Control - AWE patch (DX12) +? (table Update6)

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trenick
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Re: Control +14 (table Update4.1)

Post by trenick »

health and materials both seem to be broken for me on dx12

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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kaha6uc
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Re: Control +6 (table Update.3)

Post by kaha6uc »

When I enter the Board Room with "Wipe Enemies" activated, Emily Hope is gone.
When I activate "Wipe Enemies" while already in the Board Room, Emily Hope disappears.
Deactivate cheat and Exit to Menu and Continue Game returns her.

Is she an enemy???!! Or she has a flag that this script doesn't like :)

Version 1.03.00 - Epic Games, 0.0.275.1255 (FINAL|release) - Window Title

Edit: Typo in version
pigeon wrote:
Tue Aug 27, 2019 10:54 pm
Free Camera and FOV (both DX11 and DX12 versions) (Update2)
Fixed most of the issues related to free camera. There is still some flaws though. Added few other script.

(if you are new here, check before table from Otis_Inf since it's also have free camera, hud disabling, pause world scripts and few more, so it could be enough for having fun)

- added "no_Launch_Highlights" that disable highlighting of object that you can pick up;
- "hide_Slam_Target" disable white circle when you levitate. Use this script with table from Otis_Inf (want to use this in your table, Otis_Inf?) if you want to totally disable hud;
- "no_Levitation_Dust" and "no_Levitation/Evade_Objects", when you levitate or evade, objects around will not react to that. Both scripts also useful with free camera, since when freecam enabled, for some reason game start to produce this effects on camera position;
- with "Calm Enemies" and other scripts from this group enemies still could see you, watch at you from covers... This is so cute that I decided to stop here and do not search how to disable Enemies aiming at all :D
- "Wipe_Enemies" actually kill all enemies around;
- Fixed cmp inside "camera_detach" script so it should always start from player (before sometimes it could start from some random place). Teleport by default use "Ctrl+Q" hotkey but it's not "coded" in the script, so if you wish to change it just press on value and press "Ctrl+H";
- "Safe-Combat Zones Switchers" group was made for having possibility to walk around in Oldest House without gun, like everything is fine here :)

Knowing issue:
- If you enable "Render" script of freecam group and fly too far away, Jesse will fall down. You could use "Teleport" script for moving her back, but in this case WASD keys will not work until level reload from main menu. For avoiding this, just enable levitation (you need inf.levitation script that was posted here around) and in such case you could fly around with free camera without problems with Jesse. But still there is not all objects loading with free camera. You can see in video below when free camera going to "Central Executive" point and there is only few objects and basic lightning loaded. I can't find how to deal with that. It seems like there is plane triggers around the doors but I can't find what exact XYZ value(s) should go through this triggers.
- If some script doesn't work instantly (it's being activated but you do not see expected effect), then it required to do some activities in the game. no_Levitation scripts will not work when you already levitate, slam target will hide only after it will be hided normally, No_onScreen_Blood should be enabled when you don't see blood on your screen and etc.

video demonstration of how table works: [Link]

Control_DX11 Free Cam, FOV (0.0.269.9979) (Update2).CT
Control_DX12 Free Cam, FOV (0.0.269.9979) (Update2).CT


previous tables:
Spoiler
"inf.Health" and "Freeze_Player/Enemies" scripts basically need for avoiding issue when you are flying too far away from Jesse and she fall down and take damage. Also "No_onScreen_Blood" script disable on-screen blood. I saw here around another scripts for Infinite Health, you could use them instead since my script doesn't do a lot of things.

Free Camera here in first place meant to be used for taking screenshots. Side effect, you can fly around and collect things, open doors (see on video below), shoot enemies... But it's all was not in the plans though, just funny side effect :) Also because of main idea of freecam it's used another keys for movements than originally in-game. Some of them are the same as some keys for various places in the inventory. I have no idea than just rebind keys in the game.
If you wish to change free camera hotkeys, than just open "Free_Camera (Alt+R, TFGHUJ BN)" script, look for "-- Assign Hotkeys Here --" block and use codes from [Link].

Activate script with "Alt+R" key. I don't get how to avoid glitches that happen if script being enabled with checking it's box.

Video with example of work: [Link]

table required [Link]
Control_DX11-DX12 Free Cam, FOV (0.0.269.9979).zip


previous test:
note: enable it while you in the game by pressing Altr+R key. For movements use TFGHUJ and BN keys for adjusting camera speed. Cheat for FOV was made just couple of minutes ago and could produce crashes. So there is still a lot of work to do.

