Control - AWE patch (DX12) +? (table Update6)

Upload your cheat tables here (No requests)
User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1494

Re: Control +6 (table Update.3)

Post by cfemen »

revdirty wrote:
Wed Aug 28, 2019 1:07 am
cfemen wrote:
Tue Aug 27, 2019 11:29 pm
updated table dx11 / dx12 with upgrade points pointer with code from @m01s33nk0
hope its ok for you that i made it into my table.

-Health
Pointer to health
if pointer is ??? thats normal until u get some damage

-inf Ammo
Ammo will not decrease

-Currency
Pointer to the currency

-999 Materials
open inventory, activate script, open inventory again -> 999 for each

-Inf Power
power is always 100%

-Upgrade Points Pointer(thx to m01s33nk0)
pointer to current value

This does nothing when using dx12. i click the box for any of the options and nothing happens. Im running dx12 and using CE 7.0
Oh okay i will look for that (but i need some sleep now ^^)

I Fixed a Bug in dx12 table about ~20 mins after my Updated Table.
Maybe its Fixed if u redownload the table.

If its still not working i will ofc look why.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Shion
Expert Cheater
Expert Cheater
Posts: 58
Joined: Sat Jan 06, 2018 7:42 pm
Reputation: 15

Re: Control +6 (table Update.3)

Post by Shion »

cfemen wrote:
Tue Aug 27, 2019 11:29 pm
updated table dx11 / dx12 with upgrade points pointer with code from @m01s33nk0...
You forgot to edit scripts for dx12 version to inject into dx12 exe.

User avatar
sage3k
Fearless Donors
Fearless Donors
Posts: 84
Joined: Mon Aug 21, 2017 5:34 am
Reputation: 2

Re: Control +6 (table Update.3)

Post by sage3k »

Cielos wrote:
Tue Aug 27, 2019 3:58 pm
made a few options now.
latest:
Control_DX11.CT
backups:
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
anyway we can get these for the DX12 version? The game runs a lot Smoother and renders much better on DX12. (the DX11 ct file won't activate on the DX12 boot, but I'm sure you already know that.)

User avatar
Idlehands88
Expert Cheater
Expert Cheater
Posts: 609
Joined: Mon Jun 11, 2018 1:25 pm
Reputation: 625

Re: Control +6 (table Update.3)

Post by Idlehands88 »

sage3k wrote:
Wed Aug 28, 2019 6:58 am
Cielos wrote:
Tue Aug 27, 2019 3:58 pm
made a few options now.
latest:
Control_DX11.CT
backups:
Control_DX11.CT
Control_DX11.CT
Control_DX11.CT
anyway we can get these for the DX12 version? The game runs a lot Smoother and renders much better on DX12. (the DX11 ct file won't activate on the DX12 boot, but I'm sure you already know that.)
viewtopic.php?p=100310#p100310

Silk
Cheater
Cheater
Posts: 36
Joined: Tue Jun 20, 2017 12:57 am
Reputation: 2

Re: Control +2

Post by Silk »

Cidrow wrote:
Tue Aug 27, 2019 5:09 pm
This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill
I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!

User avatar
m01s33nk0
Cheater
Cheater
Posts: 45
Joined: Tue May 09, 2017 3:11 pm
Reputation: 15

Re: Control +6 (table Update.3)

Post by m01s33nk0 »

seems a certain people needs inf mission timer... how to find it? float or what? in seconds or what?

hell yeah! found it...
Spoiler
{ Game : Control_DX11.exe
Version:
Date : 2019-08-28
Author : amoiseenko

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECT,Control_DX11.exe,F3 0F 10 42 78) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+5B39B8)

label(code)
label(return)

newmem:
mov [rdx+78],(float)86400
code:
movss xmm0,[rdx+78]
jmp return

INJECT:
jmp newmem
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db F3 0F 10 42 78

