No Man's Sky - Steam - maintained by igromanru

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Khameleon808
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Re: No Man's Sky - Steam - maintained by igromanru

Post by Khameleon808 » Sat Aug 24, 2019 2:05 am

igromanru wrote:
Fri Aug 23, 2019 11:46 pm
Khameleon808 wrote:
Fri Aug 23, 2019 7:36 pm
::edit:: Not sure if its the table but the "moon jump" in the exocraft causes a crash to desktop. I tried squall's table and ticked that option and it works, not sure if that helps or anything. I am tryin other options. So far tho LOVING the build anywhere option again.
Thank you for the info, I've fixed the issue.
Awesome, ty! Was this fix for both the moon jump and the (build when "too close") or just the moonjump crash?
Does Mausi or anyone else know if the "blue" build restrictions are coded differently than the red?

forkinator
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Re: No Man's Sky - Steam - maintained by igromanru

Post by forkinator » Sun Aug 25, 2019 11:38 am

Could someone please see if its possible to disable the profanity filter dll in the binaries folder? Or bypass it? Its awful.

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Khameleon808
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Re: No Man's Sky - Steam - maintained by igromanru

Post by Khameleon808 » Sun Aug 25, 2019 9:59 pm

I havent noticed that. Is that a serverside thing? Or else everyone you talked to would have to have that disabled as well?

My issue is that building certain items with "build anywhere" works for items in an INVALID POSITION" but no longer works when "TOO CLOSE TO OBJECT" Using the camera helps but some objects will not be placed no matter how far they are from you. Like terrarium.

Can you include objects that are "Too Close" to be buildable as well as ones at an "Invalid Position" ?

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Re: No Man's Sky - Steam - maintained by igromanru

Post by CJBok » Mon Aug 26, 2019 6:09 pm

Always Allow Summon Exocraft

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8473</ID>
      <Description>"Always Allow Summon Exocraft"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NMS.exe
  Version: 2.0.9
  Date   : 2019-08-26
  Author : CJB

  Always you to summon an exocraft on any planet
}

[ENABLE]
aobscanmodule(SummonExocraftCheckAOB,NMS.exe,80 3C 38 00 74 35)

SummonExocraftCheckAOB:
  nop
  nop
  nop
  nop
  nop
  nop
return:

registersymbol(SummonExocraftCheckAOB)


[DISABLE]
SummonExocraftCheckAOB:
  db 80 3C 38 00 74 35

unregistersymbol(SummonExocraftCheckAOB)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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igromanru
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Re: No Man's Sky - Steam - maintained by igromanru

Post by igromanru » Wed Aug 28, 2019 6:53 pm

CJBok wrote:
Mon Aug 26, 2019 6:09 pm
Always Allow Summon Exocraft
...
Thank you for the contribution, I've added your script to the table.
The best way to say "thanks" is to give +rep.

Archerodees
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Re: No Man's Sky - Steam - maintained by igromanru

Post by Archerodees » Thu Aug 29, 2019 2:24 pm

Thanks for the script. Saves using a mod, that'll probably be incompatible with the other mods I use.

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Re: No Man's Sky - Steam - maintained by igromanru

Post by nashinoshi » Sun Sep 01, 2019 1:21 pm

noxx wrote:
Thu Aug 22, 2019 5:18 pm
No Pause On Loss Focus is a must for those long travels, any chance to update?
Hi,

I've made a small AutoHotKey script that helps with this while there is no Cheat Engine alternative. It simply tells No Man Sky that the window has focus even if it does not, whenever you press ALT+TAB.
I am no expert with this, so it might have a few problems, but think it should usually work. As long as your NMS window is titled "No Man's Sky".

Both zip files use "123" as the password.
Attachments
SendActivateMessageNMS-Source.zip
source code. password: 123
(900 Bytes) Downloaded 109 times
SendActivateMessageNMS.zip
exe file. password: 123
(385.28 KiB) Downloaded 96 times

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Re: No Man's Sky - Steam - maintained by igromanru

Post by CJBok » Sun Sep 01, 2019 8:08 pm

Fast Refining/Cooking

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8478</ID>
      <Description>"Fast Refining/Cooking"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NMS.exe
  Version: 2.09.3
  Date   : 2019-09-01
  Author : CJB

  This script increase refining and cooking speed by x100
}

[ENABLE]

aobscanmodule(RefineSpeedAOB,NMS.exe,F3 0F 10 43 40 66)
alloc(newmem,$1000,"NMS.exe"+E65B7D)

label(return)

newmem:
  mov ecx,#100
  mul ecx

  movss xmm0,[rbx+40]
  jmp return

RefineSpeedAOB:
  jmp newmem
return:
registersymbol(RefineSpeedAOB)