Control_DX12 Free Cam (0.0.269.9979).CT
Last edited by kaha6uc on Mon Oct 07, 2019 7:31 pm, edited 1 time in total.

KRAMPUS280
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Re: Control +14 (table Update4.1)

Post by KRAMPUS280 »

How do I set the alt key so I don't have to hold it?

pigeon
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Re: Control +6 (table Update.3)

Post by pigeon »

kaha6uc wrote:
Sun Sep 29, 2019 6:16 pm
When I enter the Board Room with "Wipe Enemies" activated, Emily Hope is gone.
When I activate "Wipe Enemies" while already in the Board Room, Emily Hope disappears.
Deactivate cheat and Exit to Menu and Continue Game returns her.

Is she an enemy???!! Or she has a flag that this script doesn't like :)
It shouldn't affect Hope, as well as others important NPC's. Maybe I didn't checked that script on her or it's because of the last update (couple of weeks ago) since some of the scripts cause crash on my side now. Will see/update it in next couple of days :)

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kaha6uc
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Re: Control +6 (table Update.3)

Post by kaha6uc »

pigeon wrote:
Fri Oct 04, 2019 1:29 am
It shouldn't affect Hope, as well as others important NPC's. Maybe I didn't checked that script on her or it's because of the last update (couple of weeks ago) since some of the scripts cause crash on my side now. Will see/update it in next couple of days :)
That would be great! Thanks in advance!

Side note - friendly guards disappear as well when "Wipe Enemies" is enabled. And yes, the debug camera has definitely been updated in the patch.
Side note 2 - I've made a mistake in my previous comment. The correct version of the game is 0.0.275.1255 (not 257). Sorry.

kenjo
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Re: Control +14 (table Update4.1)

Post by kenjo »

not working for Astral Constructs / Weapon Forms
always shows i have 5000 Source only, for example Source needed: 5000/20000
although on the top right, i have 70k+

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Cielos
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Re: Control +14 (table Update4.1)

Post by Cielos »

KRAMPUS280 wrote:
Thu Oct 03, 2019 4:42 pm
How do I set the alt key so I don't have to hold it?
read the instruction on the first post~
walk key
- when activated, hold Alt key and move to walk. could be useful for k+m player.
- you can change the status to "toggle key" if you want to .... use toggle key instead of hold key.
- key can be changed via the entry's drop-down-list.
///********************************///
kenjo wrote:
Sun Oct 06, 2019 6:46 am
not working for Astral Constructs / Weapon Forms
always shows i have 5000 Source only, for example Source needed: 5000/20000
although on the top right, i have 70k+
follow Sevael's instruction.

pigeon
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Re: Control +6 (table Update.3)

Post by pigeon »

kaha6uc wrote:
Fri Oct 04, 2019 6:13 pm
That would be great! Thanks in advance!

Side note - friendly guards disappear as well when "Wipe Enemies" is enabled. And yes, the debug camera has definitely been updated in the patch.
Side note 2 - I've made a mistake in my previous comment. The correct version of the game is 0.0.275.1255 (not 257). Sorry.
Well, sorry, but I'm kinda stuck. "Wipe_Enemies" erased Hope and other friendly NPC's, yes. But I can't quickly find stable compare to avoid this. Which is sad for myself, because I have plans to try second run of the game without of enemies at all (just to try to make it as some kind of adventure game). I will try to find the solution, but it will be not as easy as thought before.
Free Camera also have unexpected issues now: it enabling normally in Executive sector, but instantly crash the game when it's enabled in Maintance sector and in some others sectors I can't enable Optional scripts (such as "Events") and I can't understand at all why does this happen o_O Probably I'm miss something... something pretty obvious, but anyway it will also required some deep dive in the code and maybe debugging to find where I'm fucked up :|

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kaha6uc
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Re: Control +6 (table Update.3)

Post by kaha6uc »

pigeon wrote:
Mon Oct 07, 2019 6:59 pm
Well, sorry, but I'm kinda stuck. "Wipe_Enemies" erased Hope and other friendly NPC's, yes. But I can't quickly find stable compare to avoid this. Which is sad for myself, because I have plans to try second run of the game without of enemies at all (just to try to make it as some kind of adventure game). I will try to find the solution, but it will be not as easy as thought before.
Free Camera also have unexpected issues now: it enabling normally in Executive sector, but instantly crash the game when it's enabled in Maintance sector and in some others sectors I can't enable Optional scripts (such as "Events") and I can't understand at all why does this happen o_O Probably I'm miss something... something pretty obvious, but anyway it will also required some deep dive in the code and maybe debugging to find where I'm fucked up :|
Thank you for your reply and your efforts.

