A Legionary's Life (updated Sept 26th 2019)

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thorxic
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Re: A Legionary's Life (updated Sept 26th 2019)

Post by thorxic » Mon Sep 30, 2019 11:01 am

The Mogician wrote:
Mon Sep 30, 2019 9:41 am
thorxic wrote:
Mon Sep 30, 2019 9:39 am
The Mogician wrote:
Mon Sep 30, 2019 2:16 am


All of the pointers work fine for me except for time remaining in camp, which I fixed.

For starting stats, you have to randomize it first and the pointers will populate. As for the skill values, you can change them once you start the game.
Thank you for the instructions! I'll give it a shot :D
Let me know if it still doesn't work for you.
Yes! I got the attributes to work the way you instructed but the rest I can't get to work, still.
But it's not much of a problem as weapon skills values are relatively easy 4 bytes values to find and edit.
And then there's not much need for camp time.
The only remaining values anyone could possibly wish for are money, virtue, opinions, and combat values such as stance, fatigue, and health. And the same values for opponents, but health and money is also pretty easy to just scan for. Again 4 bytes. This isn't a request, so don't worry.

TLDR: Thanks! I got all I need.

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by Zholdan » Sun Oct 06, 2019 1:21 pm

The Mogician wrote:
Mon Sep 30, 2019 9:41 am
Let me know if it still doesn't work for you.
Hi Mogi,

this no longer seems to work? The game crashes right after choosing a name if I try to up the starting stats of a character. Or am I perhaps doing something wrong?

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by The Mogician » Mon Oct 07, 2019 12:54 am

Zholdan wrote:
Sun Oct 06, 2019 1:21 pm
The Mogician wrote:
Mon Sep 30, 2019 9:41 am
Let me know if it still doesn't work for you.
Hi Mogi,

this no longer seems to work? The game crashes right after choosing a name if I try to up the starting stats of a character. Or am I perhaps doing something wrong?
Start game, start cheat engine, load table, start new game, reroll stats, change the stats into whatever you like in the cheat table and go. Unless you made it too big or something, it shouldn't crash the game.

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by Zholdan » Mon Oct 07, 2019 5:49 pm

The Mogician wrote:
Mon Oct 07, 2019 12:54 am
Start game, start cheat engine, load table, start new game, reroll stats, change the stats into whatever you like in the cheat table and go. Unless you made it too big or something, it shouldn't crash the game.
Hello again,

I've tried this with average values across the board (55) and it still crashes when I try this. I should clarify that I'm running this on Steam (latest version), not sure if it's released in any other form.

I have found that the extend time cheat works, but nothing else seems to. So I sort of can work around it.

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by The Mogician » Tue Oct 08, 2019 12:02 am

Zholdan wrote:
Mon Oct 07, 2019 5:49 pm
The Mogician wrote:
Mon Oct 07, 2019 12:54 am
Start game, start cheat engine, load table, start new game, reroll stats, change the stats into whatever you like in the cheat table and go. Unless you made it too big or something, it shouldn't crash the game.
Hello again,

I've tried this with average values across the board (55) and it still crashes when I try this. I should clarify that I'm running this on Steam (latest version), not sure if it's released in any other form.

I have found that the extend time cheat works, but nothing else seems to. So I sort of can work around it.
It's not supposed to "crash the game" in the first place. It is a pointer table that points to values in the game so you can modify them yourself to whatever you like. Did you lock the values? I simply can't wrap my head around how it actually prevents the game from running.

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by danielyee » Tue Oct 08, 2019 3:00 am

Hi sifu the magician..is this game have game anti cheat protection..it seem it have ..i think..the game this week i hear will be update again...do u think the designer is putting up a defense..on this game

thorxic
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Re: A Legionary's Life (updated Sept 26th 2019)

Post by thorxic » Wed Nov 06, 2019 1:51 am

danielyee wrote:
Tue Oct 08, 2019 3:00 am
Hi sifu the magician..is this game have game anti cheat protection..it seem it have ..i think..the game this week i hear will be update again...do u think the designer is putting up a defense..on this game
The game does not have anti-cheat.
You can search for values and change them and it works, if you know how to find them.

I couldn't get some of the pointers to work, but Mogician's pointers worked with base stats for character creation.
Weapon skills you can scan for and edit yourself, same with money, fatigue, and stance. The rest is more tricky.

Oh, and the table does NOT crash the game. I can't see why it would, since pointers only search for and read values.

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by Registered_Guest » Tue Feb 11, 2020 11:59 pm

The table worked for me in previous versions, it does not seem to work anymore.

Regarding crashes, it seemed to me that if I edited my values over 100 the game would freeze forever - however nothing would happen if I did the next best thing and set them at +90 points (Hint: A character at 99 is still awesome despite not being perfect).

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Re: A Legionary's Life (updated Sept 26th 2019)

Post by Adjneki » Thu Feb 13, 2020 11:26 am

Hi, it is just a simple table without pointer (so it will NOT work for you as is, unless you do some counting and memory difference is fixed, just for ideas), i am lazy to be smarter to play with pointers v.1.2.7. GOG version.

Few tip thoughts for this game anyway:
You don't need to crawl anything at character creation, start game with default values, then you can look for changes (practise etc.).
0. Once you can boost the Awards amount, you will get tons of points for everything (aka. no further cheat is required). This meansy you can manually assign many points in the game, equip somewhat better gears and even assign points for cash.
1. Alike address ranges (same line suggests values shall be close to each other):
Morale, Virtue.
Skills
Opinions
Awards (ususally quite far away from the aboves)
2. Warnings:
- Javelin skill: Don't use higher than 99, unless in battle, otherwise your throwing will fail (meant for the pick specific target etc. messages).
- Attributes: Don't go over ~1024, otherwise your hit will miss in battle.
- Awards: Don't assign too many rewards, otherwise you will get a negative hall of fame result - thus, you will not have points at all to assign upon next game start.
3. Bar values start at 0 value if you want to look for them (maybe Morale was an exception as i remember, but you can ruin that with Guard task). Days were around 30 (look for value between 20-40 or just see what will decrase by 1), so you can look for it and play with these values once you can reset days (EDIT note: Day bar will decrase even so you could find the correct days value, don't worry.). Days spot changed once i moved to another territory, same stands for battle turns.

Wish: Anti-Armor(1), Handiness(2), Reach... Weapon toggle. I guess these can ensure 1-hit kills, but i haven't figure out it yet.

Happy chopping, i welcome anyone's works with pointers etc. :D :D :D .
legionary.CT
A Legionnary's Life v1.2.7 GOG
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