Children of Morta +21 (table Update5)

Upload your cheat tables here (No requests)
User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 766
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1119
Contact:

Children of Morta +21 (table Update5)

Post by Cielos » Tue Sep 03, 2019 6:03 pm

Updates:
Update5
- updated the table for patch v1.0.6 (35309c). have to rewrite all the scripts for the patch, as it's changed from x86 to x64,
- added Linda secondary attack mod key and rune 100% activation.

Update4
- added Mark primary attack range multiplier.
- updated rage mod. as you can't exit Lucy's Rage with the rage key/button, I made a key to exit the rage.
- updated critical hit mod. the critical damage multiplier is now applied to the critical damage, instead of replacing the game's critical damage multiplier, so that it won't render the game's own critical damage buff useless.
- updated ignore skill points. made 2 null check, just in case.
- updated ignore morv. pick another injection for the "learnable" flag, so that it only manipultae the flag only when you're try to learn, and the ui won't show that you can learn something (with a ! sign) in a still-locked item now.

Update3
- added inf. charm usage, inf. rune durability, and ignore obelisk duration.
- updated rage mod. added a rage stacking function, read descriptions for details; also refined the algorithm, took less lines and conditional jmps for the second injection point now.
- updated drop rate mod. I end up with way too many gemstones with the script activated, so I implemented a mod key, so, that the "enemy/destructible drop" would only be affected if the key is being pressed. you can still choose to always have 100% enemy/destructible drop rate if you want. read the descriptions for details.

Update2.1
- added rage mod
- updated ignore skill points. now the skill points on the bottom-left ui won't show negative value if you used more skill points than you have while you're in the dungeon.
Update2
- added ignore skill reset egg and 100% drop rate.

Update1.3
- updated ignore skill points. it wont prevent the skill level from going up when learning skills with insufficient skill points now.
Update1.2
- added frenzy mod.
- updated ignore gemstone, it support the dungeon merchant now.

Update1.1
- updated undead. made a mistake when I was changing the health filer, instead of cmp, I typed mov... the script should work properly now.
Update1
- added shoot speed mod, ignore gemstone, and ignore morv.

Update.3
- added ignore divine relic cooldown.
- updated the player filter. previously there are 2 address being written to the filter's pointer when you have 2 family members present on the map. the added filter should have this isolate to the controlling play now.
Update.2
- added ignore skill cooldown and ignore skill points.
- update most scripts with aobscans, as some of them may have a few bytes shifted if jit, results in possible crash. this should be fixed now.
Update.1
- added critical hit mod and sprint key
Options:
undead
- health still drop but you won't die.

max stamina
- as title says.

ignore evade bar
- you can keep dashing/rolling even if the bar is emptied.

ignore skill cooldown
- skill would appear to be in cooldown state after use, but you can actually use the skill again in the cooldown state.

ignore divine relic cooldown
- divine relic would appear to be in cooldown state after usage, but you can actually use the relic again in the cooldown state.
- NOTE that for the sustaining relics, you should not use it again when its effect is still intact, as the relic's effect aren't supposed to be stack-able, you may have some undesired results, like continues sfx for the electric relic, or you'd have an invisible damage barrier even if the game force remove the sfx after a cut-scene. just a simple loading map would "fix" this though. or just don't mesh the relic key, even though you could.

rage mod
- you can enter rage anytime you want, regardless of your current rage bar (you still need to learn the rage skill first).
- you can stay in rage forever once you entered rage.
- when you're in rage, press the rage key/button again to exit rage. if you 're in rage when playing as Lucy, press "G" to exit rage.
- hold SHIFT key and press the rage key when you are in rage already, instead of exiting rage, you would trigger rage again, stacking the rage effect at the same time. e.g., when using Linda, stacking up the rage effect would increase the shooting speed for each stack, results in crazy fast-shoot as you stacking the rage.
- stack key can be changed via the entry. default: SHIFT key, can be changed by editing the script, line 3.

Kevin frenzy mod
- when activated, Kevin's Frenzy level would be locked at >=10.
- you can set the min level allowed via the entry.

Linda shoot speed mod
- when activated, Linda shooting frequency will be increased by holding X2 mouse button when shooting.
- change status to "always", and frequency will be increased for every shoot.
- key can be changed via the entry's drop-down-list. default: X2 mouse button, can be changed by editing the script, line 3.
- shoot speed x? can be changed via the entry. default: x2, can be changed by editing the script, line 4.
- in theory it should work on other primary melee attacks as well, as the injection point would read the speed when using primary melee attack, but they don't contribute to the actual melee attack speed.

Linda secondary attack mod key
- when you're not in rage, hold CapsLock key when the secondary attack land, and the "Explosive Crescendo" would becomes "Rain of Arrows".
- when you're in rage, hold CapsLock when key the secondary attack land, and the "Rain of Arrows" would becomes "Explosive Crescendo".