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+5B39B8

"Control_DX11.exe"+5B3993: 48 33 C4 - xor rax,rsp
"Control_DX11.exe"+5B3996: 48 89 85 60 01 00 00 - mov [rbp+00000160],rax
"Control_DX11.exe"+5B399D: 44 88 44 24 43 - mov [rsp+43],r8l
"Control_DX11.exe"+5B39A2: 48 8B DA - mov rbx,rdx
"Control_DX11.exe"+5B39A5: 4C 8B F9 - mov r15,rcx
"Control_DX11.exe"+5B39A8: 48 89 4C 24 58 - mov [rsp+58],rcx
"Control_DX11.exe"+5B39AD: 80 7A 48 00 - cmp byte ptr [rdx+48],00
"Control_DX11.exe"+5B39B1: 74 05 - je Control_DX11.exe+5B39B8
"Control_DX11.exe"+5B39B3: 0F 57 C0 - xorps xmm0,xmm0
"Control_DX11.exe"+5B39B6: EB 05 - jmp Control_DX11.exe+5B39BD
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+5B39B8: F3 0F 10 42 78 - movss xmm0,[rdx+78]
// ---------- DONE INJECTING ----------
"Control_DX11.exe"+5B39BD: F3 0F 11 81 28 01 00 00 - movss [rcx+00000128],xmm0
"Control_DX11.exe"+5B39C5: 80 B9 20 01 00 00 00 - cmp byte ptr [rcx+00000120],00
"Control_DX11.exe"+5B39CC: 74 16 - je Control_DX11.exe+5B39E4
"Control_DX11.exe"+5B39CE: 80 BA 9C 00 00 00 00 - cmp byte ptr [rdx+0000009C],00
"Control_DX11.exe"+5B39D5: 75 0D - jne Control_DX11.exe+5B39E4
"Control_DX11.exe"+5B39D7: 80 B9 21 01 00 00 00 - cmp byte ptr [rcx+00000121],00
"Control_DX11.exe"+5B39DE: 0F 84 D4 0A 00 00 - je Control_DX11.exe+5B44B8
"Control_DX11.exe"+5B39E4: 48 8B 05 CD D2 72 00 - mov rax,[Control_DX11.exe+CE0CB8]
"Control_DX11.exe"+5B39EB: 48 8B 48 08 - mov rcx,[rax+08]
"Control_DX11.exe"+5B39EF: 48 85 C9 - test rcx,rcx
}
but I see that it freezes time in missions menu, while in game - time decreases and going to missions menu and out restore time back

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1494

Re: Control +2

Post by cfemen »

Silk wrote:
Wed Aug 28, 2019 9:03 am
Cidrow wrote:
Tue Aug 27, 2019 5:09 pm
This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill
I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
my table has three triangulars and upgrade pointer

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1494

Re: Control +6 (table Update.3)

Post by cfemen »

Last edited by cfemen on Thu Aug 29, 2019 8:35 pm, edited 1 time in total.

User avatar
Uhuru N'Uru
Cheater
Cheater
Posts: 45
Joined: Tue Jan 30, 2018 2:44 pm
Reputation: 11

Re: Control +6 (table Update.3)

Post by Uhuru N'Uru »

No Guarantees this works for everything else, I've not tried other functions yet, but to get the Walk key in DX12, I simply searched for every reference to;

Control_DX11.exe

using Notepad++, and changed them to;

Control_DX12.exe

It worked for the Walk key, in table 4 Update 2, but you needed to also remove Cielos' PGP signature from bottom of the CT.
The current Table doesn't have the sig, and Walk Key code still works with this method.

It looked real janky in 4U2 incarnation, but worked, table 6U3 improvement looks much smoother, and still works.

I'm enjoying the game without cheats so far, it's nice to have them in reserve (assuming my crude edit "Just Works").
I really appreciate the walk key fix "Just Works", damn controller focussed devs should have it as standard.

Nobody_VC
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sun Aug 05, 2018 9:32 am
Reputation: 1

Re: Control +6 (table Update.3)

Post by Nobody_VC »

cfemen wrote:
Wed Aug 28, 2019 12:28 pm
Shion wrote:
Wed Aug 28, 2019 1:59 am
cfemen wrote:
Tue Aug 27, 2019 11:29 pm
updated table dx11 / dx12 with upgrade points pointer with code from @m01s33nk0...
You forgot to edit scripts for dx12 version to inject into dx12 exe.
i downloaded my table and tried it.
its working fine :)

but here a updated version with option for material count

-Health
Pointer to health
if pointer is ??? thats normal until u get some damage

-inf Ammo
Ammo will not decrease

-Currency
Pointer to the currency

-Set Materials in Inventory to XXX
open inventory, activate script, set XXX value, open inventory again -> all materials are XXX

-Inf Power
power is always 100%

-Upgrade Points Pointer
pointer to upgrade/skill points
In DX12 only inf Power is working for me, all others dont work. Version 1.02 of the Game
Edit: wasn't using the newest version of your table, but Health Ammo and Currency cant be toggled

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1494

Re: Control +6 (table Update.3)

Post by cfemen »

Nobody_VC wrote:
Wed Aug 28, 2019 1:27 pm
cfemen wrote:
Wed Aug 28, 2019 12:28 pm
Shion wrote:
Wed Aug 28, 2019 1:59 am

