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Re:Legend v15.8.8

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anjinggila
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Re:Legend v15.8.8

Post by anjinggila » Sun Sep 01, 2019 10:01 pm




Cheats:
Image

Updated 2:
- Updated to v15.8.6
- Fixed crash issue (credit Cake-san)

Updated 1:
- First release
Attachments
ReLegend.v15.8.6.CT
(15.55 KiB) Downloaded 273 times
Last edited by anjinggila on Mon Sep 09, 2019 10:41 am, edited 8 times in total.

chirisu
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Re: Re:Legend

Post by chirisu » Sun Sep 01, 2019 11:36 pm

oh wow! thank you so much.
I have just been manually find it by increase/decrease the point.

would it be possible to add inventory slot search too? I was able to find it the nub manual way but it's a bit tedious to do that every time I want to increase item amount. . and still don't know how to do that for fish.
Thank you!

beerdevji2018
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Re: Re:Legend

Post by beerdevji2018 » Mon Sep 02, 2019 12:48 am

thank you so much.

Why I get hit by monster then game shut down :oops: :oops:

HibikiRekka
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Re: Re:Legend

Post by HibikiRekka » Mon Sep 02, 2019 1:57 am

Huh, didn't even know this game came out. From the looks of it, it still needs a lot of fixes despite its long development time. Thanks for creating a table, probably not going to play this myself though.

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Pongozila
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Re: Re:Legend

Post by Pongozila » Mon Sep 02, 2019 10:48 am

This game is still VERY BUGGY! So it's not the table, it's the game itself... But here's a small tab for the Magnus, mainly just HP/stamina/XP/Growth stats, for me it's more than enough... :mrgreen:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>83</ID>
      <Description>"Magnus Stats - use Magnus Special ATCK before activating/update table (same to change magnus)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : ReLegend.exe
  Version: 
  Date   : 2019-08-31
  Author : pongo

  This script does blah blah blah
}

[ENABLE]

aobscan(Magnus,F3 0F 11 A8 D4 00 00 00 B8) // should be unique
alloc(newmem,$1000,1C6B6CF324D)
globalalloc(_MB1,4)

label(code)
label(return)

newmem:
mov [_MB1],rax

code:
  movss [rax+000000D4],xmm5
  jmp return

Magnus:
  jmp newmem
  nop 3
return:
registersymbol(Magnus)

[DISABLE]

Magnus:
  db F3 0F 11 A8 D4 00 00 00

unregistersymbol(Magnus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1C6B6CF324D

1C6B6CF3223: 66 0F 2F C8              -  comisd xmm1,xmm0
1C6B6CF3227: 7A 33                    -  jp 1C6B6CF325C
1C6B6CF3229: 73 31                    -  jae 1C6B6CF325C
1C6B6CF322B: 48 8B 46 30              -  mov rax,[rsi+30]
1C6B6CF322F: F3 0F 10 80 D4 00 00 00  -  movss xmm0,[rax+000000D4]
1C6B6CF3237: F3 0F 5A C0              -  cvtss2sd xmm0,xmm0
1C6B6CF323B: F3 0F 10 4C 24 08        -  movss xmm1,[rsp+08]
1C6B6CF3241: F3 0F 5A C9              -  cvtss2sd xmm1,xmm1
1C6B6CF3245: F2 0F 5C C1              -  subsd xmm0,xmm1
1C6B6CF3249: F2 0F 5A E8              -  cvtsd2ss xmm5,xmm0
// ---------- INJECTING HERE ----------
1C6B6CF324D: F3 0F 11 A8 D4 00 00 00  -  movss [rax+000000D4],xmm5
// ---------- DONE INJECTING  ----------
1C6B6CF3255: B8 01 00 00 00           -  mov eax,00000001
1C6B6CF325A: EB 02                    -  jmp 1C6B6CF325E
1C6B6CF325C: 33 C0                    -  xor eax,eax
1C6B6CF325E: 48 8B 34 24              -  mov rsi,[rsp]
1C6B6CF3262: 48 83 C4 18              -  add rsp,18
1C6B6CF3266: C3                       -  ret 
1C6B6CF3267: 00 01                    -  add [rcx],al
1C6B6CF3269: 04 01                    -  add al,01
1C6B6CF326B: 00 04 22                 -  add [rdx],al
1C6B6CF326E: 00 00                    -  add [rax],al
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>131</ID>
          <Description>"Growth Stats"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>136</ID>
              <Description>"Strength"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>135</ID>
              <Description>"Intelligence"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>134</ID>
              <Description>"Endurance"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>139</ID>
              <Description>"Luck"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>138</ID>
              <Description>"Focus"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>137</ID>
              <Description>"Wisdom"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>124</ID>
          <Description>"HP"</Description>
          <Options moHideChildren="1"/>
          <VariableType>Float</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>D0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>125</ID>
              <Description>"INT"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>6C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>126</ID>
              <Description>"FOC"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>78</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>127</ID>
              <Description>"END"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>70</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>128</ID>
              <Description>"WIS"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>7C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>129</ID>
              <Description>"STR"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>68</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>130</ID>
              <Description>"LUK"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>_MB1</Address>
              <Offsets>
                <Offset>74</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>132</ID>
          <Description>"XP"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>168</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>133</ID>
          <Description>"Stamina"</Description>
          <VariableType>Float</VariableType>
          <Address>_MB1</Address>
          <Offsets>
            <Offset>D4</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: Re:Legend