Mark primary attack range multiplier
- increase the range you can target with the specified multiplier.
- multiplier can be changed via the entry x?. default: x10, can be changed by editing the script, line 3.

critical hit mod
- when activated, critical damage would would be multiplied by 2, and you can press and hold X2 mouse button when attacking to do a critical hit.
- change status to "always", and every hit would be a critical hit.
- key can be changed via the entry's drop-down-list. default: X2 mouse button, can be changed by editing the script, line 3.
- critical damage x? can be changed via the entry. default: x2, can be changed by editing the script, line 4.

sprint key
- when activated, press and hold X1 mouse button to sprint.
- key can be changed via the entry's drop-down-list. default: X1 mouse button, can be changed by editing the script, line 3.
- sprint speed can be changed via the entry. default: x1.8, can be changed by editing the script, line 4.

inf. charm usage
- as title says.

inf. rune durability
- rune durability won't decrease at all when used.

rune 100% activation
- if the effect of a rune is activated with chance, the script would made it 100%.
- not all the runes are covered for now, John's and Joey's should be covered. may update the script with more or all when I replay the game later...

ignore obelisk duration
- the duration would still end but the effect would stay active (the icon would stay atop of your head as well) until you take another obelisk.
- doesn't work on the "Obelisk of Force".

ignore gemstone
- you can open the locked chests and/or buy from dungeon merchant without any gemstone.
- gemstone you have would still be decreased until it reaches zero.

ignore skill points
- you can keep learning skills regardless of your current skill points.
- skill points still decrease until it reaches zero.

ignore skill reset egg
- allows you to reset the skills without any "skill reset" egg, forgot the name of the egg.
- egg quantity would still be decreased when you reset skills until it reaches zero.

ignore morv
- allows you to craft regardless of your current morv (currency).
- morv would still be decreased until it reaches zero when you craft something.

100% drop rate
- drop rate of chests/corpses would be 100%, as long as they have items in their loot table, they will drop something when interacted.
- drop rate of enemies/destructible would be 100% if you're holding ALT key when they were killed/destroyed, as long as they do have something in their loot drop table.
- change enemy/destructible drop status to "always" and you don't need to press the key to have 100% for enemies/destructible drop.
- key can be changed via the entry's drop-down-list. default: ALT key, can be changed by editing the script, line 3.

Notes:
- refer here for keycodes.
- made for GOG ver. should work on steam version as well.
- no aobscan for now, may add it if needed.
- only a few options now. 'll add more as I play.
- made all the basic cheats I need. will update buggy script/add new script as I see fit, but most likely not as frequent.
latest:
ChildrenOfMorta.CT
+21, table Update5, for game v1.0.6 (35309c)
(4.78 MiB) Downloaded 2178 times
backups:
ChildrenOfMorta.CT
+19, table Update4
(957.66 KiB) Downloaded 1020 times
ChildrenOfMorta.CT
+18, table Update3
(800.05 KiB) Downloaded 1151 times
ChildrenOfMorta.CT
+15, table Update2.1
(743.24 KiB) Downloaded 298 times
ChildrenOfMorta.CT
+14, table Update2
(734.4 KiB) Downloaded 139 times
ChildrenOfMorta.CT
+12, table Update1.3
(350.54 KiB) Downloaded 224 times
ChildrenOfMorta.CT
+12, table Update1.2
(347.81 KiB) Downloaded 244 times
ChildrenOfMorta.CT
+11, table Update1.1
(313.19 KiB) Downloaded 197 times
ChildrenOfMorta.CT
+8, table Update.3
(195.74 KiB) Downloaded 150 times
ChildrenOfMorta.CT
+7, table Update.2
(159.38 KiB) Downloaded 367 times
Last edited by Cielos on Mon Sep 16, 2019 3:19 am, edited 21 times in total.
having a financial crisis! if you used and liked my tables, please consider becoming my Patreon.

akillith
Noobzor
Noobzor
Posts: 9
Joined: Fri Nov 17, 2017 6:13 pm
Reputation: 0

Re: Children of Morta +3

Post by akillith » Tue Sep 03, 2019 6:33 pm

So the talent points are float values, problem is if you change the value it affects your skill level. So if you give yourself more talent points, it makes your skill level go down into the negatives locking you out of skills.


EDIT:
Side note don't know if this helps but the addresses that actually affected my skill points were narrowed down to these two;
1C76A2B8
1C76A2C8

Also was playing as Kevin when I found this. And his father's skill level is 4.

