Control - AWE patch (DX12) +? (table Update5)

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xfaustx
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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by xfaustx »

Cielos wrote:
Tue Aug 27, 2019 3:58 pm
made a few options now.
will add more / refine as I play the game.
made some scripts for the game.
have fun~
Update4.5
- updated the table for the latest patch (0.0.321.4098).
- ignore $/materials haven't been updated.
- ignore ability points haven't been tested.

Update4.4
- updated ignore $ / materials. turns out one of the filter isn't reusable on the Expedition patch. updated that filter, plus took the chance to changed the algorithm a bit: instead of raising the visual amounts of your currency/materials to the requirement, now the visual requirement would be lowered to the amount you owned, to avoid the occasional messing up of the ability points' visual amount.

Update4.3
- updated enable. the previous addition makes the undead script unstable because of a missing offset. should be fixed now.
Update4.2
- updated the table for the Expedition patch (0.0.292.5735), specifically ignore ability points, updated one of the injection point.
- updated enable. added another injection point to ensure undead would work without the need to entering battle once first.

Update4.1
- updated the keylistener for the controller, it only works on Left trigger and Right trigger before, other buttons on the list should work now.
- updated evade/dash distance multiplier key. it supports controller button now.

Update4
- added evade/dash distance multiplier key.
- added unlock all outfits and the pointers for the outfit unlock flags, based on the findings shared by infogram. so, if you're after outfit cheat, go rep infogram now~

Update3
- added recharge key and instant charge.

Update2.2
- added fast recharge.
Update2.1
- updated levitate mod. added support for controller. need testing!
Update2
- added levitate mod.

Update1.1
- updated ignore ability points. learning abilities with zero or insufficient ability points would still increase the Milestone Rewards bar now.
Update1
- added ignore ability points and ignore $ / materials.
- changed default min health of undead from 0.1 to 0.5. the on screen low health effect is quite distracting to me, so I raised it.
- changed default key for walk key script from CapsLock key to Alt key.
- changed default key 1 of slow motion script from Alt key to CapsLock key.

Update.3
- added max energy and slow motion.
- updated walk key. you can choose the walk method between "hold key", or "toggle key" now.
Update.2
- added max ammo.
Update.1
- added damage multiplier.
- changed inf. health to undead
- implemented aobscans to all scripts.
undead
- health still drop when being hit but you won't die.
- min health can be set via the entry. default: 0.5, can be changed by editing the script, line 6

damage multiplier
- damage deal to non-player will be multiplied by the specified multiplier.
- multiplier can be set via the entry x?. default: x2, can be changed by editing the script, line 3.

max ammo
- no reload~

recharge key
- when facilitated, press R key to recharge clip to max instantly.
- hold R key when you're aiming allows you to see the reload animation as well.
- I've changed the game's "Toggle Side" from R to another key obviously. you should do the same if you want this script to work properly.

fast recharge
- when activated, when the ammo clip is emptied, the time you need to wait until the gun start to recharge will be shorten.
- when the gun start to recharge from empty clip, it will be recharged to max instantly.

instant charge
- when activated, Pierce form can be fired instantly without charging, and Charge form will fire 3 projectiles instantly without charging.

max energy
- as title says.

ignore ability points
- you can learn any abilities regardless of your current ability points.
- required ability points of an ability would appear to be zero, but you ability points still decrease until it reaches zero when you learn an ability.

ignore $ / materials
- activate before you enter the Astral Constructs.
- you can craft anything in the Astral Constructs regardless of your current $ and materials.
- $ still decrease until it reaches zero.
- materials still decrease when you craft.
- ability points may be shown as a big number in the base, the actual ability points wasn't altered in anyway. if that happens, just de-activate both this and ignore ability points script and the value shown should back to normal the next time you access a base.
- should de-activate the script after you done crafting. activate again next time you need to craft.

levitate mod
- allows you to stay in air as long as you want when you enter levitation.
- after you exit the levitation and start falling, if you press and hold the specified key / controller button and press the jump key/button, instead of start floating down slowly, you'd levitate up again.
- you won't enter the hover state automatically after your second levitate up. instead you have to press the jump key/button again to stop levitating up, and start falling again after that. in this falling state, you can choose to float down, or levitate up (by holding the specified key / controller button)again.
- key can be changed via the entry's drop-down-list. default: SHIFT key.
- controller button can be changed via the entry's drop-down-list. default: Left Trigger.

evade/dash distance multiplier key
- when activated, press and hold the SHIFT key to evade/dash with a distance multiplied by 20.
- key can be changed via the entry's drop-down-list.
- the multiplier can be changed via the entry x?.

