Re:Legend v15.9.2

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raichukub
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Re: Re:Legend

Post by raichukub »

Pongozila wrote:
Fri Sep 06, 2019 11:07 pm
raichukub wrote:
Fri Sep 06, 2019 6:26 pm
raichukub wrote:
Fri Sep 06, 2019 6:17 pm
@pongozila
How can I put ur code to my cheat engine Im a newbie pls teach me
Its error when i execute ur code Shown " error while scanning for AOB's : Magnus ...."
1-Open Cheat Engine
2-Click Open or Press CTRL+O
3-Select Game Process by clicking the glowing Computer Icon
4-Copy the table to CE
5-Ride a Magnus (IN-game)
6-Use it's special
7-Activate the scrpit
8-Use the magnus special again to uptade the table or change magnus
9-Profit??
Thank you

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

chusski
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Re: Re:Legend

Post by chusski »

Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.

My wrong sorry: yes it is 15.8.6 ^^
Last edited by chusski on Sun Sep 08, 2019 10:17 am, edited 1 time in total.

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GamerCare
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Re: Re:Legend

Post by GamerCare »

chusski wrote:
Sun Sep 08, 2019 7:03 am
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.
15.8.7? I thought the latest patch is 15.8.6?

Edit: Table updated.
Cake-san wrote:
Tue Sep 03, 2019 9:53 am
This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P)
It seems aobscan is now crashing the game. I had to update and change my table to pointer base.

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Cake-san
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Re: Re:Legend

Post by Cake-san »

anjinggila wrote:
Sun Sep 08, 2019 9:29 am
chusski wrote:
Sun Sep 08, 2019 7:03 am
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.
15.8.7? I thought the latest patch is 15.8.6?

Edit: Table updated.
Cake-san wrote:
Tue Sep 03, 2019 9:53 am
This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P)
It seems aobscan is now crashing the game. I had to update and change my table to pointer base.
Actually, your game crashed because of 16 bytes jmp & your script only support 5 bytes jmp , not because of aobscan...

To fix it, either you have to make your script support 16 bytes jmp or change that 2D900C4D9E2 address into INJECT.

before:
Image

after:
Image

Also, making that kind of pointer base table for this kind of game is not a good idea. :roll:

chusski
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Re: Re:Legend v15.8.6

Post by chusski »

Hello guys
With the infinite SP ON, when a certain time of night arrives, the character fades.
Is there any way to stop time or prevent this from happening?
It's a nightmare...

Thank you

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GamerCare
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Re: Re:Legend

Post by GamerCare »

Cake-san wrote:
Sun Sep 08, 2019 4:04 pm
anjinggila wrote:
Sun Sep 08, 2019 9:29 am
chusski wrote:
Sun Sep 08, 2019 7:03 am
Hello guys, thx for your great work ^^
the game are update to 15.8.7. and tabel dont work, can you update plz?

thx very much.
15.8.7? I thought the latest patch is 15.8.6?

Edit: Table updated.
Cake-san wrote:
Tue Sep 03, 2019 9:53 am
This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P)
It seems aobscan is now crashing the game. I had to update and change my table to pointer base.
Actually, your game crashed because of 16 bytes jmp & your script only support 5 bytes jmp , not because of aobscan...

To fix it, either you have to make your script support 16 bytes jmp or change that 2D900C4D9E2 address into INJECT.

before:
Image

after:
Image

Also, making that kind of pointer base table for this kind of game is not a good idea. :roll:
Thanks senpai! Didn't know the fix was so simple lul..

chusski
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Re: Re:Legend v15.8.6

Post by chusski »

Anjinggila, sorry but:
I am playing v15.8.6 from the steam.
Updated 2:
Its not working for my, nothing.

Updated 1:
This one dont crash the game, but only read values, if i am not on the menu.

Thx for share your hard work guys ^^

Note:
I am tryng to fix frezeer time, from Cake-san table, but i can not... :(

Seraphirus
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Re: Re:Legend v15.8.6

Post by Seraphirus »

I just join when it is now 15.8.8, and I could not use xp magnus or currency modifier, am I too late here? :(

chusski
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Re: Re:Legend v15.8.8

Post by chusski »

the game update to 15.8.9

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Re: Re:Legend v15.8.8

Post by chusski »

Any way to convert my multiplayer save to singleplayer ?

Solution:
I was wondering how to use my same character in both modes (Single and Multiplayer) and i got it:

You need to locate your saves in C:\Users\USER\AppData\LocalLow\Magnus Games Studio\ReLegend.

Rename the MultiplayerSaveFileSlot1.dat to SaveFileSlot1.dat.

Reload your game and enjoy.

The same way for Single Player but reversed.

Hope you find this usefull.

sourcer:
[Link]
Last edited by chusski on Tue Sep 10, 2019 9:53 am, edited 1 time in total.

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Re: Re:Legend v15.8.8

Post by GamerCare »

chusski wrote:
Mon Sep 09, 2019 4:44 pm
the game update to 15.8.9
The table is using aobscan, it will still work after next update unless the dev makes significant changes on game file.

I will only upload new table if the table is no longer working or i want to add something, cheer!

chusski
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Re: Re:Legend v15.8.8

Post by chusski »

anjinggila wrote:
Tue Sep 10, 2019 8:54 am
chusski wrote:
Mon Sep 09, 2019 4:44 pm
the game update to 15.8.9
The table is using aobscan, it will still work after next update unless the dev makes significant changes on game file.

