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Re: Re:Legend

Posted: Sat Sep 07, 2019 4:29 am
by raichukub
Pongozila wrote:
Fri Sep 06, 2019 11:07 pm
raichukub wrote:
Fri Sep 06, 2019 6:26 pm
raichukub wrote:
Fri Sep 06, 2019 6:17 pm
@pongozila
How can I put ur code to my cheat engine Im a newbie pls teach me
Its error when i execute ur code Shown " error while scanning for AOB's : Magnus ...."
1-Open Cheat Engine
2-Click Open or Press CTRL+O
3-Select Game Process by clicking the glowing Computer Icon
4-Copy the table to CE
5-Ride a Magnus (IN-game)
6-Use it's special
7-Activate the scrpit
8-Use the magnus special again to uptade the table or change magnus
9-Profit??
Thank you

Re: Re:Legend

Posted: Sun Sep 08, 2019 7:03 am
by chusski
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.

My wrong sorry: yes it is 15.8.6 ^^

Re: Re:Legend

Posted: Sun Sep 08, 2019 9:29 am
by GamerCare
chusski wrote:
Sun Sep 08, 2019 7:03 am
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.
15.8.7? I thought the latest patch is 15.8.6?

Edit: Table updated.
Cake-san wrote:
Tue Sep 03, 2019 9:53 am
This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P)
It seems aobscan is now crashing the game. I had to update and change my table to pointer base.

Re: Re:Legend

Posted: Sun Sep 08, 2019 4:04 pm
by Cake-san
anjinggila wrote:
Sun Sep 08, 2019 9:29 am
chusski wrote:
Sun Sep 08, 2019 7:03 am
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.
15.8.7? I thought the latest patch is 15.8.6?

Edit: Table updated.
Cake-san wrote:
Tue Sep 03, 2019 9:53 am
This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P)
It seems aobscan is now crashing the game. I had to update and change my table to pointer base.
Actually, your game crashed because of 16 bytes jmp & your script only support 5 bytes jmp , not because of aobscan...

To fix it, either you have to make your script support 16 bytes jmp or change that 2D900C4D9E2 address into INJECT.

before:
Image

after:
Image

Also, making that kind of pointer base table for this kind of game is not a good idea. :roll:

Re: Re:Legend v15.8.6

Posted: Sun Sep 08, 2019 4:56 pm
by chusski
Hello guys
With the infinite SP ON, when a certain time of night arrives, the character fades.
Is there any way to stop time or prevent this from happening?
It's a nightmare...

Thank you

Re: Re:Legend

Posted: Sun Sep 08, 2019 6:23 pm
by GamerCare
Cake-san wrote:
Sun Sep 08, 2019 4:04 pm
anjinggila wrote:
Sun Sep 08, 2019 9:29 am
chusski wrote:
Sun Sep 08, 2019 7:03 am
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.
15.8.7? I thought the latest patch is 15.8.6?

Edit: Table updated.
Cake-san wrote:
Tue Sep 03, 2019 9:53 am
This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P)
It seems aobscan is now crashing the game. I had to update and change my table to pointer base.
Actually, your game crashed because of 16 bytes jmp & your script only support 5 bytes jmp , not because of aobscan...

To fix it, either you have to make your script support 16 bytes jmp or change that 2D900C4D9E2 address into INJECT.

before:
Image

after:
Image

Also, making that kind of pointer base table for this kind of game is not a good idea. :roll:
Thanks senpai! Didn't know the fix was so simple lul..

Re: Re:Legend v15.8.6

Posted: Sun Sep 08, 2019 7:14 pm
by chusski
Anjinggila, sorry but:
I am playing v15.8.6 from the steam.
Updated 2:
Its not working for my, nothing.

Updated 1:
This one dont crash the game, but only read values, if i am not on the menu.

Thx for share your hard work guys ^^

Note:
I am tryng to fix frezeer time, from Cake-san table, but i can not... :(

Re: Re:Legend v15.8.6

Posted: Mon Sep 09, 2019 9:48 am
by Seraphirus
I just join when it is now 15.8.8, and I could not use xp magnus or currency modifier, am I too late here? :(

Re: Re:Legend v15.8.8

Posted: Mon Sep 09, 2019 4:44 pm
by chusski
the game update to 15.8.9

Re: Re:Legend v15.8.8

Posted: Tue Sep 10, 2019 8:27 am
by chusski
Any way to convert my multiplayer save to singleplayer ?

Solution:
I was wondering how to use my same character in both modes (Single and Multiplayer) and i got it:

You need to locate your saves in C:\Users\USER\AppData\LocalLow\Magnus Games Studio\ReLegend.

Rename the MultiplayerSaveFileSlot1.dat to SaveFileSlot1.dat.

Reload your game and enjoy.

The same way for Single Player but reversed.

Hope you find this usefull.

sourcer:
[Link]

Re: Re:Legend v15.8.8

Posted: Tue Sep 10, 2019 8:54 am
by GamerCare
chusski wrote:
Mon Sep 09, 2019 4:44 pm
the game update to 15.8.9
The table is using aobscan, it will still work after next update unless the dev makes significant changes on game file.

I will only upload new table if the table is no longer working or i want to add something, cheer!

