Ittle Dew 2+ v1.10
Scripts are more or less self-explanatory.
+ show Player HP (Current)
+ show Player HP (Max)
+ show Boss HP - Enable during Boss Fight
+ One Hit Kill (Affects Bosses Also)
Can be enabled after you hit something once.
+ show Lockpicks - Updates on Dungeon Entry
+ No Block Count Reduction
There's blocks that have a number counter on them for how many times you can move them. This script actually sets their value super high when moved once, the block counter will change to 1, but it's actually something insanely high like 1 million something.
+ Freeze Crystal Count Down Timer
When you hit crystals they will have a various amount of time before resetting. This script will freeze their timer not allowing them to reset unless you die or leave the room.
+ Floor Buttons Stay On
When floor buttons are activated because something is on top of them, they will not deactivate when this script enabled unless you die or leave the room.
+ show Number Button Count (Set to one less & step on last one)
This is for the floor buttons which are numbered and you have to activate each of them in order or they'll reset. This is kept track in memory with a count up. So if there's four numbered buttons, the game is waiting for the count to reach 4 in memory to solve the puzzle, and will reset to 0 if you screw up. To solve the puzzle fast, activate the script, step on a button for the script to find the memory location, set the value to one less than required, then step on the last button. ie. If 4 buttons, set to 3 value, then step on the 4th button to solve. If 3 buttons, set value to 2 value, and step on the 3rd button.
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