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 766
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1119
Contact:

Re: Children of Morta +3

Post by Cielos » Tue Sep 03, 2019 7:16 pm

akillith wrote:
Tue Sep 03, 2019 6:33 pm
So the talent points are float values, problem is if you change the value it affects your skill level. So if you give yourself more talent points, it makes your skill level go down into the negatives locking you out of skills.


EDIT:
Side note don't know if this helps but the addresses that actually affected my skill points were narrowed down to these two;
1C76A2B8
1C76A2C8

Also was playing as Kevin when I found this. And his father's skill level is 4.
still in the "tutorial". don't know what talent points or skill level is yet...
but try this:
- copy the codes at the bottom of this post, paste it ONto the table. i.e., highlight an entry in the table, press Ctrl-V.
- if you haven't yet, hook CE to the game as usual, and activate enable script.
- after loading a level, you should see the pointers being populated. see if they makes sense to you...

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"[Player.PlayerBase]"</Description>
      <LastState Value="" RealAddress="1B811330"/>
      <ShowAsHex>1</ShowAsHex>
      <Color>000080</Color>
      <VariableType>Array of byte</VariableType>
      <ByteLength>0</ByteLength>
      <Address>pPlayer_PlayerBase</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>22</ID>
          <Description>"[playerLevel_]"</Description>
          <LastState Value="" RealAddress="15B800F0"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>000080</Color>
          <VariableType>Array of byte</VariableType>
          <ByteLength>0</ByteLength>
          <Address>+c0</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"[xp_stat_]"</Description>
              <LastState Value="0DA29104" RealAddress="15BA25D0"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+2c</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>24</ID>
                  <Description>"last_value_"</Description>
                  <LastState Value="311" RealAddress="15BA25E8"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>25</ID>
                  <Description>"altered_value_"</Description>
                  <LastState Value="311" RealAddress="15BA25F8"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"[ability_point_stat_]"</Description>
              <LastState Value="0DA29104" RealAddress="010B25D0"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+30</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>27</ID>
                  <Description>"last_value_"</Description>
                  <LastState Value="0" RealAddress="010B25E8"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>28</ID>
                  <Description>"altered_value_"</Description>
                  <LastState Value="0" RealAddress="010B25F8"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"[total_ability_point_stat_]"</Description>
              <LastState Value="0DA29104" RealAddress="010B25A0"/>
              <ShowAsHex>1</ShowAsHex>
              <Color>000080</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+34</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>35</ID>
                  <Description>"last_value_"</Description>
                  <LastState Value="0" RealAddress="010B25B8"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>+18</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"altered_value_"</Description>
                  <LastState Value="0" RealAddress="010B25C8"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>+28</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>32</ID>
              <Description>"xp_initialized_level_"</Description>
              <LastState Value="1" RealAddress="15B80130"/>
              <Color>0000FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>+40</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>33</ID>
              <Description>"xp_for_this_level_"</Description>
              <LastState Value="0" RealAddress="15B80134"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+44</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>34</ID>
              <Description>"xp_for_next_level_"</Description>
              <LastState Value="800" RealAddress="15B80138"/>
              <Color>0000FF</Color>
              <VariableType>Float</VariableType>
              <Address>+48</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

a2yorha
What is cheating?
What is cheating?
Posts: 2
Joined: Thu Nov 22, 2018 3:07 am
Reputation: 0

Re: Children of Morta +7 (table Update.2)

Post by a2yorha » Wed Sep 04, 2019 12:00 am

undead isn't working for me

linkchaos
Novice Cheater
Novice Cheater
Posts: 24
Joined: Thu Nov 02, 2017 8:08 pm
Reputation: 0

Re: Children of Morta +7 (table Update.2)

Post by linkchaos » Wed Sep 04, 2019 1:01 am

would love to get a luck or drop multiplier

User avatar
Sauce
Fearless Donors
Fearless Donors
Posts: 251
Joined: Wed Apr 19, 2017 5:56 pm
Reputation: 18

Re: Children of Morta +7 (table Update.2)

Post by Sauce » Wed Sep 04, 2019 1:19 am

Things mostly seem to work. Where I started running into trouble was the 3rd character (after clearing 1st dungeon boss), I kept having to exit and return to the skill menu to add skills, then eventually just became stuck in the skill screen.

Also the skill cooldown only seems to work for the main skills on your bar, not the ones you pick up in the dungeon that appear to the right of the bar.

Otherwise, thank you for the quick work! And contrary to a2yorha, undead works fine here on the Steam version, even when I stupidly picked up an item that does DoT to me forever.