Re: Re:Legend v15.8.8

Posted: Tue Sep 10, 2019 7:36 pm
by chusski
anjinggila wrote:
Tue Sep 10, 2019 8:54 am
chusski wrote:
Mon Sep 09, 2019 4:44 pm
the game update to 15.8.9
The table is using aobscan, it will still work after next update unless the dev makes significant changes on game file.

I will only upload new table if the table is no longer working or i want to add something, cheer!
I dont know why. But the table fixed, its not working for my, i am on 15.8.9. And table befor Fixed, continued working for my...

i am trying to find affection magnis, and friendship adress without luck...

ATM:
Like skills: are in 4 bytes, and one minus that level you have to find it.(ex: if are lvl 3 of sleeping, you need look for numer 2)

I ADD Magnus Level and Skill points to the table of Pongo. (Credits to Pongozila)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>91</ID>
      <Description>"Magnus Stats - use Magnus Special ATCK before activating/update table (same to change magnus)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ReLegend.exe
  Version: 
  Date   : 2019-08-31
  Author : pongo

  This script does blah blah blah
}

[ENABLE]

aobscan(Magnus,F3 0F 11 A8 D4 00 00 00 B8) // should be unique
alloc(newmem,$1000,1C6B6CF324D)
globalalloc(_MB1,4)

label(code)
label(return)

newmem:
mov [_MB1],rax

code:
  movss [rax+000000D4],xmm5
  jmp return

Magnus:
  jmp newmem
  nop 3
return:
registersymbol(Magnus)

[DISABLE]

Magnus:
  db F3 0F 11 A8 D4 00 00 00

unregistersymbol(Magnus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1C6B6CF324D

1C6B6CF3223: 66 0F 2F C8              -  comisd xmm1,xmm0
1C6B6CF3227: 7A 33                    -  jp 1C6B6CF325C
1C6B6CF3229: 73 31                    -  jae 1C6B6CF325C
1C6B6CF322B: 48 8B 46 30              -  mov rax,[rsi+30]
1C6B6CF322F: F3 0F 10 80 D4 00 00 00  -  movss xmm0,[rax+000000D4]
1C6B6CF3237: F3 0F 5A C0              -  cvtss2sd xmm0,xmm0
1C6B6CF323B: F3 0F 10 4C 24 08        -  movss xmm1,[rsp+08]
1C6B6CF3241: F3 0F 5A C9              -  cvtss2sd xmm1,xmm1
1C6B6CF3245: F2 0F 5C C1              -  subsd xmm0,xmm1
1C6B6CF3249: F2 0F 5A E8              -  cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
1C6B6CF324D: F3 0F 11 A8 D4 00 00 00  -  movss [rax+000000D4],xmm5
// ---------- DONE INJECTING  ----------
1C6B6CF3255: B8 01 00 00 00           -  mov eax,00000001
1C6B6CF325A: EB 02                    -  jmp 1C6B6CF325E
1C6B6CF325C: 33 C0                    -  xor eax,eax
1C6B6CF325E: 48 8B 34 24              -  mov rsi,[rsp]
1C6B6CF3262: 48 83 C4 18              -  add rsp,18
1C6B6CF3266: C3                       -  ret 
1C6B6CF3267: 00 01                    -  add [rcx],al
1C6B6CF3269: 04 01                    -  add al,01
1C6B6CF326B: 00 04 22                 -  add [rdx],al
1C6B6CF326E: 00 00                    -  add [rax],al
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>131</ID>
          <Description>"Growth Stats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>140</ID>
              <Description>"Level"</Description>
              <LastState Value="15" RealAddress="1A6C2D84E58"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>D8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>141</ID>
              <Description>"Stats Points"</Description>
              <LastState Value="2055" RealAddress="1A6C2D84E78"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>136</ID>
              <Description>"Strength"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DE8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>135</ID>
              <Description>"Intelligence"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DEC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>134</ID>
              <Description>"Endurance"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"Luck"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>138</ID>
              <Description>"Focus"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>137</ID>
              <Description>"Wisdom"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DFC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>124</ID>
          <Description>"HP"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="639" RealAddress="1A6C2D84E50"/>
          <VariableType>Float</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>D0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>125</ID>
              <Description>"INT"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DEC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>126</ID>
              <Description>"FOC"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>127</ID>
              <Description>"END"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>128</ID>
              <Description>"WIS"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DFC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>129</ID>
              <Description>"STR"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DE8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>130</ID>
              <Description>"LUK"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"XP"</Description>
          <LastState Value="218" RealAddress="1A6C2D84EE8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>168</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>133</ID>
          <Description>"Stamina"</Description>
          <LastState Value="180" RealAddress="1A6C2D84E54"/>
          <VariableType>Float</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>D4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Re:Legend v15.8.8

Posted: Thu Sep 12, 2019 8:59 am
by beerdevji2018
Has anyone ever seen a shadows magnus?
Can using CE increase the chances of meeting a shadows magnus?

Re: Re:Legend v15.8.8

Posted: Fri Sep 13, 2019 1:01 pm
by wahyu888
how to mod the item qunatity manually? i cant find the address, and if i put all of em and change the number, the game crashed....

Re: Re:Legend v15.8.8

Posted: Sun Oct 06, 2019 3:06 pm
by Gaons
hi, i tried activating everything, but only the first, status, can be enabled. it need an update or i'm using it wrong?