walk key
- when activated, hold Alt key and move to walk. could be useful for k+m player.
- you can change the status to "toggle key" if you want to .... use toggle key instead of hold key.
- key can be changed via the entry's drop-down-list.

slow motion
- just a simple lua script that allows you to hold 2 keys together, or hold either of the 2 keys, to change the game speed by using CE's speedhack, which can be done by setting up hot-keys in CE's Settings anyway. the script just make it so that you don't need to reset the CE's hotkeys for different games.
- by script default, when activated, press CapsLock key, or Right Mouse Button, to enter slow motion, release the key to resume speed.
- change and/or? to "and" if you want to hold 2 keys together to enter slow motion.

unlock all outfits
- made based on the findings shared by infogram.
- access the Control Point at the base (Central Executive) after you activated the script.
- if you want to unlock the outfits individually, you can do so via the [outfits] pointers instead. pointers will be populated when you access the Control Point at the base.
latest:
Control_DX11.CT
backups:
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
Sadly Levitation scrip not working for dx12 version =(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

castrocr08
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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by castrocr08 »

Cielos wrote:
Tue Aug 27, 2019 3:58 pm

unlock all outfits
- made based on the findings shared by infogram.
- access the Control Point at the base (Central Executive) after you activated the script.
- if you want to unlock the outfits individually, you can do so via the [outfits] pointers instead. pointers will be populated when you access the Control Point at the base.
Works for me and it works just great, but the outfit changes everytime I go to a different floor, and apparently they can only be changed at the control room, so it looks we can only use those on that level, is there a way, to maybe activate the individual cheat to force the outfit without having to go to the central control room and change, that way everytime it reverts to the original outfit, I can just activiate the cheat and bam, get it

DIonysiac
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Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by DIonysiac »

[QUOTE="castrocr08, post: 135450, member: 41190"]

Works for me and it works just great, but the outfit changes everytime I go to a different floor, and apparently they can only be changed at the control room, so it looks we can only use those on that level, is there a way, to maybe activate the individual cheat to force the outfit without having to go to the central control room and change, that way everytime it reverts to the original outfit, I can just activiate the cheat and bam, get it

[/QUOTE]



Same issue here, does anyone have a workaround?

ComManDerBG
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Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by ComManDerBG »

Same issue as others, DLC outfits change to civilian clothes on level change.

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Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by cyberbrain666666 »

I need the option to remove the mission completion because by mistake in the elevator I chose the mission which should be the next one I played and then I see that the previous one shows as completed.

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by xirtamehtsitahw »

Current patch version of Control is 0.0.331.3871.

Could someone please update the trainers/cheat tables to reflect this?

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by Probablywrongx »

Can someone update this to the latest version? ignore $/materials doesn't work anymore.

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by Ownsin »

This table definitely needs an update now that AWE expansion is coming out today.

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by Nobody_VC »

Also along with AWE DLC is 1.11 and 1.12 Update also coming today

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by GPsarakis »

I was planning to try this on the new AEW DLC but I'm guessing it's not working anymore?

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by Noire Blackheart »

It is also out on steam now as well which will probably need a seprate table than the epic version, not sure though.

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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by zachillios »

Not a full fix, but here's something if you wanted to unlock all the outfits, includes the new one I think:

Turn it on then go to the outfits menu.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16528</ID>
      <Description>"Unlock All Outfits"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Control_DX11.exe
  Version: 
  Date   : 2020-08-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Control_DX11.exe,41 8B 46 04 48 8B 8A 38 01 00 00 89 01 48 8B CE) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+1E4261)

label(code)
label(return)

newmem:

code:
  mov [r14+04],#1
  mov rcx,[rdx+00000138]
  jmp return

INJECT:
  jmp newmem
  nop 6
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 41 8B 46 04 48 8B 8A 38 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+1E4261

