblood support but who knows, gaming as a service being in full swing and all. Hmm wonder if that means a sort of commission or Patreon system would be seeing a increase with games now actively maintained over a year or two coupled with changing who knows what and breaking existing tables and trainers and then the thing about file size creeping upwards of 100 GB or larger as content is added over time. Just thinking out loud more than anything but it is going to have some effect.