Page 54 of 58

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Wed Apr 17, 2019 6:11 pm
by Kaedus
Dimka wrote:
Wed Apr 17, 2019 5:23 pm
I never understood how this table works.I run Cheat Engine 6.8.3, run the game, in CE choose the process "Stellaris.exe,open the table "My Cheat Tables - Stellaris v2.2.7 (ea03) Extension" I put a cross on "[X] <== Stellaris v2.2.7 (ea03) Extension", then put a cross on the script I need,but there are no changes in the game,and an attempt to put a cross on the "Resources" for example - Energy, etc. is impossible
how to use the table correctly? what am I doing wrong? advance thanks!
so it should be?
Image
расширенная таблица работает только поверх базовой от Recifense из первого поста. С версии 2.2.6 вроде работает для 2.2.7

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Wed Apr 17, 2019 9:12 pm
by CompactDisc
Dimka wrote:
Wed Apr 17, 2019 5:23 pm
I never understood how this table works.I run Cheat Engine 6.8.3, run the game, in CE choose the process "Stellaris.exe,open the table "My Cheat Tables - Stellaris v2.2.7 (ea03) Extension" I put a cross on "[X] <== Stellaris v2.2.7 (ea03) Extension", then put a cross on the script I need,but there are no changes in the game,and an attempt to put a cross on the "Resources" for example - Energy, etc. is impossible
how to use the table correctly? what am I doing wrong? advance thanks!
so it should be?
Image
You first have to download recifense's table (first post of this thread), then after that, open my table together with it.
Activate recifense's table first, then you should see values for the pointers in my extension.-

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Fri Apr 19, 2019 1:09 am
by Xyarican
CompactDisc wrote:
Fri Jan 11, 2019 10:59 am
psychooll wrote:
Wed Jan 09, 2019 10:40 pm
How is it possible that some mod is making "Minimum resources" not working ?
Because the mod might change some resource code. And then of course, it all breaks.

Speaking of breaking stuff, can anyone please test this extension I wrote?
It happens to have a new option to enable achievements with mods.
Not sure if it will work, so please don't use it on critical saves. I need testers first.
Hey CompactDisc, I have been testing the modded achievements script and modified the script to work on Stellaris 2.2.7. It seems [eax+42] checks to see the checksum directories are vanilla, if so, it enables the achievements to be eligible.I was able to get achievements by disabling the code run at game start to prevent it from changing the pointer value from 1 to 0.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Fri Apr 19, 2019 9:50 am
by CompactDisc
Xyarican wrote:
Fri Apr 19, 2019 1:09 am
CompactDisc wrote:
Fri Jan 11, 2019 10:59 am
psychooll wrote:
Wed Jan 09, 2019 10:40 pm
How is it possible that some mod is making "Minimum resources" not working ?
Because the mod might change some resource code. And then of course, it all breaks.

Speaking of breaking stuff, can anyone please test this extension I wrote?
It happens to have a new option to enable achievements with mods.
Not sure if it will work, so please don't use it on critical saves. I need testers first.
Hey CompactDisc, I have been testing the modded achievements script and modified the script to work on Stellaris 2.2.7. It seems [eax+42] checks to see the checksum directories are vanilla, if so, it enables the achievements to be eligible.I was able to get achievements by disabling the code run at game start to prevent it from changing the pointer value from 1 to 0.
Amazing, are you on Discord yet?
If not, please join, or PM me :D This interests me a lot. I'll take a look at this again.

Re: Stellaris v1.0.2-2.2.2 Steam/Paradox/GOG (GM and More) 2018-Dec-21

Posted: Fri Apr 19, 2019 3:41 pm
by Xyarican
CompactDisc wrote:
Fri Apr 19, 2019 9:50 am
Xyarican wrote:
Fri Apr 19, 2019 1:09 am
CompactDisc wrote:
Fri Jan 11, 2019 10:59 am

Because the mod might change some resource code. And then of course, it all breaks.

Speaking of breaking stuff, can anyone please test this extension I wrote?
It happens to have a new option to enable achievements with mods.
Not sure if it will work, so please don't use it on critical saves. I need testers first.
Hey CompactDisc, I have been testing the modded achievements script and modified the script to work on Stellaris 2.2.7. It seems [eax+42] checks to see the checksum directories are vanilla, if so, it enables the achievements to be eligible.I was able to get achievements by disabling the code run at game start to prevent it from changing the pointer value from 1 to 0.
Amazing, are you on Discord yet?
If not, please join, or PM me :D This interests me a lot. I'll take a look at this again.
Hi, I am on discord at Xyarican#8906

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Thu May 02, 2019 5:42 pm
by Sinestrus
Hey good folk, I've been using this cheat table for along time, but, now when I activate it for the last patch, the build speed isn't affected by the table. Am I missing something? I have CE up to date and game aswell.
Cheers

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Mon May 06, 2019 11:17 am
by sd7234736
Why it's still 2.2.6?
When will it be 2.2.7?

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Tue May 07, 2019 10:34 am
by Griffihn
sd7234736 wrote:
Mon May 06, 2019 11:17 am
Why it's still 2.2.6?
When will it be 2.2.7?
2.2.6 work perfectly on 2.2.7 as long as you don't use mods... alphamod and the alphamod mod list make minimum special resources not work 'cause that list gets changed but everything else works perfectly, even CD's extension table. try out a table before asking for updates...

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Wed May 08, 2019 6:11 am
by sd7234736
Griffihn wrote:
Tue May 07, 2019 10:34 am
sd7234736 wrote:
Mon May 06, 2019 11:17 am
Why it's still 2.2.6?
When will it be 2.2.7?
2.2.6 work perfectly on 2.2.7 as long as you don't use mods... alphamod and the alphamod mod list make minimum special resources not work 'cause that list gets changed but everything else works perfectly, even CD's extension table. try out a table before asking for updates...
Oh it really works, thanks for remind.

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Fri May 17, 2019 5:45 am
by Epicmarkvan
I feel like this table's lost a lot of the features it used to have, or am I misremembering? I could've sworn you could make your leader immortal and change their details, among other things. I miss those features, man.

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Mon May 20, 2019 9:08 am
by williamcll
I'm not sure if this is only with alpha mod but using pretty quick fleet movement sometimes make enemy ships invincible when allied ships stopped firing at them.

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Tue May 21, 2019 4:02 pm
by CompactDisc
Hello all, I'm here to report some sad news.
Due to an impossibly busy real life and some recent health issues I'm afraid I will have to quit making extension tables.
This has been coming for a long time but I didn't want to admit it to myself, I have now though.

If you want to chat, please do so through PM or through discord: discord.gg/ZSpzjSH
I will keep the discord server up, and will assist anyone willing to take over.

See you all around!
- Compact

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Wed May 22, 2019 5:02 pm
by Alastair412
Sorry to hear, CompactDisc. I've appreciated your extensions for years and probably never really said so. Best wishes for recovery.

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Thu May 30, 2019 10:41 am
by zzpudimzz
Damm man, wish you well and good recovery. Cheat on ;)

Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07

Posted: Tue Jun 04, 2019 5:42 pm
by Vano47
So, the new update has hit, and the table works no more. Anybody has a quick fix?