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Control +14 (table Update4.1)

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Cielos
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Control +14 (table Update4.1)

Post by Cielos » Tue Aug 27, 2019 3:58 pm

made a few options now.
will add more / refine as I play the game.
made some scripts for the game.
have fun~
Update4.1
- updated the keylistener for the controller, it only works on Left trigger and Right trigger before, other buttons on the list should work now.
- updated evade/dash distance multiplier key. it supports controller button now.

Update4
- added evade/dash distance multiplier key.
- added unlock all outfits and the pointers for the outfit unlock flags, based on the findings shared by infogram. so, if you're after outfit cheat, go rep infogram now~

Update3
- added recharge key and instant charge.

Update2.2
- added fast recharge.
Update2.1
- updated levitate mod. added support for controller. need testing!
Update2
- added levitate mod.

Update1.1
- updated ignore ability points. learning abilities with zero or insufficient ability points would still increase the Milestone Rewards bar now.
Update1
- added ignore ability points and ignore $ / materials.
- changed default min health of undead from 0.1 to 0.5. the on screen low health effect is quite distracting to me, so I raised it.
- changed default key for walk key script from CapsLock key to Alt key.
- changed default key 1 of slow motion script from Alt key to CapsLock key.

Update.3
- added max energy and slow motion.
- updated walk key. you can choose the walk method between "hold key", or "toggle key" now.
Update.2
- added max ammo.
Update.1
- added damage multiplier.
- changed inf. health to undead
- implemented aobscans to all scripts.
undead
- health still drop when being hit but you won't die.
- min health can be set via the entry. default: 0.5, can be changed by editing the script, line 6

damage multiplier
- damage deal to non-player will be multiplied by the specified multiplier.
- multiplier can be set via the entry x?. default: x2, can be changed by editing the script, line 3.

max ammo
- no reload~

recharge key
- when facilitated, press R key to recharge clip to max instantly.
- hold R key when you're aiming allows you to see the reload animation as well.
- I've changed the game's "Toggle Side" from R to another key obviously. you should do the same if you want this script to work properly.

fast recharge
- when activated, when the ammo clip is emptied, the time you need to wait until the gun start to recharge will be shorten.
- when the gun start to recharge from empty clip, it will be recharged to max instantly.

instant charge
- when activated, Pierce form can be fired instantly without charging, and Charge form will fire 3 projectiles instantly without charging.

max energy
- as title says.

ignore ability points
- you can learn any abilities regardless of your current ability points.
- required ability points of an ability would appear to be zero, but you ability points still decrease until it reaches zero when you learn an ability.

ignore $ / materials
- activate before you enter the Astral Constructs.
- you can craft anything in the Astral Constructs regardless of your current $ and materials.
- $ still decrease until it reaches zero.
- materials still decrease when you craft.
- ability points may be shown as a big number in the base, the actual ability points wasn't altered in anyway. if that happens, just de-activate both this and ignore ability points script and the value shown should back to normal the next time you access a base.
- should de-activate the script after you done crafting. activate again next time you need to craft.

levitate mod
- allows you to stay in air as long as you want when you enter levitation.
- after you exit the levitation and start falling, if you press and hold the specified key / controller button and press the jump key/button, instead of start floating down slowly, you'd levitate up again.
- you won't enter the hover state automatically after your second levitate up. instead you have to press the jump key/button again to stop levitating up, and start falling again after that. in this falling state, you can choose to float down, or levitate up (by holding the specified key / controller button)again.
- key can be changed via the entry's drop-down-list. default: SHIFT key.
- controller button can be changed via the entry's drop-down-list. default: Left Trigger.

evade/dash distance multiplier key
- when activated, press and hold the SHIFT key to evade/dash with a distance multiplied by 20.
- key can be changed via the entry's drop-down-list.
- the multiplier can be changed via the entry x?.

walk key
- when activated, hold Alt key and move to walk. could be useful for k+m player.
- you can change the status to "toggle key" if you want to .... use toggle key instead of hold key.
- key can be changed via the entry's drop-down-list.

slow motion
- just a simple lua script that allows you to hold 2 keys together, or hold either of the 2 keys, to change the game speed by using CE's speedhack, which can be done by setting up hot-keys in CE's Settings anyway. the script just make it so that you don't need to reset the CE's hotkeys for different games.
- by script default, when activated, press CapsLock key, or Right Mouse Button, to enter slow motion, release the key to resume speed.
- change and/or? to "and" if you want to hold 2 keys together to enter slow motion.

