Final Fantasy 8 Remaster (Steam) (Released September, 2019)

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DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Sat Sep 07, 2019 11:50 pm

You need to allow the LUA code to run when you open the table. It is a setting in CE to either always run or never run or ask. I set mine to ask and say Yes when opening the table. The LUA code just has a function that's needed with some options. like the Inf Item Use.

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IFireflyl
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by IFireflyl » Sun Sep 08, 2019 12:34 am

DrummerIX wrote:
Tue Sep 03, 2019 5:24 pm
I attempted to fix Always Able To Limit Break again. It appears Squall's limit is a little random even on the highest level of 4. Sometimes I get up to 10 hits and others just 6 or 7 I think. Anyway, I didn't want to spend more time trying to figure out how to always give 10 hits for Squall, so this will have to do. It does appear the highest limit level at this point in the code is 4.
Just an FYI, there's an actual in-game calculation for how many hits Squall will do with Renzokuken which is dependent on the Crisis Level.

Crisis Level 1 - 4 hits
Crisis Level 2 - 5 hits
Crisis Level 3 - 6 hits
Crisis Level 4 - 7 hits

That's the base number of hits that will be done for each Crisis Level, although there's a 50% chance that you'll get one extra hit. That means it will look like this:

Crisis Level 1 - either 4 or 5 hits
Crisis Level 2 - either 5 or 6 hits
Crisis Level 3 - either 6 or 7 hits
Crisis Level 4 - either 7 or 8 hits

Having said that, some enemies have a special Renzokuken sequence (for example, Bahamut and Ultima Weapon). If Renzokuken is used against an enemy with a special Renzokuken sequence, the number of hits in that sequence will always be performed instead of using the above numbers.

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IFireflyl
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by IFireflyl » Sun Sep 08, 2019 1:04 am

I don't know if anyone wants this, but I made a table to individually edit the number of cards for every card through level 7. For some reason levels 8-10 have managed to elude me. But here you go if you're interested. Keep in mind that I've never made a cheat table before, so I'm hoping this works.
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FFVIII_Card_List.CT
Version 1.0
Card Quantity: Levels 1-7
(102.83 KiB) Downloaded 49 times

lexlim86
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by lexlim86 » Sun Sep 08, 2019 4:05 am

any chance of forcing always lion heart limit break?

bassemandere
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by bassemandere » Sun Sep 08, 2019 11:50 am

For some odd reason draw 100 multiply dont work on my game (it did some time ago) im on cd2 it stopped work after cd2.

wish list:
instant lvl 100 GF if its possible :)
reason i dont wanna max level my chars, not yet anyways.

Love the great work you have done :)

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Karlos_007 » Sun Sep 08, 2019 12:46 pm

DrummerIX wrote:
Sat Sep 07, 2019 11:50 pm
You need to allow the LUA code to run when you open the table. It is a setting in CE to either always run or never run or ask. I set mine to ask and say Yes when opening the table. The LUA code just has a function that's needed with some options. like the Inf Item Use.
Thanks, mixing the tables made me lost the lua code.

BTW, can I upload a CTable that is a merge of others people tables, and my Cheats?

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Sun Sep 08, 2019 12:48 pm

Karlos_007 wrote:
Sun Sep 08, 2019 12:46 pm
Thanks, mixing the tables made me lost the lua code.

BTW, can I upload a CTable that is a merge of others people tables, and my Cheats?
Feel free. I have no objections.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Karlos_007 » Sun Sep 08, 2019 2:14 pm

I looked some of the suggestions and added a few things:

Cards
- Added Level 8, 9, 10 G.F. / Player Cards and a way to unlock / lock all at once.

After Battle
- Instant lvl 100 for G.F., chars and AP (max exp is 65535 so you it may not be instant since Eden needs more EXP).

In Battle
- Freeze ally and enemies HP / ATB (works with Laguna).

Items
- Get all items.

All in one magic set
- Get magic.

Misc
- Angelo learn.
- Countdown edit.
- Steps.
- SeeD EXP (example: Rank 30 is between 3.000 EXP and 3.099 / Rank A is = 3.100).
- Teleport in world map (use with caution).
Attachments
FFVIII.CT
FFVIII Remastered v1.0
(612.31 KiB) Downloaded 96 times

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IFireflyl
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by IFireflyl » Sun Sep 08, 2019 6:25 pm

Karlos_007 wrote:
Sun Sep 08, 2019 2:14 pm
Cards
- Added Level 8, 9, 10 G.F. / Player Cards and a way to unlock / lock all at once.
So I did have the right addresses after all, but the values had completely changed and those cards aren't allowed in the game to go over 1 at a time. Nice find, and now I know for the future. :)

EDIT: And apparently the cards need to be unlocked in two separate areas. I'd run across that at one point, but I didn't put the two together.

EDIT 2: I modified your table slightly to make it easier (in my opinion) to find what you need to click to activate the level 8-10 cards. You can use that if you want, or you can keep the structure you already had. I just thought I'd throw it out there in case you liked the modified structure better.
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FFVIII_Karlos_007.CT
(679.35 KiB) Downloaded 52 times

goatxxmastr
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by goatxxmastr » Sun Sep 08, 2019 8:38 pm

having an issue with v5.1 i was able to activate infinite item, but ammo is now being used up in battle , particularly "fast ammo" . not sure if this is because i used all 25 ammo in one go so it removed it from my inventory or what, but wanted to bring it up.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Remially » Sun Sep 08, 2019 10:04 pm

Hi, can you also do limit crisis levels? (Thank you for your hard work)

Crisis level is a variable, that defines limit's strength. I think it gets a value from random memory area in the game. It affects, for example, the number of attacks of Squall, or limit time for Zell or Irvine. But most important it makes Selfie's slots real fun with high level spells in its pool. So, that's the main reason why I want this feature :) .

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Sun Sep 08, 2019 11:00 pm

Remially wrote:
Sun Sep 08, 2019 10:04 pm
Hi, can you also do limit crisis levels? (Thank you for your hard work)

Crisis level is a variable, that defines limit's strength. I think it gets a value from random memory area in the game. It affects, for example, the number of attacks of Squall, or limit time for Zell or Irvine. But most important it makes Selfie's slots real fun with high level spells in its pool. So, that's the main reason why I want this feature :) .
It's set to level 4 if you use the Always Able to Limit Break option.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by miruss89 » Mon Sep 09, 2019 6:57 am

DrummerIX wrote:
Sun Sep 08, 2019 11:00 pm
It's set to level 4 if you use the Always Able to Limit Break option.
Great job DrummerIX, this is what i want from the 2013 release but only remastered version get it. You are the best!

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by miruss89 » Mon Sep 09, 2019 12:15 pm

Also i want to hex edit the FFVIII.exe to permanently set the crisis level to level 4, do you know which offset that i should edit based on the memory that you found with CE?

Image

this is what i mean btw.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Mon Sep 09, 2019 12:46 pm

No, I don't know where in the EXE to edit, but you would most like edit the dll file. There is FFVIII_EFIGS.dll and FFVIII_JP.dll where most of the code resides.

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