I have to warn you though; the "Adventure Mode" you are thinking of will not work, because keeping "Wipe Enemies" on at all times breaks progression - almost every big fight requires that you actually KILL the key NPC. That's just how the game works. e.g. Tommasi will be removed from the game as soon as you enter the Mail Room and the cutscene ends, but the fight will keep going on forever - without him present - and the door to the Hotline Chamber will remain locked.

As for wiping Hope and friendly fighters, screw them - I can toggle the script when I need it.

As for free camera, next week they are releasing photo mode - [Link]. Still, it would have been fun to browse the map without leaving Executive, but alas - that's what happens when one is too quick to update the game.

Thank you again - your scripts are great help for me to play the game the way I like!

Edit: Typos.

pigeon
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Re: Control +6 (table Update.3)

Post by pigeon »

kaha6uc
But as far as I can see, when "wipe" was toggled on, enemies were killed. Because in bottom left corner, above health bar, there was experience addition at the moment when enemies were wiped. Not by player though, but by the game since they were moved to the underground, where Jesse also will dead if she fall down "to the darkness":) But still, because of the gained XP, I thought that even bosses... or you mean that you already tested it by yourself? I'm not tested it with bosses yet since at first it was supposed to make possible just walking around after finishing the game and only after I got the idea about "adventure mode".
Thanks for noticing photo mode update in next week. This means would be better to done with it before of this update roll out:)

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kaha6uc
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Re: Control +6 (table Update.3)

Post by kaha6uc »

pigeon wrote:
Mon Oct 07, 2019 9:33 pm
kaha6uc
But as far as I can see, when "wipe" was toggled on, enemies were killed. Because in bottom left corner, above health bar, there was experience addition at the moment when enemies were wiped. Not by player though, but by the game since they were moved to the underground, where Jesse also will dead if she fall down "to the darkness":) But still, because of the gained XP, I thought that even bosses... or you mean that you already tested it by yourself? I'm not tested it with bosses yet since at first it was supposed to make possible just walking around after finishing the game and only after I got the idea about "adventure mode".
Thanks for noticing photo mode update in next week. This means would be better to done with it before of this update roll out:)
Yes, to be honest I wanted the same thing as you - a whole game with no enemies. But I was stuck at the first boss (Tommasi) and then at some other places as well, where a battle was planned and, obviously, required.
And yes, there are still places I would like to make freecam screenshots :)

pigeon
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Re: Control +6 (table Update.3)

Post by pigeon »

kaha6uc
Oh, i remember that issue! I have same issue with Essej... and i saw dead animation, low health bar, but battle sequence didn't stopped, even after boss body disappear. That was because of one particular script in "Jesse" group (I can't remember which one exact script it was though, but it was not inf.health script), but because it was only with one particular boss on my side and I didn't saw any other reports, I decided do not paying attention to it. I'll see if I can reproduce this bug again and actually fix it, sorry for that:)

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kaha6uc
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Re: Control +6 (table Update.3)

Post by kaha6uc »

pigeon
No worries, have fun :)

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Re: Control +14 (table Update4.1)

Post by Acleacius »

Any chance of getting a Weapon Accuracy function?

Thanks

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Re: Control +8 (table Update1.1)

Post by royyy »

cfemen wrote:
Fri Aug 30, 2019 5:27 pm
Luke76bg wrote:
Fri Aug 30, 2019 3:39 am
edit : ....i mixed up something between dx11 and dx12...i reuploaded the fixed tables.
if you used the old table and you had some crashes...sorry its now fixed!
Whenever i want to use your cheat Set Materials to XXX my game keeps freezing.

I am using the portable cheat engine 7.0, and i am playing the game via epic games. I am also using the latest game version which i believe is 0.0.275.1255.

Am i clicking a wrong value? am i missing or changing something that's not correct?

I am opening my materials menu with I then check both checkboxes from set material to XXX i change the value to 999 (i've also tested it with different values) , then i close the menu and reopen it again, but at the point when i press I to reopen it the whole game freezes.

I've tested it with a clean save file and it keeps freezing for me.

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