unlock all outfits
- made based on the findings shared by infogram.
- access the Control Point at the base (Central Executive) after you activated the script.
- if you want to unlock the outfits individually, you can do so via the [outfits] pointers instead. pointers will be populated when you access the Control Point at the base.
latest:
Control_DX11.CT
+14, table Update4.1
(207.35 KiB) Downloaded 1825 times
backups:
Control_DX11.CT
+14, table Update4
(210.47 KiB) Downloaded 1140 times
Control_DX11.CT
+12, table Update3
(157.87 KiB) Downloaded 965 times
Control_DX11.CT
+10, table Update2.2
(193.02 KiB) Downloaded 836 times
Control_DX11.CT
+9, table Update2.1
(175.19 KiB) Downloaded 294 times
Control_DX11.CT
+9, table Update2
(174.46 KiB) Downloaded 705 times
Control_DX11.CT
+8, table Update1.1
(104.13 KiB) Downloaded 1033 times
Control_DX11.CT
+8, table Update1
(101.16 KiB) Downloaded 915 times
Control_DX11.CT
+6, table Update.3
(42.58 KiB) Downloaded 1503 times
Control_DX11.CT
+4, table Update.2
(30.37 KiB) Downloaded 375 times
Last edited by Cielos on Fri Sep 06, 2019 4:39 am, edited 17 times in total.
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

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TemptingIcarus
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Re: Control +2

Post by TemptingIcarus » Tue Aug 27, 2019 4:26 pm

No Reaload/Recharge the Director's Weapon.
One Shot Kill
Unlock All Outfits

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Re: Control +2

Post by Cidrow » Tue Aug 27, 2019 5:09 pm

This options would be good..
- inf.HP
- inf.Energy (or No Energy drain..)
- inf.Ammo (No Reload)
- inf. Ability Points
- inf. Scrap (Money?..)
- No Material Cost (or inf.Material)
- One Hit Kill

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Re: Control +3 (table Update.1)

Post by kay0 » Tue Aug 27, 2019 5:26 pm

Holy shit, thank you for the walk key option! <3

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Re: Control +3 (table Update.1)

Post by Cielos » Tue Aug 27, 2019 5:37 pm

kay0 wrote:
Tue Aug 27, 2019 5:26 pm
Holy shit, thank you for the walk key option! <3
you're welcome~
if I made a table for a TPS any game that has no walk key implemented for keyboard player, most likely you'll find a walk key script in the table... :oops:
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

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TemptingIcarus
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Re: Control +3 (table Update.1)

Post by TemptingIcarus » Tue Aug 27, 2019 5:50 pm

Cielos wrote:
Tue Aug 27, 2019 5:37 pm
kay0 wrote:
Tue Aug 27, 2019 5:26 pm
Holy shit, thank you for the walk key option! <3
you're welcome~
if I made a table for a TPS any game that has no walk key implemented for keyboard player, most likely you'll find a walk key script in the table... :oops:
Thank you for your work by the way. Appreciate you. :wub:

Is there a way you can unlock all her outfits? I love glamour/style in any game that has it and Infinite Energy so I can feel like Jean Gray possessed by the Phoenix. :P

Plus is it possible to do - Ignore Crafting Requirement and Ignore Clearance Level for those doors?

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Re: Control +4 (table Update.2)

Post by topboy » Tue Aug 27, 2019 5:56 pm

Thank you for fast table & good job.

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Re: Control +4 (table Update.2)

Post by f34rY » Tue Aug 27, 2019 5:57 pm

Is there any chance for DX12 version?

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Re: Control +4 (table Update.2)

Post by chrisreddot3 » Tue Aug 27, 2019 5:59 pm

it is possible to make cheats to dx12?

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Re: Control +3 (table Update.1)

Post by kay0 » Tue Aug 27, 2019 6:02 pm

Cielos wrote:
Tue Aug 27, 2019 5:37 pm
kay0 wrote:
Tue Aug 27, 2019 5:26 pm
Holy shit, thank you for the walk key option! <3
you're welcome~
if I made a table for a TPS any game that has no walk key implemented for keyboard player, most likely you'll find a walk key script in the table... :oops:
Could you add the option to toggle the walk key like you did for SOTR? <3

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Re: Control +4 (table Update.2)

Post by cfemen » Tue Aug 27, 2019 7:47 pm

viewtopic.php?f=2&t=10104&p=100290#p100290

i hope its ok that i post my table here too

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Re: Control +4 (table Update.2)

Post by TemptingIcarus » Tue Aug 27, 2019 8:08 pm

Could we get a way to bypass Security Clearance doors?

