Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

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turtleish
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Re: Remnant: From the Ashes +16 (table Update2.8)

Post by turtleish »

TroliusMaximus wrote:
Fri Sep 27, 2019 12:56 pm
You can do that with [Link] and this tool.

1. Open the game's "profile.sav" save file with NotePad++ (located in: "AppData\Local\Remnant\Saved\SaveGames")
2. Search for whatever customisation parameter you want to change -- examples: "voice 1", "haircolortype 1", "eyecolourtype 1"
3. Change the numerical value next to that customisation parameter -- example: "voice 1" to "voice 2" (*the numbers correspond to the order of the customisation options, either by number, or left-to-right)
4. Back up the save file and then save the changes with NotePad++
5. Use the "Checksum Fixer" tool linked to above to "fix" the save file (so that it loads after editing and is not read as corrupted).
NB: Do not replace any value with something beyond its original byte size -- i.e., do not put a two-digit figure, like "10", where a single digit figure, like "9, was -- the checksum fixer tool apparently will not "fix" it if you do... And it's pointless to do anyway.

I tested myself and can confirm the method works (I used it for the very same reason you cited -- char. voice). 👍
Hi, I'm having trouble doing this to change my voice. Once I get to your fifth step, there is some sort of error that says files weren't sorted properly and may be corrupted.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Angelus
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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Angelus »

So will this be updated with the new DLC coming in a few days? Honestly just curious how active it still is lol.

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Carriva »

table need update Thanks you
Last edited by Carriva on Sun May 03, 2020 1:27 pm, edited 3 times in total.

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by michaelanglo.l »

Need update, many of the table dont work

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Zanzer »

Change the first "48" in the first AOB of the first script to a "49". Good luck. No promises.

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by ChainEatFace »

Zanzer wrote:
Mon May 04, 2020 10:17 pm
Change the first "48" in the first AOB of the first script to a "49". Good luck. No promises.
thank you

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masakiandou
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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by masakiandou »

Zanzer wrote:
Mon May 04, 2020 10:17 pm
Change the first "48" in the first AOB of the first script to a "49". Good luck. No promises.
Thanks, I can made it work now.
after patch 6-5-2020 (about 1.97 GB). game got randomess crash after use CT in this post and with any options. but some options guaranteed crash that I will list below.

-ignore ammo clip : crash after reload
-autofire non-automatic gun : crash after reload
-rapid fire multiplier : crash after reload

this option not working
-ignore mod charges

I REMOVED 4 those options. from my last edited this post.

BEWARE : I don't know Devs add some anti-cheat or not. with remain options, still got random crash after change map.

I don't know how do now. WANT gurus to teach any fixed.
Last edited by masakiandou on Wed May 06, 2020 3:59 am, edited 7 times in total.

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Dishonored_DO »

masakiandou wrote:
Tue May 05, 2020 11:43 am
Zanzer wrote:
Mon May 04, 2020 10:17 pm
Change the first "48" in the first AOB of the first script to a "49". Good luck. No promises.
Thanks, I can made it work now.

Remnant-Win64-Shipping upd 5-5-2020 thx Zanzer.CT

All options stay same. Don't ask me to add new. I just edited follow Zanzer's instruction.
it works! thank you <3

ignore ammo will crash but undead and multiplier and a lot other still work.. thanks
Last edited by Dishonored_DO on Tue May 05, 2020 12:28 pm, edited 1 time in total.

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masakiandou
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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by masakiandou »

Dishonored_DO wrote:
Tue May 05, 2020 12:03 pm
masakiandou wrote:
Tue May 05, 2020 11:43 am
Zanzer wrote:
Mon May 04, 2020 10:17 pm
Change the first "48" in the first AOB of the first script to a "49". Good luck. No promises.
Thanks, I can made it work now.

Remnant-Win64-Shipping upd 5-5-2020 thx Zanzer.CT

All options stay same. Don't ask me to add new. I just edited follow Zanzer's instruction.
it works! thank you <3

crashes a lot but I can manage <3
Bad news, Only Cielos's table will work with this AOB editting by Zanzer method.

I try this with other thread's table like Idlehands88's table. still not work.

for Someone that ask me to edited gear's score to fake multiplayer co-op. thats option is in Idlehands88's table.

I NEED MORE POWER, man
Image

Edited : I updated table with BAD news above.
Last edited by masakiandou on Wed May 06, 2020 4:00 am, edited 1 time in total.

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Dishonored_DO »

masakiandou wrote:
Tue May 05, 2020 12:19 pm
Dishonored_DO wrote:
Tue May 05, 2020 12:03 pm
masakiandou wrote:
Tue May 05, 2020 11:43 am


Thanks, I can made it work now.

Remnant-Win64-Shipping upd 5-5-2020 thx Zanzer.CT

All options stay same. Don't ask me to add new. I just edited follow Zanzer's instruction.
it works! thank you <3

crashes a lot but I can manage <3
Bad news, Only Cielos's table will work with this AOB editting by Zanzer method.

I try this with other thread's table like Idlehands88's table. still not work.

for Someone that ask me to edited gear's score to fake multiplayer co-op. thats option is in Idlehands88's table.