Edit: For troubleshooting purposes I'm on Win 7 x64 and using the new CE 7.0
Last edited by Sauce on Wed Sep 04, 2019 2:24 am, edited 1 time in total.

shuiko
Expert Cheater
Expert Cheater
Posts: 75
Joined: Tue Feb 13, 2018 8:21 am
Reputation: 0

Re: Children of Morta +7 (table Update.2)

Post by shuiko » Wed Sep 04, 2019 1:49 am

on steam and Undead doesn't work, latest version. So far I can't figure out the xp thing as well, characters don't "level Up" or I guess skill doesn't seem to move up at all if you edit it.

makotech222
Expert Cheater
Expert Cheater
Posts: 89
Joined: Thu Mar 02, 2017 11:27 pm
Reputation: 11

Re: Children of Morta +7 (table Update.2)

Post by makotech222 » Wed Sep 04, 2019 2:31 am

Just FYI, on v.2, the undead script stopped working at some point after transitioning levels. No idea why exactly. Sorry don't have any more info.

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 766
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1119
Contact:

Re: Children of Morta +7 (table Update.2)

Post by Cielos » Wed Sep 04, 2019 7:53 am

a2yorha wrote:
Wed Sep 04, 2019 12:00 am
undead isn't working for me
shuiko wrote:
Wed Sep 04, 2019 1:49 am
on steam and Undead doesn't work, latest version. So far I can't figure out the xp thing as well, characters don't "level Up" or I guess skill doesn't seem to move up at all if you edit it.
makotech222 wrote:
Wed Sep 04, 2019 2:31 am
Just FYI, on v.2, the undead script stopped working at some point after transitioning levels. No idea why exactly. Sorry don't have any more info.
thanks for the report.
updated the player filter a little bit. re-download and test~

///********************************///
Sauce wrote:
Wed Sep 04, 2019 1:19 am
Things mostly seem to work. Where I started running into trouble was the 3rd character (after clearing 1st dungeon boss), I kept having to exit and return to the skill menu to add skills, then eventually just became stuck in the skill screen.

Also the skill cooldown only seems to work for the main skills on your bar, not the ones you pick up in the dungeon that appear to the right of the bar.

Otherwise, thank you for the quick work! And contrary to a2yorha, undead works fine here on the Steam version, even when I stupidly picked up an item that does DoT to me forever.

Edit: For troubleshooting purposes I'm on Win 7 x64 and using the new CE 7.0
I didn't really use the skill point script myself. I may have a look later. or you can just edit the pointer manually for the time being.
for the skill cooldown, yea it was supposed to be working for the "secondary attack" only, as I didn't even know there is a "divine relic" yet.
the just-updated table have the script for the divine relic cooldown now. re-download~
having a financial crisis! if you used and liked my tables, please consider becoming my Patreon.

ReLLu
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Sep 04, 2019 12:21 pm
Reputation: 0

Re: Children of Morta +11 (table Update1.1)

Post by ReLLu » Wed Sep 04, 2019 12:23 pm

Hello,
When I try to use CT file, my game and chat engine close. What should I do?
Thanks!

ajip2
Expert Cheater
Expert Cheater
Posts: 64
Joined: Sat Mar 04, 2017 9:58 pm
Reputation: 32

Re: Children of Morta +11 (table Update1.1)

Post by ajip2 » Wed Sep 04, 2019 1:02 pm

Can you add invulnerable?
Thanks.

krmit
Expert Cheater
Expert Cheater
Posts: 255
Joined: Wed Apr 19, 2017 7:02 am
Reputation: 22

Re: Children of Morta +11 (table Update1.1)

Post by krmit » Wed Sep 04, 2019 2:54 pm

@Cielos,
ignore gemstones dont work with trader

User avatar
Cielos
RCE Fanatics
RCE Fanatics
Posts: 766
Joined: Fri Mar 03, 2017 4:35 am
Reputation: 1119
Contact:

Re: Children of Morta +11 (table Update1.1)

Post by Cielos » Wed Sep 04, 2019 3:41 pm

krmit wrote:
Wed Sep 04, 2019 2:54 pm
@Cielos,
ignore gemstones dont work with trader
yup. just noticed that. table updated~
having a financial crisis! if you used and liked my tables, please consider becoming my Patreon.

krmit
Expert Cheater
Expert Cheater
Posts: 255
Joined: Wed Apr 19, 2017 7:02 am
Reputation: 22

Re: Children of Morta +12 (table Update1.2)

Post by krmit » Wed Sep 04, 2019 4:31 pm

^ thanks a lot)

shuiko
Expert Cheater
Expert Cheater
Posts: 75
Joined: Tue Feb 13, 2018 8:21 am
Reputation: 0

Re: Children of Morta +12 (table Update1.2)

Post by shuiko » Wed Sep 04, 2019 7:21 pm

so ability points still stop your freeze anyone's else "skill level"?

Post Reply

Who is online

Users browsing this forum: dracrosz85, Google Adsense [Bot], iromero, ragnakore, revanchrist, xRif