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Re: Control +6 (table Update.4)

Post by m01s33nk0 » Tue Aug 27, 2019 8:16 pm

something like XP
Show
{ Game : Control_DX11.exe
Version:
Date : 2019-08-27
Author : amoiseenko

This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat



aobscanmodule(INJECT,Control_DX11.exe,48 8B 5F 40 40 32 ED) // should be unique
alloc(newmem,$1000,"Control_DX11.exe"+58F2D3)

label(code)
label(return)

newmem:
mov [rdi+40],ffff
code:
mov rbx,[rdi+40]
xor bpl,bpl
jmp return

INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db 48 8B 5F 40 40 32 ED

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Control_DX11.exe"+58F2D3

"Control_DX11.exe"+58F2A4: E8 27 90 BD FF - call Control_DX11.exe+1682D0
"Control_DX11.exe"+58F2A9: 49 8D 56 18 - lea rdx,[r14+18]
"Control_DX11.exe"+58F2AD: 48 8B CF - mov rcx,rdi
"Control_DX11.exe"+58F2B0: E8 7B 62 FF FF - call Control_DX11.exe+585530
"Control_DX11.exe"+58F2B5: 49 8D 4E 30 - lea rcx,[r14+30]
"Control_DX11.exe"+58F2B9: FF 15 01 AE 74 00 - call qword ptr [Control_DX11.exe+CDA0C0]
"Control_DX11.exe"+58F2BF: 48 8B 05 4A 1E B8 00 - mov rax,[Control_DX11.exe+1111110]
"Control_DX11.exe"+58F2C6: 48 8B 78 30 - mov rdi,[rax+30]
"Control_DX11.exe"+58F2CA: 48 85 FF - test rdi,rdi
"Control_DX11.exe"+58F2CD: 0F 84 14 01 00 00 - je Control_DX11.exe+58F3E7
// ---------- INJECTING HERE ----------
"Control_DX11.exe"+58F2D3: 48 8B 5F 40 - mov rbx,[rdi+40]
"Control_DX11.exe"+58F2D7: 40 32 ED - xor bpl,bpl
// ---------- DONE INJECTING ----------
"Control_DX11.exe"+58F2DA: 4C 8B 96 F8 02 00 00 - mov r10,[rsi+000002F8]
"Control_DX11.exe"+58F2E1: 49 3B DA - cmp rbx,r10
"Control_DX11.exe"+58F2E4: 74 18 - je Control_DX11.exe+58F2FE
"Control_DX11.exe"+58F2E6: 40 0F 92 C5 - setb bpl
"Control_DX11.exe"+58F2EA: 48 89 9E F8 02 00 00 - mov [rsi+000002F8],rbx
"Control_DX11.exe"+58F2F1: C7 86 F4 02 00 00 00 00 00 00 - mov [rsi+000002F4],00000000
"Control_DX11.exe"+58F2FB: 4C 8B D3 - mov r10,rbx
"Control_DX11.exe"+58F2FE: 0F B6 96 F3 02 00 00 - movzx edx,byte ptr [rsi+000002F3]
"Control_DX11.exe"+58F305: 4C 39 96 00 03 00 00 - cmp [rsi+00000300],r10
"Control_DX11.exe"+58F30C: 73 53 - jae Control_DX11.exe+58F361
}

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Re: Control +3 (table Update.1)

Post by Cielos » Tue Aug 27, 2019 8:16 pm

TemptingIcarus wrote:
Tue Aug 27, 2019 5:50 pm
[...]
Plus is it possible to do - Ignore Crafting Requirement and Ignore Clearance Level for those doors?
maybe? I've just started the tutorial to throw things...
I'll have a look to the crafting bit when I can craft. maybe I want this cheat too by then.

///******************************///
f34rY wrote:
Tue Aug 27, 2019 5:57 pm
Is there any chance for DX12 version?
f34rY wrote:
Tue Aug 27, 2019 5:57 pm
Is there any chance for DX12 version?
still in win7, if you know a way for me to use DX12 on win7, let me know~
in the mean time, you can try this:
- open the table in a text editor, should use notepad++ or better/equivalent, don't just use window's notepad.
- search and replace all "Control_DX11.exe" with "Control_DX12.exe".
- save the table, then open the table with CE, hook game as usual.
hope this work~

///******************************///
kay0 wrote:
Tue Aug 27, 2019 6:02 pm
[...]
Could you add the option to toggle the walk key like you did for SOTR? <3
done. re-download.

///******************************///
cfemen wrote:
Tue Aug 27, 2019 7:47 pm
viewtopic.php?f=2&t=10104&p=100290#p100290

i hope its ok that i post my table here too
it's always ok.
if I see a table up already when I post my table, probably I'd just post my contribution in that thread as well...
cheers~

///******************************///
done for the day. will continue tomorrow...

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Re: Control +4 (table Update.2)

Post by cfemen » Tue Aug 27, 2019 8:17 pm

TemptingIcarus wrote:
Tue Aug 27, 2019 8:08 pm
Could we get a way to bypass Security Clearance doors?
im working on it :)

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