Remnant: From the Ashes - table v: 1.0 CT

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Dishonored_DO
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Re: Remnant: From the Ashes (STEAM)

Post by Dishonored_DO »

lets all hope :(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kanggg
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Re: Remnant: From the Ashes (STEAM)

Post by kanggg »

Yes.

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Angelus
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Re: Remnant: From the Ashes (STEAM)

Post by Angelus »

That implies anyone who knows how on here would have the time or will to actually teach others how to do things themselves.
If only life were that easy or simple, eh?

Dishonored_DO
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Re: Remnant: From the Ashes (STEAM)

Post by Dishonored_DO »

Angelus wrote:
Sun May 03, 2020 11:30 pm
That implies anyone who knows how on here would have the time or will to actually teach others how to do things themselves.
If only life were that easy or simple, eh?
FeelsBadMan

jatocato
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Re: Remnant: From the Ashes (STEAM)

Post by jatocato »

Is there anyway to choose the upgrade level of the gear instead of just maxing it out. I'm trying to match my gearscore to a friend's so we can play together.

jatocato
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Re: Remnant: From the Ashes (STEAM)

Post by jatocato »

masakiandou wrote:
Sun Oct 06, 2019 3:03 pm
Divinehero wrote:
Sun Oct 06, 2019 10:49 am
so i'm curious.. has any1 tried using these to "reset" their character? like lowerin all their equipment to +0 or 1 and removing all trait points after using 1 of those reset things

and if so does the game scale to ur now lowered state?
Game uses your gear's highest score to adjust enemies's level.
I use CE to reset gear score to under World's score cap. It's works.
and If you beat a game once, You can faked your highest gear score to lowest and play with newbie players in Co-op. advantaged them by your more traits, more rings , mods and charms.
How did you manage to reset the gear score I can't seem to figure it out

Dishonored_DO
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Re: Remnant: From the Ashes (STEAM)

Post by Dishonored_DO »

jatocato wrote:
Mon May 04, 2020 4:51 pm
Is there anyway to choose the upgrade level of the gear instead of just maxing it out. I'm trying to match my gearscore to a friend's so we can play together.
jatocato wrote:
Mon May 04, 2020 5:06 pm
masakiandou wrote:
Sun Oct 06, 2019 3:03 pm
Divinehero wrote:
Sun Oct 06, 2019 10:49 am
so i'm curious.. has any1 tried using these to "reset" their character? like lowerin all their equipment to +0 or 1 and removing all trait points after using 1 of those reset things

and if so does the game scale to ur now lowered state?
Game uses your gear's highest score to adjust enemies's level.
I use CE to reset gear score to under World's score cap. It's works.
and If you beat a game once, You can faked your highest gear score to lowest and play with newbie players in Co-op. advantaged them by your more traits, more rings , mods and charms.
How did you manage to reset the gear score I can't seem to figure it out
can you share the table u r using guys would really appreciate it

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masakiandou
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Re: Remnant: From the Ashes (STEAM)

Post by masakiandou »

jatocato wrote:
Mon May 04, 2020 5:06 pm
masakiandou wrote:
Sun Oct 06, 2019 3:03 pm
Divinehero wrote:
Sun Oct 06, 2019 10:49 am
so i'm curious.. has any1 tried using these to "reset" their character? like lowerin all their equipment to +0 or 1 and removing all trait points after using 1 of those reset things

and if so does the game scale to ur now lowered state?
Game uses your gear's highest score to adjust enemies's level.
I use CE to reset gear score to under World's score cap. It's works.
and If you beat a game once, You can faked your highest gear score to lowest and play with newbie players in Co-op. advantaged them by your more traits, more rings , mods and charms.
How did you manage to reset the gear score I can't seem to figure it out
old table in this forum has it.
now that table outdated and outdated for a long time (look at date of my old post you see?). don't ask me more.

I still searching . only found fearlessrevolution's trainer. butttt...
I still like CE more. someone. instructed about change 48 to 49 in AOB somewhat ..maybe i should try.

catrose
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Re: Remnant: From the Ashes (STEAM)

Post by catrose »

I upgraded boss weapons +20 wrongly can I reduce their +?

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Angelus
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Re: Remnant: From the Ashes (STEAM)

Post by Angelus »

Honestly all I want is a pointer for selected item. Mainly for the keys in a certain dungeon that you need at least 3 of to get the item at the end >_>
Among other things, obviously. Grinding for some of these other mats is... tedious due to RNG ._. Like the black beetle chance to get the material needed for the Carapace set etc.