I NEED MORE POWER, man
Image
most of the things is important for me it is working like dmg multiplier + undead + free shopping :mrgreen: .. ignore ammo will crash so dont use it and ik you can't change it just a heads up for you and anyone read this .. thanks for the edit again u really made my day

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Darkedone02
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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Darkedone02 »

If you want to use infinite ammo and no reload, use fearlessrevolution trainer, they updated theirs.

if people can be able to use their code to add it into the table with credit of course.

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masakiandou
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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by masakiandou »

bad news guys. Devs talk about anti-cheat in latest patch now.

maybe it's in former patch already?
but now they fixed something relate to key item in DLC that proc anti-cheat trigger (thats mean game itself has it already). maybe it's a cause of rapid-random crash to me today.

Image

Zadkielsan
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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Zadkielsan »

well it stated that it fixed a bug... so it's already in the game, so it changes nothing because I still was able to change values with basic cheat engine stuff

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by SunBeam »

Console enabler + dumper here: viewtopic.php?f=4&t=12404. Table soon with lots of shitz.

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Re: Remnant: From the Ashes (220,617PS) +17 (table Update2.12)

Post by Onine »

Sorry for necroing this thread, just want to share a updated highlight item editor (which I shamelessly copied from Idlehands88, thank you sir!). Please use it only on consumable items and stackable key items (like the Acid Cleaned Key).

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87637</ID>
      <Description>"Highlighted Item Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Remnant-Win64-Shipping.exe
  Version: 
  Date   : 2020-07-29
  Author : Onine

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(item,Remnant-Win64-Shipping.exe,41 8B 46 2C 89 43 14) // should be unique
alloc(newmem,$1000,"Remnant-Win64-Shipping.exe"+745E5C)

label(code)
label(return)
registersymbol(p_item)
label(p_item)

newmem:

code:
  mov [p_item],r14
  mov eax,[r14+2C]
  mov [rbx+14],eax
  jmp return

p_item:
dq

item:
  jmp newmem
  nop 2
return:
registersymbol(item)

[DISABLE]

item:
  db 41 8B 46 2C 89 43 14

unregistersymbol(p_item)
unregistersymbol(item)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Remnant-Win64-Shipping.exe"+745E5C

"Remnant-Win64-Shipping.exe"+745E3C: 89 43 10              -  mov [rbx+10],eax
"Remnant-Win64-Shipping.exe"+745E3F: 4D 85 F6              -  test r14,r14
"Remnant-Win64-Shipping.exe"+745E42: 75 0C                 -  jne Remnant-Win64-Shipping.exe+745E50
"Remnant-Win64-Shipping.exe"+745E44: 4C 8B B7 50 03 00 00  -  mov r14,[rdi+00000350]
"Remnant-Win64-Shipping.exe"+745E4B: 4D 85 F6              -  test r14,r14
"Remnant-Win64-Shipping.exe"+745E4E: 74 13                 -  je Remnant-Win64-Shipping.exe+745E63
"Remnant-Win64-Shipping.exe"+745E50: 85 F6                 -  test esi,esi
"Remnant-Win64-Shipping.exe"+745E52: 79 05                 -  jns Remnant-Win64-Shipping.exe+745E59
"Remnant-Win64-Shipping.exe"+745E54: 41 0F B6 76 28        -  movzx esi,byte ptr [r14+28]
"Remnant-Win64-Shipping.exe"+745E59: 89 73 10              -  mov [rbx+10],esi
// ---------- INJECTING HERE ----------
"Remnant-Win64-Shipping.exe"+745E5C: 41 8B 46 2C           -  mov eax,[r14+2C]
"Remnant-Win64-Shipping.exe"+745E60: 89 43 14              -  mov [rbx+14],eax
// ---------- DONE INJECTING  ----------
"Remnant-Win64-Shipping.exe"+745E63: 48 8D 97 70 03 00 00  -  lea rdx,[rdi+00000370]
"Remnant-Win64-Shipping.exe"+745E6A: 48 8D 4B 28           -  lea rcx,[rbx+28]
"Remnant-Win64-Shipping.exe"+745E6E: E8 0D CA B2 FF        -  call Remnant-Win64-Shipping.exe+272880
"Remnant-Win64-Shipping.exe"+745E73: 48 8D 97 88 03 00 00  -  lea rdx,[rdi+00000388]
"Remnant-Win64-Shipping.exe"+745E7A: 48 8D 4B 40           -  lea rcx,[rbx+40]
"Remnant-Win64-Shipping.exe"+745E7E: E8 FD C9 B2 FF        -  call Remnant-Win64-Shipping.exe+272880
"Remnant-Win64-Shipping.exe"+745E83: 48 8B 87 B8 03 00 00  -  mov rax,[rdi+000003B8]
"Remnant-Win64-Shipping.exe"+745E8A: 48 89 43 58           -  mov [rbx+58],rax
"Remnant-Win64-Shipping.exe"+745E8E: E8 5D 8F 0D 00        -  call Remnant-Win64-Shipping.exe+81EDF0
"Remnant-Win64-Shipping.exe"+745E93: 48 8B 57 10           -  mov rdx,[rdi+10]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87633</ID>
          <Description>"Quantity"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>p_item</Address>
          <Offsets>
            <Offset>2c</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I'm a noob with 0 coding experience, someone please correct me if I did anything wrong, thank!

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