Crystar +4

Upload your cheat tables here (No requests)
Post Reply
User avatar
GamerCare
Table Makers
Table Makers
Posts: 255
Joined: Wed Jun 12, 2019 12:14 am
Reputation: 487

Crystar +4

Post by GamerCare »




Cheats:
- Godmode
- OHK
- Inf Mana
- Inf Money

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Crystar +4.CT
(28.92 KiB) Downloaded 354 times

User avatar
fantomas
Table Makers
Table Makers
Posts: 1141
Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 584

Re: Crystar +4

Post by fantomas »

Max Level Up

Code: Select all

[ENABLE]
GameAssembly.dll+1CBE1A:
  db 7E
//7E 57
//jle GameAssembly.dll+1CBE73
 
[DISABLE]
GameAssembly.dll+1CBE1A:
  db 7F
//7F 57
//jg GameAssembly.dll+1CBE73
or in lua script

Code: Select all

{ Game   : CRYSTAR
  Version: 
  Date   : 2019-08-30
  Author : fantomas
}

{$lua}
if syntaxcheck then return end
cheat_name = "MaxLevelUp"
[ENABLE]
local pattern = "7F ?? 48 8B 0D ?? ?? ?? ?? FF"
local replace = "7E ?? ?? ?? ?? ?? ?? ?? ?? ??"
-- edit the name of the cheat
-- edit the pattern to search
-- edit the replacement bytes
-- use ?? to ignore the bytes
-- do not edit the code below
local scans = AOBScan(pattern)
if scans == nil then
  showMessage("Unable to find pattern:\n"..pattern)
else
  local saved = {}
  local length = (#replace + 1) / 3
  for i = 0, scans.Count - 1 do
    local backup = readBytes(scans[i], length, true)
    local bytes = {}
    for hex in string.gmatch(replace, "%S+") do
      local size = #bytes + 1
      if hex == "??" then
        bytes[size] = backup[size]
      else
        bytes[size] = tonumber(hex, 16)
      end
    end
    saved[i] = backup
    writeBytes(scans[i], bytes)
  end
  _G[cheat_name] = {
    ["scans"] = scans,
    ["saved"] = saved
  }
end
[DISABLE]
local vars = _G[cheat_name]
if vars ~= nil then
  local scans = vars.scans
  local saved = vars.saved
  for i = 0, scans.Count - 1 do
    writeBytes(scans[i], saved[i])
  end
  scans.Destroy()
  vars.scans = nil
  vars.saved = nil
  vars = nil
  _G[cheat_name] = nil
end

{$asm}

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+1CBE1A

"GameAssembly.dll"+1CBDF3: 0F 84 CE 01 00 00     -  je GameAssembly.dll+1CBFC7
"GameAssembly.dll"+1CBDF9: 8B 51 10              -  mov edx,[rcx+10]
"GameAssembly.dll"+1CBDFC: 45 33 C0              -  xor r8d,r8d
"GameAssembly.dll"+1CBDFF: 48 8B C8              -  mov rcx,rax
"GameAssembly.dll"+1CBE02: E8 89 46 E8 FF        -  call GameAssembly.dll+50490
"GameAssembly.dll"+1CBE07: 48 8B 4E 18           -  mov rcx,[rsi+18]
"GameAssembly.dll"+1CBE0B: 48 85 C9              -  test rcx,rcx
"GameAssembly.dll"+1CBE0E: 0F 84 AD 01 00 00     -  je GameAssembly.dll+1CBFC1
"GameAssembly.dll"+1CBE14: 8B 59 10              -  mov ebx,[rcx+10]
"GameAssembly.dll"+1CBE17: 3B 41 14              -  cmp eax,[rcx+14]
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+1CBE1A: 7F 57                 -  jg GameAssembly.dll+1CBE73
"GameAssembly.dll"+1CBE1C: 48 8B 0D F5 5E C4 00  -  mov rcx,[GameAssembly.dll+E11D18]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+1CBE23: FF C3                 -  inc ebx
"GameAssembly.dll"+1CBE25: F6 81 2A 01 00 00 01  -  test byte ptr [rcx+0000012A],01
"GameAssembly.dll"+1CBE2C: 74 0E                 -  je GameAssembly.dll+1CBE3C
"GameAssembly.dll"+1CBE2E: 83 B9 D8 00 00 00 00  -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+1CBE35: 75 05                 -  jne GameAssembly.dll+1CBE3C
"GameAssembly.dll"+1CBE37: E8 74 E4 7A 00        -  call GameAssembly.dll+97A2B0
"GameAssembly.dll"+1CBE3C: 48 8B 15 55 AB C4 00  -  mov rdx,[GameAssembly.dll+E16998]
"GameAssembly.dll"+1CBE43: 33 C9                 -  xor ecx,ecx
"GameAssembly.dll"+1CBE45: E8 36 78 52 00        -  call GameAssembly.dll+6F3680
"GameAssembly.dll"+1CBE4A: 48 85 C0              -  test rax,rax
}
Mega Chain