Divinehero
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Re: Remnant: From the Ashes (STEAM)

Post by Divinehero »

yea.. i'd try updating the table if i had any idea how to work that stuff

zachillios
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Re: Remnant: From the Ashes (STEAM)

Post by zachillios »

So I picked up the game and made a few things:

Trait Rank mod:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>120</ID>
      <Description>"Trait Rank Modifier"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Remnant-Win64-Shipping.exe
  Version: 
  Date   : 2020-05-13
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Trait_Mod,Remnant-Win64-Shipping.exe,8B 07 EB E7 CC) // should be unique
alloc(newmem,$1000,Trait_Mod)
globalalloc(TraitMod,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdi]
mov [TraitMod],rax
pop rax
code:
  mov eax,[rdi]
  jmp Remnant-Win64-Shipping.exe+7781D6
  int 3 
  jmp return

Trait_Mod:
  jmp newmem
return:
registersymbol(Trait_Mod)

[DISABLE]

Trait_Mod:
  db 8B 07 EB E7 CC

unregistersymbol(Trait_Mod)
dealloc(newmem)
dealloc(TraitMod)
{
// ORIGINAL CODE - INJECTION POINT: "Remnant-Win64-Shipping.exe"+7781EB

"Remnant-Win64-Shipping.exe"+7781C8: 48 83 C7 18           -  add rdi,18
"Remnant-Win64-Shipping.exe"+7781CC: 48 3B FD              -  cmp rdi,rbp
"Remnant-Win64-Shipping.exe"+7781CF: 75 91                 -  jne Remnant-Win64-Shipping.exe+778162
"Remnant-Win64-Shipping.exe"+7781D1: B8 FF FF FF FF        -  mov eax,FFFFFFFF
"Remnant-Win64-Shipping.exe"+7781D6: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"Remnant-Win64-Shipping.exe"+7781DB: 48 8B 6C 24 38        -  mov rbp,[rsp+38]
"Remnant-Win64-Shipping.exe"+7781E0: 48 8B 74 24 40        -  mov rsi,[rsp+40]
"Remnant-Win64-Shipping.exe"+7781E5: 48 83 C4 20           -  add rsp,20
"Remnant-Win64-Shipping.exe"+7781E9: 5F                    -  pop rdi
"Remnant-Win64-Shipping.exe"+7781EA: C3                    -  ret 
// ---------- INJECTING HERE ----------
"Remnant-Win64-Shipping.exe"+7781EB: 8B 07                 -  mov eax,[rdi]
"Remnant-Win64-Shipping.exe"+7781ED: EB E7                 -  jmp Remnant-Win64-Shipping.exe+7781D6
"Remnant-Win64-Shipping.exe"+7781EF: CC                    -  int 3 
// ---------- DONE INJECTING  ----------
"Remnant-Win64-Shipping.exe"+7781F0: 48 8D 05 79 A8 B8 02  -  lea rax,[Remnant-Win64-Shipping.exe+3302A70]
"Remnant-Win64-Shipping.exe"+7781F7: C3                    -  ret 
"Remnant-Win64-Shipping.exe"+7781F8: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781F9: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781FA: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781FB: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781FC: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781FD: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781FE: CC                    -  int 3 
"Remnant-Win64-Shipping.exe"+7781FF: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>122</ID>
          <Description>"Slot 1"</Description>
          <LastState Value="10" RealAddress="1F25A088200"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TraitMod</Address>
          <Offsets>
            <Offset>-48</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>124</ID>
          <Description>"Slot 2"</Description>
          <LastState Value="10" RealAddress="1F25A088218"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TraitMod</Address>
          <Offsets>
            <Offset>-30</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>123</ID>
          <Description>"Slot 3"</Description>
          <LastState Value="4" RealAddress="1F25A088230"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TraitMod</Address>
          <Offsets>
            <Offset>-18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>121</ID>
          <Description>"Slot 4"</Description>
          <LastState Value="2" RealAddress="1F25A088248"/>
          <VariableType>4 Bytes</VariableType>
          <Address>TraitMod</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Item Rank Editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>130</ID>
      <Description>"Item Rank Editor"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Remnant-Win64-Shipping.exe
  Version: 
  Date   : 2020-05-13
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Item_Editor,Remnant-Win64-Shipping.exe,0F B6 78 28 88 50 28) // should be unique
alloc(newmem,$1000,Item_Editor)
globalalloc(ItemEditor,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rax+28]
mov [ItemEditor],rax
pop rax
code:
  movzx edi,byte ptr [rax+28]
  mov [rax+28],dl
  jmp return

