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Final Fantasy 8 Remaster (Steam) (Released September, 2019)

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kvh
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by kvh » Wed Sep 04, 2019 9:37 pm

This is an interesting glitch. I got the 3.0 update and any enemy that hits Squall, Squall will die. Not so to the other party members. It's with the one-hit kill. To fix this, I set the enemy damage to 0, but the same thing happens. Squall is one-shot killed. Before the 3.0 update, I wasn't having this issue with the previous updates.

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Wed Sep 04, 2019 10:53 pm

kvh wrote:
Wed Sep 04, 2019 9:37 pm
This is an interesting glitch. I got the 3.0 update and any enemy that hits Squall, Squall will die. Not so to the other party members. It's with the one-hit kill. To fix this, I set the enemy damage to 0, but the same thing happens. Squall is one-shot killed. Before the 3.0 update, I wasn't having this issue with the previous updates.
I'm not able to reproduce, but sounds like the code that determines enemy and ally might be off. Is there anyway you can send me a savegame where you are getting this issue?

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MancombSeepgood
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by MancombSeepgood » Thu Sep 05, 2019 8:00 am

IFireflyl wrote:
Wed Sep 04, 2019 6:23 pm
Do you think you would be able to add an EXP multiplier? I want to set my after-battle experience to 0. I'm apparently incompetent when it comes to creating my own table. #SadPanda
Gonna second that request.

Also, I'd like to remind everyone that Hyne, a save editor for FFVIII that has a wealth of options, is compatible with saves from the remastered version: https://github.com/myst6re/hyne/releases

Lucian86
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Lucian86 » Thu Sep 05, 2019 11:50 am

How about an option to use limit break at anytime?

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by wittydeaf » Thu Sep 05, 2019 12:52 pm

Thanks for the table! it works well with the game.

I am hoping if you can add two options; money and max GF boost. I found the address for GF Boost but it not static per session. I had a hard time to find the money address.

The1stOne
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by The1stOne » Thu Sep 05, 2019 1:37 pm

I have forgotten most about this game... but is there a reason why one would only want 1 PuPu card?

If not, just change the number from
WriteBytes(StartAddr + (CardNum * 0x01),0x81)
to
WriteBytes(StartAddr + (CardNum * 0x01),0xE4)
in the script for that card.

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Exeter
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Exeter » Thu Sep 05, 2019 1:43 pm

The1stOne wrote:
Thu Sep 05, 2019 1:37 pm
I have forgotten most about this game... but is there a reason why one would only want 1 PuPu card?

If not, just change the number from
WriteBytes(StartAddr + (CardNum * 0x01),0x81)
to
WriteBytes(StartAddr + (CardNum * 0x01),0xE4)
in the script for that card.
It's related to a sidequest and unlocks an achievement. So you want to add it separately when the time comes if you don't want to do the quest. But basically it's done to avoid getting the achievement way too early.

shibuya428
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by shibuya428 » Thu Sep 05, 2019 3:52 pm

request for :
limit level 4
Good status in battle (protect\shell\haste\regen\etc.)
Good skills in battle(str/mag/def/hp bonus\counter\etc.)
Card game always win
Always lionheart for squall limit

PRIMALUS
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by PRIMALUS » Thu Sep 05, 2019 4:54 pm

Just add the MAX Gil cheat and it will be perfect.

But if you could add cheat to change Triple Triad rules it would be cool.

Thank you so much for taking the trouble to make this table. Thank you so.

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Thu Sep 05, 2019 5:05 pm

I haven't had much time today to look for things, but I plan on adding at least th EXP Multiplier and the Gil option should be simple to do.

To be honest I haven't played the Fire Cave yet, so not really playing the game very far.

Cư9ủ Ḓỉện
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Cư9ủ Ḓỉện » Thu Sep 05, 2019 6:26 pm

DrummerIX wrote:
Thu Sep 05, 2019 5:05 pm
I haven't had much time today to look for things, but I plan on adding at least th EXP Multiplier and the Gil option should be simple to do.

To be honest I haven't played the Fire Cave yet, so not really playing the game very far.
HI! Great Cheat Tables and i still waiting for your EXP Multiplier option.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by IFireflyl » Thu Sep 05, 2019 6:46 pm

DrummerIX wrote:
Thu Sep 05, 2019 5:05 pm
I haven't had much time today to look for things, but I plan on adding at least th EXP Multiplier and the Gil option should be simple to do.

To be honest I haven't played the Fire Cave yet, so not really playing the game very far.
I've only done the Fire Cavern and got rid of Quistis. I still haven't changed into my SeeD uniform. Triple Triad is just so much fun... :)

Also, would you possibly be able to add more rule options in the card game? If it's helpful, this table had card options for the 2013 release.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Thu Sep 05, 2019 6:57 pm

I put in the EXP Multiplier requested and Gil Pointer in EDIT 4.0.

I will try to add more Card Rules to the table later. I have to setup binary type cheats I think for the different rules.

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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by Hellysium » Thu Sep 05, 2019 7:19 pm

DrummerIX wrote:
Thu Sep 05, 2019 6:57 pm
I will try to add more Card Rules to the table later. I have to setup binary type cheats I think for the different rules.
Hello Drummer and thanks for the table!

About the card rules, I was able to use my old table from the 2013 release and add some codes to your 3.6 edit. It's the same way than for trading rules, just the offsets before those.
I'm clearly not an expert here, so I directly edited the file to make it work quickly. There's only one issue I had, you first have to collect the "Highlighted Character" values for the card values to populate. I don't really know why but that's the extent of my knowledge so if anyone wants to improve it, feel free. :)
FFVIII.CT
EDIT 3.6 + Card Rules
(47.86 KiB) Downloaded 13 times

DrummerIX
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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Post by DrummerIX » Thu Sep 05, 2019 7:23 pm

I thought the rules were binary in that you can have multiple rules active at one time, but to be honest I haven't played the card game too much. Just from the rule options I found, they are binary and can be added together. I will work on something soon to add to my table.

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