Code: Select all

{ Game   : CRYSTAR
  Version: 
  Date   : 2019-08-29
  Author : fantomas
}

[ENABLE]
aobscanmodule(aobLevelScan,GameAssembly.dll,B9 0F 27 00 00 8D)
alloc(newmem,$1000,aobLevelScan)
registersymbol(aobLevelScan)

newmem:
aobLevelScan+B:
  db 4E
//GameAssembly.dll+1B68EF - 0F4E C1 - cmovle eax,ecx

[DISABLE]
aobLevelScan:
  db 4F
//GameAssembly.dll+1B68EF - 0F 4F C1 - cmovg eax,ecx

unregistersymbol(aobLevelScan)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+1B68E5

"GameAssembly.dll"+1B68BA: 57                    -  push rdi
"GameAssembly.dll"+1B68BB: 48 83 EC 30           -  sub rsp,30
"GameAssembly.dll"+1B68BF: 80 3D 74 0B C8 00 00  -  cmp byte ptr [GameAssembly.dll+E3743A],00
"GameAssembly.dll"+1B68C6: 8B FA                 -  mov edi,edx
"GameAssembly.dll"+1B68C8: 48 8B D9              -  mov rbx,rcx
"GameAssembly.dll"+1B68CB: 75 12                 -  jne GameAssembly.dll+1B68DF
"GameAssembly.dll"+1B68CD: 8B 0D D9 A2 92 00     -  mov ecx,[GameAssembly.dll+AE0BAC]
"GameAssembly.dll"+1B68D3: E8 C8 C4 7A 00        -  call GameAssembly.dll+962DA0
"GameAssembly.dll"+1B68D8: C6 05 5B 0B C8 00 01  -  mov byte ptr [GameAssembly.dll+E3743A],01
"GameAssembly.dll"+1B68DF: 8B B3 C0 00 00 00     -  mov esi,[rbx+000000C0]
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+1B68E5: B9 0F 27 00 00        -  mov ecx,0000270F             [ 9999 ]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+1B68EA: 8D 04 3E              -  lea eax,[rsi+rdi]
"GameAssembly.dll"+1B68ED: 3B C1                 -  cmp eax,ecx
"GameAssembly.dll"+1B68EF: 0F 4F C1              -  cmovg eax,ecx
"GameAssembly.dll"+1B68F2: 89 83 C0 00 00 00     -  mov [rbx+000000C0],eax
"GameAssembly.dll"+1B68F8: 48 8B 0D 19 1C C6 00  -  mov rcx,[GameAssembly.dll+E18518]
"GameAssembly.dll"+1B68FF: F6 81 2A 01 00 00 01  -  test byte ptr [rcx+0000012A],01
"GameAssembly.dll"+1B6906: 74 0E                 -  je GameAssembly.dll+1B6916
"GameAssembly.dll"+1B6908: 83 B9 D8 00 00 00 00  -  cmp dword ptr [rcx+000000D8],00
"GameAssembly.dll"+1B690F: 75 05                 -  jne GameAssembly.dll+1B6916
"GameAssembly.dll"+1B6911: E8 9A 39 7C 00        -  call GameAssembly.dll+97A2B0
}
Inf Guardian Gauge

Code: Select all

{ Game   : CRYSTAR
  Version: 
  Date   : 2019-08-30
  Author : fantomas
}

[ENABLE]
aobscanmodule(aobGuardianGaugeFillingScan,GameAssembly.dll,77 18 0F 2F C6)
aobscanmodule(aobGuardianGaugeUsing,GameAssembly.dll,77 0E 0F 57 C0)
alloc(newmem,$1000,aobGuardianGaugeFillingScan)
alloc(newmem2,$1000,aobGuardianGaugeUsing)
registersymbol(aobGuardianGaugeFillingScan)
registersymbol(aobGuardianGaugeUsing)

newmem:
aobGuardianGaugeFillingScan:
  db 76

newmem2:
aobGuardianGaugeUsing:
  db 76

[DISABLE]
aobGuardianGaugeFillingScan:
  db 77

aobGuardianGaugeUsing:
  db 77

unregistersymbol(aobGuardianGaugeFillingScan)
unregistersymbol(aobGuardianGaugeUsing)
dealloc(newmem)
dealloc(newmem2)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+1CBD12

