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Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Tue Nov 24, 2020 4:35 pm
by kidachan
it doesn't work with the french version. Can you help me please ?

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Mon Jan 18, 2021 5:03 pm
by Master_Builder
I was aiming for a draw multiplier but even with Ghidra the assy is rather confusing.
So I settled on "Full Stock (100) on Draw" which works too. So here you go.
Made for whatever the latest version is on Steam.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>7</ID>
      <Description>"Full Stock (100) on Draw"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : FFVIII.exe
  Version: 
  Date   : 2021-01-18
  Author : gregory

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(FULL_DRAW,FFVIII_EFIGS.dll,8A 1E 8D 51 04) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [esi],#100
  mov bl,[esi]
  lea edx,[ecx+04]
  jmp return

FULL_DRAW:
  jmp newmem
return:
registersymbol(FULL_DRAW)

[DISABLE]

FULL_DRAW:
  db 8A 1E 8D 51 04

unregistersymbol(FULL_DRAW)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: FFVIII_EFIGS.dll+2BF65F

FFVIII_EFIGS.dll+2BF63F: 80 3E 64           - cmp byte ptr [esi],64
FFVIII_EFIGS.dll+2BF642: 0F 92 C0           - setb al
FFVIII_EFIGS.dll+2BF645: 88 46 41           - mov [esi+41],al
FFVIII_EFIGS.dll+2BF648: 8A 46 45           - mov al,[esi+45]
FFVIII_EFIGS.dll+2BF64B: 3A 46 40           - cmp al,[esi+40]
FFVIII_EFIGS.dll+2BF64E: 0F 84 C8 00 00 00  - je FFVIII_EFIGS.dll+2BF71C
FFVIII_EFIGS.dll+2BF654: FE 06              - inc byte ptr [esi]
FFVIII_EFIGS.dll+2BF656: 8B 4E 2C           - mov ecx,[esi+2C]
FFVIII_EFIGS.dll+2BF659: A1 A0 B5 01 58     - mov eax,[FFVIII_EFIGS.dll+16CB5A0]
FFVIII_EFIGS.dll+2BF65E: 53                 - push ebx
// ---------- INJECTING HERE ----------
FFVIII_EFIGS.dll+2BF65F: 8A 1E              - mov bl,[esi]
// ---------- DONE INJECTING  ----------
FFVIII_EFIGS.dll+2BF661: 8D 51 04           - lea edx,[ecx+04]
FFVIII_EFIGS.dll+2BF664: 8B 04 01           - mov eax,[ecx+eax]
FFVIII_EFIGS.dll+2BF667: 89 56 2C           - mov [esi+2C],edx
FFVIII_EFIGS.dll+2BF66A: 89 46 30           - mov [esi+30],eax
FFVIII_EFIGS.dll+2BF66D: A1 A0 B5 01 58     - mov eax,[FFVIII_EFIGS.dll+16CB5A0]
FFVIII_EFIGS.dll+2BF672: 53                 - push ebx
FFVIII_EFIGS.dll+2BF673: FF 76 08           - push [esi+08]
FFVIII_EFIGS.dll+2BF676: 8B 0C 02           - mov ecx,[edx+eax]
FFVIII_EFIGS.dll+2BF679: 8D 42 04           - lea eax,[edx+04]
FFVIII_EFIGS.dll+2BF67C: 89 46 2C           - mov [esi+2C],eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Sun Jan 31, 2021 1:54 pm
by Sh4k4
Hey,

I am using version 5.1 with an older version of the game. Draw card multiplier and save anywhere work fine. They are the only cheats I have been using so far.

But I just tried using Damage multiplier for enemy. It seems to have no effect at all. Using a multiplier of 4 has no effect on enemy damage at all.

How can I make it work correctly ? The game is so easy without it.

EDIT: oh nvm... just figured the damage multiplier is for heroes not foes... as if the game was not easy enough.

Any chance to add a feature in the version 5.1 with Multiplier for damages done by foes ?

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Tue May 04, 2021 5:28 pm
by Romangelo
Doesn't work with Japanese version.

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Tue May 11, 2021 7:07 pm
by ebilkatkiller
Does the other options work with whatever the latest steam version is? I can only click on infinite hp. Only interested on draw magic multiplier.