I will only upload new table if the table is no longer working or i want to add something, cheer!
I dont know why. But the table fixed, its not working for my, i am on 15.8.9. And table befor Fixed, continued working for my...

i am trying to find affection magnis, and friendship adress without luck...

ATM:
Like skills: are in 4 bytes, and one minus that level you have to find it.(ex: if are lvl 3 of sleeping, you need look for numer 2)

I ADD Magnus Level and Skill points to the table of Pongo. (Credits to Pongozila)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>91</ID>
      <Description>"Magnus Stats - use Magnus Special ATCK before activating/update table (same to change magnus)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ReLegend.exe
  Version: 
  Date   : 2019-08-31
  Author : pongo

  This script does blah blah blah
}

[ENABLE]

aobscan(Magnus,F3 0F 11 A8 D4 00 00 00 B8) // should be unique
alloc(newmem,$1000,1C6B6CF324D)
globalalloc(_MB1,4)

label(code)
label(return)

newmem:
mov [_MB1],rax

code:
  movss [rax+000000D4],xmm5
  jmp return

Magnus:
  jmp newmem
  nop 3
return:
registersymbol(Magnus)

[DISABLE]

Magnus:
  db F3 0F 11 A8 D4 00 00 00

unregistersymbol(Magnus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1C6B6CF324D

1C6B6CF3223: 66 0F 2F C8              -  comisd xmm1,xmm0
1C6B6CF3227: 7A 33                    -  jp 1C6B6CF325C
1C6B6CF3229: 73 31                    -  jae 1C6B6CF325C
1C6B6CF322B: 48 8B 46 30              -  mov rax,[rsi+30]
1C6B6CF322F: F3 0F 10 80 D4 00 00 00  -  movss xmm0,[rax+000000D4]
1C6B6CF3237: F3 0F 5A C0              -  cvtss2sd xmm0,xmm0
1C6B6CF323B: F3 0F 10 4C 24 08        -  movss xmm1,[rsp+08]
1C6B6CF3241: F3 0F 5A C9              -  cvtss2sd xmm1,xmm1
1C6B6CF3245: F2 0F 5C C1              -  subsd xmm0,xmm1
1C6B6CF3249: F2 0F 5A E8              -  cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
1C6B6CF324D: F3 0F 11 A8 D4 00 00 00  -  movss [rax+000000D4],xmm5
// ---------- DONE INJECTING  ----------
1C6B6CF3255: B8 01 00 00 00           -  mov eax,00000001
1C6B6CF325A: EB 02                    -  jmp 1C6B6CF325E
1C6B6CF325C: 33 C0                    -  xor eax,eax
1C6B6CF325E: 48 8B 34 24              -  mov rsi,[rsp]
1C6B6CF3262: 48 83 C4 18              -  add rsp,18
1C6B6CF3266: C3                       -  ret 
1C6B6CF3267: 00 01                    -  add [rcx],al
1C6B6CF3269: 04 01                    -  add al,01
1C6B6CF326B: 00 04 22                 -  add [rdx],al
1C6B6CF326E: 00 00                    -  add [rax],al
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>131</ID>
          <Description>"Growth Stats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>140</ID>
              <Description>"Level"</Description>
              <LastState Value="15" RealAddress="1A6C2D84E58"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>D8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>141</ID>
              <Description>"Stats Points"</Description>
              <LastState Value="2055" RealAddress="1A6C2D84E78"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>F8</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>136</ID>
              <Description>"Strength"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DE8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>135</ID>
              <Description>"Intelligence"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DEC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>134</ID>
              <Description>"Endurance"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"Luck"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>138</ID>
              <Description>"Focus"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>137</ID>
              <Description>"Wisdom"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DFC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>124</ID>
          <Description>"HP"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="639" RealAddress="1A6C2D84E50"/>
          <VariableType>Float</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>D0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>125</ID>
              <Description>"INT"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DEC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>126</ID>
              <Description>"FOC"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>127</ID>
              <Description>"END"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF0"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>128</ID>
              <Description>"WIS"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DFC"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>129</ID>
              <Description>"STR"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DE8"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>130</ID>
              <Description>"LUK"</Description>
              <LastState Value="32" RealAddress="1A6C2D84DF4"/>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"XP"</Description>
          <LastState Value="218" RealAddress="1A6C2D84EE8"/>
          <VariableType>4 Bytes</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>168</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>133</ID>
          <Description>"Stamina"</Description>
          <LastState Value="180" RealAddress="1A6C2D84E54"/>
          <VariableType>Float</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>D4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

beerdevji2018
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Re: Re:Legend v15.8.8

Post by beerdevji2018 »

Has anyone ever seen a shadows magnus?
Can using CE increase the chances of meeting a shadows magnus?

wahyu888
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Re: Re:Legend v15.8.8

Post by wahyu888 »

how to mod the item qunatity manually? i cant find the address, and if i put all of em and change the number, the game crashed....

Gaons
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Re: Re:Legend v15.8.8

Post by Gaons »

hi, i tried activating everything, but only the first, status, can be enabled. it need an update or i'm using it wrong?

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