You forgot to edit scripts for dx12 version to inject into dx12 exe.
i downloaded my table and tried it.
its working fine :)

but here a updated version with option for material count

-Health
Pointer to health
if pointer is ??? thats normal until u get some damage

-inf Ammo
Ammo will not decrease

-Currency
Pointer to the currency

-Set Materials in Inventory to XXX
open inventory, activate script, set XXX value, open inventory again -> all materials are XXX

-Inf Power
power is always 100%

-Upgrade Points Pointer
pointer to upgrade/skill points
In DX12 only inf Power is working for me, all others dont work. Version 1.02 of the Game
oh the problems is clearly that the table is for 1.0
i will update the game and then the table :)

edit : updated to 1.02, table is working fine with dx11 and dx12
i really dont unterstand why its not working on your machine :/

User avatar
sage3k
Fearless Donors
Fearless Donors
Posts: 84
Joined: Mon Aug 21, 2017 5:34 am
Reputation: 2

Re: Control +6 (table Update.3)

Post by sage3k »

Idlehands88 wrote:
Wed Aug 28, 2019 7:25 am
sage3k wrote:
Wed Aug 28, 2019 6:58 am
Cielos wrote:
Tue Aug 27, 2019 3:58 pm
made a few options now.
anyway we can get these for the DX12 version? The game runs a lot Smoother and renders much better on DX12. (the DX11 ct file won't activate on the DX12 boot, but I'm sure you already know that.)
viewtopic.php?p=100310#p100310
Thanks for the response, unfortunately it does not have the edits from the table provided in the first post. the options for damage modifier, ability points, etc are not on that table. if the answer is no, that's cool, Thanks for responding anyway.

User avatar
TemptingIcarus
Expert Cheater
Expert Cheater
Posts: 405
Joined: Thu Aug 16, 2018 11:32 pm
Reputation: 54

Re: Control +6 (table Update.3)

Post by TemptingIcarus »

For those who want this. It's a fix for turning off motion blur. Hitting F4 turns it off. The work isn't mine, just passing it along. Drop the files into your main folder with the .exe if it ask to overwrite, hit yes. I now have less of a headache when playing.
Attachments
ControlToggleMotionBlurWithF4.7z
MotionBlurFix
(922.93 KiB) Downloaded 51 times

Silk
Cheater
Cheater
Posts: 36
Joined: Tue Jun 20, 2017 12:57 am
Reputation: 2

Re: Control +2

Post by Silk »

cfemen wrote:
Wed Aug 28, 2019 10:15 am
Silk wrote:
Wed Aug 28, 2019 9:03 am
Cidrow wrote:
Tue Aug 27, 2019 5:09 pm
This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill

I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
my table has three triangulars and upgrade pointer
I can't get currency to work in the older table nor in the updated one with the xxx material. I can get the 999 mat to work in the old and also get the choose XXX mat in the newer one to work.

Maybe I am doing something wrong but not seeing how to add ability points, I am O nor how the currency works am I at 216.

EDIT: okay got ability points to work, Problem was when starting CE I was using application "Control x.x.xxx.xxxx(final/release) instead of actually choosing the control_dx11 in the process tab so that fixed that problem.
Last edited by Silk on Wed Aug 28, 2019 4:20 pm, edited 1 time in total.

User avatar
cfemen
RCE Fanatics
RCE Fanatics
Posts: 874
Joined: Fri Feb 15, 2019 5:45 pm
Reputation: 1494

Re: Control +6 (table Update.3)

Post by cfemen »

Silk wrote:
Wed Aug 28, 2019 4:08 pm
cfemen wrote:
Wed Aug 28, 2019 10:15 am
Silk wrote:
Wed Aug 28, 2019 9:03 am



I would really like a method to give ourselves ability point and money (?) the three triangular things in the inventory UI too!
my table has three triangulars and upgrade pointer
I can;t get currency to work in the older table nor in the updated one with the xxx material. I can get the 999 mat to work in the old and also get the choose XXX mat in the newer one to work.

Maybe I am doing something wrong but not seeing how to add ability pionts, I am O nor how the currency works am I at 216.

can you make screenshots whats happens if u activate currency / ability points?
you should get a pointer with the currency / ability points and then u can just change the value.

check my attachment screenshot:
pw for zip : control_fearless

thats how it should look if u activate currency / ability points
Attachments
screeny.zip
(269.31 KiB) Downloaded 49 times

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot], Dazza08, DotBot, Hazard11, khanhkhoktvn, Mr. Seth Marshall, radexx, stanko11, tabyw1259