"Control_DX11.exe"+1E423B: 75 1D                    -  jne Control_DX11.exe+1E425A
"Control_DX11.exe"+1E423D: 48 8B 8E 20 03 00 00     -  mov rcx,[rsi+00000320]
"Control_DX11.exe"+1E4244: 48 85 C9                 -  test rcx,rcx
"Control_DX11.exe"+1E4247: 74 11                    -  je Control_DX11.exe+1E425A
"Control_DX11.exe"+1E4249: 48 8B 49 08              -  mov rcx,[rcx+08]
"Control_DX11.exe"+1E424D: 45 33 C0                 -  xor r8d,r8d
"Control_DX11.exe"+1E4250: 48 8B 01                 -  mov rax,[rcx]
"Control_DX11.exe"+1E4253: 41 8D 50 04              -  lea edx,[r8+04]
"Control_DX11.exe"+1E4257: FF 50 38                 -  call qword ptr [rax+38]
"Control_DX11.exe"+1E425A: 48 8B 96 40 03 00 00     -  mov rdx,[rsi+00000340]
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+1E4261: 41 8B 46 04              -  mov eax,[r14+04]
"Control_DX11.exe"+1E4265: 48 8B 8A 38 01 00 00     -  mov rcx,[rdx+00000138]
// ---------- DONE INJECTING  ----------
"Control_DX11.exe"+1E426C: 89 01                    -  mov [rcx],eax
"Control_DX11.exe"+1E426E: 48 8B CE                 -  mov rcx,rsi
"Control_DX11.exe"+1E4271: 48 83 82 38 01 00 00 04  -  add qword ptr [rdx+00000138],04
"Control_DX11.exe"+1E4279: E8 E2 1B E8 FF           -  call Control_DX11.exe+65E60
"Control_DX11.exe"+1E427E: 48 8B 5C 24 50           -  mov rbx,[rsp+50]
"Control_DX11.exe"+1E4283: 33 C0                    -  xor eax,eax
"Control_DX11.exe"+1E4285: 48 8B 74 24 58           -  mov rsi,[rsp+58]
"Control_DX11.exe"+1E428A: 48 8B 7C 24 60           -  mov rdi,[rsp+60]
"Control_DX11.exe"+1E428F: 48 83 C4 40              -  add rsp,40
"Control_DX11.exe"+1E4293: 41 5E                    -  pop r14
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Additionally, here's Infinite Ammo:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16548</ID>
      <Description>"Infinite Ammo"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Control_DX11.exe
  Version: 
  Date   : 2020-08-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Control_DX11.exe,F3 0F 11 99 A8 01 00 00 48) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+3B5594)

label(code)
label(return)

newmem:

code:
  mov [rcx+000001A8],(float)36
  jmp return

INJECT:
  jmp newmem
  nop 3
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 99 A8 01 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+3B5594

"Control_DX11.exe"+3B5560: 0F 57 05 39 2B B6 00     -  xorps xmm0,[Control_DX11.exe+F180A0]
"Control_DX11.exe"+3B5567: 0F 57 C9                 -  xorps xmm1,xmm1
"Control_DX11.exe"+3B556A: F3 0F 58 81 A8 01 00 00  -  addss xmm0,[rcx+000001A8]
"Control_DX11.exe"+3B5572: F3 0F 10 D8              -  movss xmm3,xmm0
"Control_DX11.exe"+3B5576: F3 0F 10 81 B0 01 00 00  -  movss xmm0,[rcx+000001B0]
"Control_DX11.exe"+3B557E: 0F 57 05 1B 2B B6 00     -  xorps xmm0,[Control_DX11.exe+F180A0]
"Control_DX11.exe"+3B5585: F3 0F 10 C8              -  movss xmm1,xmm0
"Control_DX11.exe"+3B5589: 0F 28 C2                 -  movaps xmm0,xmm2
"Control_DX11.exe"+3B558C: F3 0F 5F D9              -  maxss xmm3,xmm1
"Control_DX11.exe"+3B5590: F3 0F 5D DA              -  minss xmm3,xmm2
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+3B5594: F3 0F 11 99 A8 01 00 00  -  movss [rcx+000001A8],xmm3
// ---------- DONE INJECTING  ----------
"Control_DX11.exe"+3B559C: 48 81 C1 D0 00 00 00     -  add rcx,000000D0
"Control_DX11.exe"+3B55A3: 48 8D 15 EE 6D F1 00     -  lea rdx,[Control_DX11.exe+12CC398]
"Control_DX11.exe"+3B55AA: 45 33 C0                 -  xor r8d,r8d
"Control_DX11.exe"+3B55AD: FF 15 E5 79 9E 00        -  call qword ptr [Control_DX11.exe+D9CF98]
"Control_DX11.exe"+3B55B3: 48 8B 43 28              -  mov rax,[rbx+28]
"Control_DX11.exe"+3B55B7: 48 8D 54 24 40           -  lea rdx,[rsp+40]
"Control_DX11.exe"+3B55BC: 48 8B 1D BD 1F EE 00     -  mov rbx,[Control_DX11.exe+1297580]
"Control_DX11.exe"+3B55C3: 48 8B 48 18              -  mov rcx,[rax+18]
"Control_DX11.exe"+3B55C7: 48 89 4C 24 40           -  mov [rsp+40],rcx
"Control_DX11.exe"+3B55CC: E8 DF 8D D8 FF           -  call Control_DX11.exe+13E3B0
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And lastly Infinite Energy