"GameAssembly.dll"+1CBCEF: 8B 51 18                 -  mov edx,[rcx+18]
"GameAssembly.dll"+1CBCF2: 45 33 C0                 -  xor r8d,r8d
"GameAssembly.dll"+1CBCF5: 48 8B C8                 -  mov rcx,rax
"GameAssembly.dll"+1CBCF8: E8 03 0D E6 FF           -  call GameAssembly.dll+2CA00
"GameAssembly.dll"+1CBCFD: 0F 57 C0                 -  xorps xmm0,xmm0
"GameAssembly.dll"+1CBD00: 84 C0                    -  test al,al
"GameAssembly.dll"+1CBD02: 75 03                    -  jne GameAssembly.dll+1CBD07
"GameAssembly.dll"+1CBD04: 0F 28 F0                 -  movaps xmm6,xmm0
"GameAssembly.dll"+1CBD07: F3 0F 10 0D DD 6C 93 00  -  movss xmm1,[GameAssembly.dll+B029EC]
"GameAssembly.dll"+1CBD0F: 0F 2F F1                 -  comiss xmm6,xmm1
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+1CBD12: 77 18                    -  ja GameAssembly.dll+1CBD2C
"GameAssembly.dll"+1CBD14: 0F 2F C6                 -  comiss xmm0,xmm6
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+1CBD17: 76 16                    -  jna GameAssembly.dll+1CBD2F
"GameAssembly.dll"+1CBD19: 0F 28 F0                 -  movaps xmm6,xmm0
"GameAssembly.dll"+1CBD1C: F3 0F 11 73 74           -  movss [rbx+74],xmm6
"GameAssembly.dll"+1CBD21: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
"GameAssembly.dll"+1CBD26: 48 83 C4 30              -  add rsp,30
"GameAssembly.dll"+1CBD2A: 5B                       -  pop rbx
"GameAssembly.dll"+1CBD2B: C3                       -  ret
"GameAssembly.dll"+1CBD2C: 0F 28 F1                 -  movaps xmm6,xmm1
"GameAssembly.dll"+1CBD2F: F3 0F 11 73 74           -  movss [rbx+74],xmm6
"GameAssembly.dll"+1CBD34: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
}

//*************************************************************************************//

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+1CD7EB

"GameAssembly.dll"+1CD7D8: CC                       -  int 3
"GameAssembly.dll"+1CD7D9: CC                       -  int 3
"GameAssembly.dll"+1CD7DA: CC                       -  int 3
"GameAssembly.dll"+1CD7DB: CC                       -  int 3
"GameAssembly.dll"+1CD7DC: CC                       -  int 3
"GameAssembly.dll"+1CD7DD: CC                       -  int 3
"GameAssembly.dll"+1CD7DE: CC                       -  int 3
"GameAssembly.dll"+1CD7DF: CC                       -  int 3
"GameAssembly.dll"+1CD7E0: F3 0F 10 05 04 52 93 00  -  movss xmm0,[GameAssembly.dll+B029EC]
"GameAssembly.dll"+1CD7E8: 0F 2F C8                 -  comiss xmm1,xmm0
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+1CD7EB: 77 0E                    -  ja GameAssembly.dll+1CD7FB
"GameAssembly.dll"+1CD7ED: 0F 57 C0                 -  xorps xmm0,xmm0
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+1CD7F0: 0F 2F C1                 -  comiss xmm0,xmm1
"GameAssembly.dll"+1CD7F3: 77 06                    -  ja GameAssembly.dll+1CD7FB
"GameAssembly.dll"+1CD7F5: F3 0F 11 49 74           -  movss [rcx+74],xmm1
"GameAssembly.dll"+1CD7FA: C3                       -  ret
"GameAssembly.dll"+1CD7FB: F3 0F 11 41 74           -  movss [rcx+74],xmm0
"GameAssembly.dll"+1CD800: C3                       -  ret
"GameAssembly.dll"+1CD801: CC                       -  int 3
"GameAssembly.dll"+1CD802: CC                       -  int 3
"GameAssembly.dll"+1CD803: CC                       -  int 3
"GameAssembly.dll"+1CD804: CC                       -  int 3
}
Attachments
CRYSTAR.CT
(23.61 KiB) Downloaded 118 times
Last edited by fantomas on Thu Sep 05, 2019 9:36 am, edited 2 times in total.

okami_x
Table Makers
Table Makers
Posts: 83
Joined: Fri May 25, 2018 12:38 am
Reputation: 48

Re: Crystar +4

Post by okami_x »

Cheats:
Inf Hp
Inf Hp+OHK
Inf SP
Inf SP + 9999 stats (You will have Inf SP and all stats 9999)
Increase Stats to 9999 (only one at a time)
Inf Money
Inf Items (When an item is consumed the amount is increased to 99)
Instant tear thing (I don't remember what the name for the tear at the bottom left is)
No Tear decrease (Infinite Guardian summon time)
New cheats:
Instant max lvl
Max chain
Increase movement speed
Added a section for the scripts provided by fantomas

I use this version of the game:

It may not work with other versions
Attachments
CRYSTAR.CT
(50.36 KiB) Downloaded 367 times

Post Reply

Who is online

Users browsing this forum: chrisreddot3, Google Adsense [Bot], Kitefr, klais, MOHAMD455, MrEprize0001, Neobleak, s4mi_37, tak8171, xXLashkeXx