Post by blastz007 » Tue Sep 03, 2019 4:07 am

makasih bro, thx :D

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Re: Re:Legend

Post by Cake-san » Tue Sep 03, 2019 9:53 am

For now,
-Time Manager
-Currency Manager
-Inventory Manager (Just quantity)

This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P ).

Enjoy. ;)
Attachments
ReLegend.CT
(15.75 KiB) Downloaded 262 times

gondorf
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Re: Re:Legend

Post by gondorf » Wed Sep 04, 2019 12:31 pm

@anjinggila
Do you think you will update/maintain this nice table you have made? :)

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Re: Re:Legend

Post by gondorf » Wed Sep 04, 2019 12:41 pm

@Pongozila
How are we suppose to use your script?

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Re: Re:Legend

Post by Pongozila » Wed Sep 04, 2019 11:26 pm

gondorf wrote:
Wed Sep 04, 2019 12:41 pm
@Pongozila
How are we suppose to use your script?
Ride a Magnus, use it's special, activate the scrpit, use the magnus special again to uptade the table or change magnus, mess around with the stats!

I know it takes a while, but this was the only way the game accepted the codes without crashing or buggying out. Probably when the game is more stable it'll no need this much... Or maybe someone more talented will make a better one. LOL... So many games... so little time... :roll:

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Re: Re:Legend

Post by beerdevji2018 » Fri Sep 06, 2019 4:22 am

Cake-san wrote:
Tue Sep 03, 2019 9:53 am
For now,
-Time Manager
-Currency Manager
-Inventory Manager (Just quantity)

This table will either work or not work at all for your game because it just use aobscan (no mono features, because mono features crashed my game :P ).

Enjoy. ;)

How to use Time Manager ?

alabasca
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Re: Re:Legend

Post by alabasca » Fri Sep 06, 2019 4:57 am

My game always crash whe I try to sleep, what actually happen :<

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Re: Re:Legend

Post by raichukub » Fri Sep 06, 2019 6:17 pm

Pongozila wrote:
Wed Sep 04, 2019 11:26 pm
gondorf wrote:
Wed Sep 04, 2019 12:41 pm
@Pongozila
How are we suppose to use your script?
Ride a Magnus, use it's special, activate the scrpit, use the magnus special again to uptade the table or change magnus, mess around with the stats!

I know it takes a while, but this was the only way the game accepted the codes without crashing or buggying out. Probably when the game is more stable it'll no need this much... Or maybe someone more talented will make a better one. LOL... So many games... so little time... :roll:
@pongozila
How can I put ur code to my cheat engine Im a newbie pls teach me

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Re: Re:Legend

Post by raichukub » Fri Sep 06, 2019 6:26 pm

raichukub wrote:
Fri Sep 06, 2019 6:17 pm
Pongozila wrote:
Wed Sep 04, 2019 11:26 pm
gondorf wrote:
Wed Sep 04, 2019 12:41 pm
@Pongozila
How are we suppose to use your script?
Ride a Magnus, use it's special, activate the scrpit, use the magnus special again to uptade the table or change magnus, mess around with the stats!

I know it takes a while, but this was the only way the game accepted the codes without crashing or buggying out. Probably when the game is more stable it'll no need this much... Or maybe someone more talented will make a better one. LOL... So many games... so little time... :roll:
@pongozila
How can I put ur code to my cheat engine Im a newbie pls teach me
Its error when i execute ur code Shown " error while scanning for AOB's : Magnus ...."

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Re: Re:Legend

Post by Pongozila » Fri Sep 06, 2019 11:07 pm

raichukub wrote:
Fri Sep 06, 2019 6:26 pm
raichukub wrote:
Fri Sep 06, 2019 6:17 pm
@pongozila
How can I put ur code to my cheat engine Im a newbie pls teach me
Its error when i execute ur code Shown " error while scanning for AOB's : Magnus ...."
1-Open Cheat Engine
2-Click Open or Press CTRL+O
3-Select Game Process by clicking the glowing Computer Icon
4-Copy the table to CE
5-Ride a Magnus (IN-game)
6-Use it's special
7-Activate the scrpit
8-Use the magnus special again to uptade the table or change magnus
9-Profit??

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