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16550</ID>
      <Description>"Infinite Energy"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Control_DX11.exe
  Version: 
  Date   : 2020-08-27
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,Control_DX11.exe,F3 0F 11 41 40 48) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+F1765)

label(code)
label(return)

newmem:

code:
  mov [rcx+40],(float)1
  jmp return

INJECT:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db F3 0F 11 41 40

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+F1765

"Control_DX11.exe"+F173B: 0F 28 C4                 -  movaps xmm0,xmm4
"Control_DX11.exe"+F173E: 48 89 5C 24 40           -  mov [rsp+40],rbx
"Control_DX11.exe"+F1743: F3 0F 58 C1              -  addss xmm0,xmm1
"Control_DX11.exe"+F1747: 0F 29 74 24 20           -  movaps [rsp+20],xmm6
"Control_DX11.exe"+F174C: F3 0F 10 B1 28 01 00 00  -  movss xmm6,[rcx+00000128]
"Control_DX11.exe"+F1754: 0F 2E E0                 -  ucomiss xmm4,xmm0
"Control_DX11.exe"+F1757: 7A 02                    -  jp Control_DX11.exe+F175B
"Control_DX11.exe"+F1759: 74 25                    -  je Control_DX11.exe+F1780
"Control_DX11.exe"+F175B: 48 8B 05 3E D8 CA 00     -  mov rax,[Control_DX11.exe+D9EFA0]
"Control_DX11.exe"+F1762: 0F 28 E0                 -  movaps xmm4,xmm0
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+F1765: F3 0F 11 41 40           -  movss [rcx+40],xmm0
// ---------- DONE INJECTING  ----------
"Control_DX11.exe"+F176A: 48 8B 08                 -  mov rcx,[rax]
"Control_DX11.exe"+F176D: 48 85 C9                 -  test rcx,rcx
"Control_DX11.exe"+F1770: 74 0E                    -  je Control_DX11.exe+F1780
"Control_DX11.exe"+F1772: 48 8D 57 40              -  lea rdx,[rdi+40]
"Control_DX11.exe"+F1776: E8 B5 8E F7 FF           -  call Control_DX11.exe+6A630
"Control_DX11.exe"+F177B: F3 0F 10 67 40           -  movss xmm4,[rdi+40]
"Control_DX11.exe"+F1780: F3 0F 10 1D 78 45 E2 00  -  movss xmm3,[Control_DX11.exe+F15D00]
"Control_DX11.exe"+F1788: 0F 28 C6                 -  movaps xmm0,xmm6
"Control_DX11.exe"+F178B: 48 8B 47 38              -  mov rax,[rdi+38]
"Control_DX11.exe"+F178F: 0F 28 D0                 -  movaps xmm2,xmm0
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is for Steam Directx 11

Renagede77
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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by Renagede77 »

zachillios wrote:
Thu Aug 27, 2020 11:29 pm
Not a full fix, but here's something if you wanted to unlock all the outfits, includes the new one I think:

Turn it on then go to the outfits menu.
This script can bug out the Outfit Menu and make everything disappear (excluding the Tactical Response outfit if the player has that pre-order).
I had to Fast Travel around enabling/disabling the script to get the game to show all of my unlocked costumes again. So thankfully, I was able to get them back.

When it's not losing outfits, the script doesn't save the Urban Response or Astral Dive Suit when fast traveling or relaunching the game.

zachillios
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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by zachillios »

Renagede77 wrote:
Fri Aug 28, 2020 1:57 am
zachillios wrote:
Thu Aug 27, 2020 11:29 pm
Not a full fix, but here's something if you wanted to unlock all the outfits, includes the new one I think:

Turn it on then go to the outfits menu.
This script can bug out the Outfit Menu and make everything disappear (excluding the Tactical Response outfit if the player has that pre-order).
I had to Fast Travel around enabling/disabling the script to get the game to show all of my unlocked costumes again. So thankfully, I was able to get them back.

When it's not losing outfits, the script doesn't save the Urban Response or Astral Dive Suit when fast traveling or relaunching the game.
Works fine for me. Worst case scenario just use Cielos' script to get most of them

Sel-Makor
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Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)

Post by Sel-Makor »

I cant seem to enable this cheat table why is this?

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