Item_Editor:
  jmp newmem
  nop 2
return:
registersymbol(Item_Editor)

[DISABLE]

Item_Editor:
  db 0F B6 78 28 88 50 28

unregistersymbol(Item_Editor)
dealloc(newmem)
dealloc(ItemEditor)
{
// ORIGINAL CODE - INJECTION POINT: "Remnant-Win64-Shipping.exe"+73AC8A

"Remnant-Win64-Shipping.exe"+73AC5E: FF 90 38 03 00 00        -  call qword ptr [rax+00000338]
"Remnant-Win64-Shipping.exe"+73AC64: 48 8B 8F F8 00 00 00     -  mov rcx,[rdi+000000F8]
"Remnant-Win64-Shipping.exe"+73AC6B: 48 85 C9                 -  test rcx,rcx
"Remnant-Win64-Shipping.exe"+73AC6E: 74 79                    -  je Remnant-Win64-Shipping.exe+73ACE9
"Remnant-Win64-Shipping.exe"+73AC70: 8B 94 24 E0 00 00 00     -  mov edx,[rsp+000000E0]
"Remnant-Win64-Shipping.exe"+73AC77: 4D 8B C6                 -  mov r8,r14
"Remnant-Win64-Shipping.exe"+73AC7A: C7 44 24 20 FF FF FF FF  -  mov [rsp+20],FFFFFFFF
"Remnant-Win64-Shipping.exe"+73AC82: 85 D2                    -  test edx,edx
"Remnant-Win64-Shipping.exe"+73AC84: 78 3C                    -  js Remnant-Win64-Shipping.exe+73ACC2
"Remnant-Win64-Shipping.exe"+73AC86: 48 8B 43 18              -  mov rax,[rbx+18]
// ---------- INJECTING HERE ----------
"Remnant-Win64-Shipping.exe"+73AC8A: 0F B6 78 28              -  movzx edi,byte ptr [rax+28]
"Remnant-Win64-Shipping.exe"+73AC8E: 88 50 28                 -  mov [rax+28],dl
// ---------- DONE INJECTING  ----------
"Remnant-Win64-Shipping.exe"+73AC91: 48 8D 54 24 30           -  lea rdx,[rsp+30]
"Remnant-Win64-Shipping.exe"+73AC96: 48 8B 01                 -  mov rax,[rcx]
"Remnant-Win64-Shipping.exe"+73AC99: 4C 8B 4B 18              -  mov r9,[rbx+18]
"Remnant-Win64-Shipping.exe"+73AC9D: FF 90 30 06 00 00        -  call qword ptr [rax+00000630]
"Remnant-Win64-Shipping.exe"+73ACA3: 48 8B D0                 -  mov rdx,rax
"Remnant-Win64-Shipping.exe"+73ACA6: 48 8B CE                 -  mov rcx,rsi
"Remnant-Win64-Shipping.exe"+73ACA9: E8 12 76 FE FF           -  call Remnant-Win64-Shipping.exe+7222C0
"Remnant-Win64-Shipping.exe"+73ACAE: 48 8D 4C 24 30           -  lea rcx,[rsp+30]
"Remnant-Win64-Shipping.exe"+73ACB3: E8 38 1A E1 FF           -  call Remnant-Win64-Shipping.exe+54C6F0
"Remnant-Win64-Shipping.exe"+73ACB8: 48 8B 43 18              -  mov rax,[rbx+18]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>131</ID>
          <Description>"No description"</Description>
          <LastState Value="0" RealAddress="1F1867D2D08"/>
          <VariableType>4 Bytes</VariableType>
          <Address>ItemEditor</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If I do anything else I'll be sure to post it.

testerxyz
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Re: Remnant: From the Ashes (STEAM)

Post by testerxyz »

Does this work on the latest version of the game? The pointers do not resolve to values for me.

Divinehero
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Re: Remnant: From the Ashes (STEAM)

Post by Divinehero »

neither of those work.. both show ?? for all values

zachillios
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Re: Remnant: From the Ashes (STEAM)

Post by zachillios »

Works fine for me ¯\_(ツ)_/¯

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