[DISABLE]
RefineSpeedAOB:
  db F3 0F 10 43 40

unregistersymbol(RefineSpeedAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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DariuS
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Re: No Man's Sky - Steam - maintained by igromanru

Post by DariuS » Thu Sep 05, 2019 10:03 pm

with the new update recently some of the features stopped working, can you please check.

thank you

CJBok
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Re: No Man's Sky - Steam - maintained by igromanru

Post by CJBok » Fri Sep 06, 2019 8:20 pm

DariuS wrote:
Thu Sep 05, 2019 10:03 pm
with the new update recently some of the features stopped working, can you please check.

thank you
It is always helpful to specify which cheats aren't working. As this might speed up the upgrade process.

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Re: No Man's Sky - Steam - maintained by igromanru

Post by CJBok » Fri Sep 06, 2019 10:07 pm

Universal Translator Script

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8485</ID>
      <Description>"Universal Translator"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NMS.exe
  Version: 2.11
  Date   : 2019-09-06
  Author : CJB
}

[ENABLE]
aobscanmodule(TranslateAOB,NMS.exe,0F 84 * * * * 80 FB 2D 0F * * * * * 33 D2 48 8D 8D D0 00 00 00 44 8D 42 7F)
registersymbol(TranslateAOB)

TranslateAOB:
  db 90 E9


[DISABLE]
TranslateAOB:
  db 0F 84

unregistersymbol(TranslateAOB)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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igromanru
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Re: No Man's Sky - Steam - maintained by igromanru

Post by igromanru » Mon Sep 09, 2019 12:11 pm

CJBok wrote:
Fri Sep 06, 2019 10:07 pm
Universal Translator Script
Thanks, I've updated the table for version 2.11 and added your script.
The best way to say "thanks" is to give +rep.

CJBok
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Re: No Man's Sky - Steam - maintained by igromanru

Post by CJBok » Mon Sep 09, 2019 6:04 pm

Fast Refining/Cooking

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8478</ID>
      <Description>"Fast Refining/Cooking"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NMS.exe
  Version: 2.09.3
  Date   : 2019-09-01
  Author : CJB

  This script increase refining and cooking speed by x100
}

[ENABLE]

aobscanmodule(RefineSpeedAOB,NMS.exe,F3 0F 10 43 40 66)
alloc(newmem,$1000,"NMS.exe"+E65B7D)

label(return)

newmem:
  mov ecx,#100
  mul ecx

  movss xmm0,[rbx+40]
  jmp return

RefineSpeedAOB:
  jmp newmem
return:
registersymbol(RefineSpeedAOB)

[DISABLE]
RefineSpeedAOB:
  db F3 0F 10 43 40

unregistersymbol(RefineSpeedAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Increase Pulse Speed (Multiplier)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8480</ID>
      <Description>"Increase Pulse Speed"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NMS.exe
  Version: 2.09.4
  Date   : 2019-09-05
  Author : CJB

  Increases Pulse Speed by 10
}

[ENABLE]
aobscanmodule(PulseSpeedAOB,NMS.exe,F3 0F 11 4D 80 41 0F 28 C4) // should be unique
alloc(newmem,$1000,"NMS.exe"+13E5421)

label(_pulseplier)
label(return)

registersymbol(PulseSpeedAOB)
registersymbol(_pulseplier)

newmem:
  mulss xmm1,[_pulseplier]
  movss [rbp-80],xmm1
  //mov [rbp-80],(float)200000
  jmp return

_pulseplier:
  dq (float)10

PulseSpeedAOB:
  jmp newmem
return:


[DISABLE]
PulseSpeedAOB:
  db F3 0F 11 4D 80

unregistersymbol(PulseSpeedAOB)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>8481</ID>
          <Description>"Multiplier"</Description>
          <LastState Value="10" RealAddress="7FF695E70012"/>
          <VariableType>Float</VariableType>
          <Address>_pulseplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by CJBok on Tue Sep 17, 2019 11:58 am, edited 1 time in total.

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igromanru
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Re: No Man's Sky - Steam - maintained by igromanru

Post by igromanru » Tue Sep 10, 2019 7:44 am

CJBok wrote:
Mon Sep 09, 2019 6:04 pm
Fast Refining/Cooking

Increase Pulse Speed (Multiplier)
Thank you. I added your scripts to the table. I hope I got it in the right categories.
The best way to say "thanks" is to give +rep.

arh
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Re: No Man's Sky - Steam - maintained by igromanru

Post by arh » Fri Sep 13, 2019 10:20 pm

jackjack wrote:
Fri Aug 23, 2019 5:26 pm
Is Teleport To Custom Marker working?
no :(

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