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Wed Aug 04, 2021 8:54 am
by Mad_Monkey
Little update for the table. Can be found HERE.

I'm working to update further the table but I'm a little lazy and my time is short :D

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Mon Aug 16, 2021 12:57 pm
by Mad_Monkey
Ok, I need to admit that I'm actually playing Final Fantasy 8 Remastered.
This is why an update appears from time to time :D

So... a very little update to the table now reaching the Ver. 6.9.2!
For the table, click HERE.

Updated the cheat "Enemy Damage Multiplier" because the number of damage at screen doesn't mach with the real ammount of damage dealt.

Example:
After the activation of the cheat, set the multiplier to 2.

If you originally dealt 50 damage point, with the cheat active you dealt 100 damage point but the game shown at screen 50 damage point.
Since my OCD was about to explode, I fixed the cheat so that it displayed the correct value.

EDIT:
Update to Ver. 6.9.3
Click HERE.

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Mon Aug 23, 2021 12:52 am
by bigdawg11
Is there a version that works for the copy on the Microsoft Store and not steam?

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Thu Sep 16, 2021 5:16 pm
by Rocker49
I'm playing on the Game Pass version and when I load the table, I can activate the line titled Final Fantasy 8 Remaster (Steam), but I can't click the Enable line below it. Am I doing something wrong or does this table not work with the Game Pass version?

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Mon Dec 20, 2021 12:58 pm
by miruss89
Mad_Monkey wrote:
Mon Aug 16, 2021 12:57 pm
Ok, I need to admit that I'm actually playing Final Fantasy 8 Remastered.
This is why an update appears from time to time :D

So... a very little update to the table. Now she reach the Ver. 6.9.2!
For the table, click HERE.

Updated the cheat "Enemy Damage Multiplier" because the number of damage at screen doesn't mach with the real ammount of damage dealt.

Example:
After the activation of the cheat, set the multiplier to 2.

If you originally dealt 50 damage point, with the cheat active you dealt 100 damage point but the game shown at screen 50 damage point.
Since my OCD was about to explode, I fixed the cheat so that it displayed the correct value.

EDIT:
Update to Ver. 6.9.3
Click HERE.
latest version not working for Always Able to Limit Break Highest Level Option

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Sat Dec 25, 2021 10:23 pm
by Mad_Monkey
miruss89 wrote:
Mon Dec 20, 2021 12:58 pm
latest version not working for Always Able to Limit Break Highest Level Option
Due to the Steam update that solve the frame-drop problem, I think that more than one cheat is definitely broken.

At this time I don't have enough time to update my table but, if capable, everyone can do it!

EDIT:

Happy New Year!

I've update my table to work on latest FF8-Remastered patch.
For new table and changelog, click HERE.

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Thu Jan 13, 2022 4:12 pm
by drakkanis
Hello Noobzor! Happy new year!

I can't get the table to work, I am getting "Error while scanning AOB: HighlightedItemAOB Error : Not all results found"
I am using Cheat Engine ver.7.3 with Final Fantasy VIII Remastered (PC) - Steam version.

Please advise.
-Raul

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Sat Jan 15, 2022 11:55 am
by Mad_Monkey
drakkanis wrote:
Thu Jan 13, 2022 4:12 pm
Hello Noobzor! Happy new year!

I can't get the table to work, I am getting "Error while scanning AOB: HighlightedItemAOB Error : Not all results found"
I am using Cheat Engine ver.7.3 with Final Fantasy VIII Remastered (PC) - Steam version.

Please advise.
-Raul
Hi!
Latest table works without problems.
Plaese, can you give me more informations?
In what language are you playing? Your copy is downloaded and updated from Steam's servers? It's a legit copy?

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Sat Jan 15, 2022 5:09 pm
by Denezhou
Thanks for the update Mad_Monkey!

the limit break code is my favorite one lol i hope you have time to fix it at some point. :)

i had to downgrade to old version in the meantime, will stick with it for now. :D i didn't have any problems using the other codes the person above did, maybe still using old version

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Posted: Wed Jan 19, 2022 4:10 pm
by Alisaie
the script is so amazing, I'm glad it's still updated!

Does anyone know if it is still possible to get the achievements for the respective GFs when we encounter them normally; even if you use the Get All GF cheat at the beginning?!

thank you~