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Dicey Dungeons (2019-08-16)

Posted: Fri Aug 16, 2019 10:26 am
by Shinkansen
Simple table for Dicey Dungeons, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2019-08-16
1. Tested game version V1.0.1, V1.0.2 64-bit. May work on other versions.

2. Character Stats.
"Health Set to Max?" sets Health to max.
"Fury Set to Max?" sets Fury to max.
"Last Equipment Activated Uses Set to Massive?" sets Last Equipment activated uses to massive.
"Dice Set to Massive?" sets Dice to massive.
"Gold Set to Massive?" sets Gold to massive.
"Robot Set to Massive?" sets Robot to massive.

Re: Dicey Dungeons (2019-08-16)

Posted: Fri Aug 16, 2019 12:30 pm
by Fazuul
Doesn't appear to be working with 1.0.2. At least I haven't been able to get it to work properly yet.

Re: Dicey Dungeons (2019-08-16)

Posted: Sun Aug 25, 2019 5:53 pm
by cfemen
version 1.2

-Pointer
---Health
---Max Health
---Gold
---Dices

-Max Level

next time you get EXP u will be Max Level

-1Hit Kills

only activate if u are attacking

Re: Dicey Dungeons (2019-08-16)

Posted: Sun Aug 25, 2019 7:08 pm
by anl93
1 hit kill does not work unfortunately

Re: Dicey Dungeons (2019-08-16)

Posted: Sun Aug 25, 2019 7:21 pm
by cfemen
mh thats strange..you are using version 1.2?
its working without problem on my machine.

pointers and max level are working?

Re: Dicey Dungeons (2019-08-16)

Posted: Sun Aug 25, 2019 8:12 pm
by anl93
nevermind i found few pointers myself.
Enemy HP: "diceydungeons.exe"+01A80B00 1B0
finders keepers cd: "diceydungeons.exe"+01A80AF8 39C 20 18 238
...
pointers working btw.

Re: Dicey Dungeons (2019-08-16)

Posted: Sun Aug 25, 2019 8:36 pm
by anl93
finders keepers cd: "diceydungeons.exe"+01A80AF8 3F0 178

Re: Dicey Dungeons (2019-08-16)

Posted: Sun Aug 25, 2019 10:32 pm
by krmit
All enemies stats are in fighters.csv in plain english. Much easier that way)

Re: Dicey Dungeons (2019-08-16)

Posted: Mon Aug 26, 2019 4:00 pm
by anl93
I know but you may break the game balance irefer changing eposode rules which is easy and safer

Dicey Dungeons (2019-08-16)

Posted: Wed Jun 03, 2020 6:04 pm
by anl93
any chance for an 1.8.0 update? I cant find pointers which i could in earlier versions.

[automerge]1591263626[/automerge]

I made a 1.8.0. cheat engine myself. Mostly updated pointers and added enemy healt & dice.

Please try and tell me if its working or pointers wrong.

Enjoy.

Dicey Dungeons (2019-08-16)

Posted: Sat Jun 27, 2020 4:58 am
by TheBigDawg
[QUOTE="anl93, post: 138108, member: 6201"]

I made a 1.8.0. cheat engine myself. Mostly updated pointers and added enemy healt & dice.

Please try and tell me if its working or pointers wrong.

Enjoy.

[/QUOTE]



None of them work for me. No idea how to help though.



[URL unfurl="true"]https://puu.sh/G0ZSx/6395eed4e6.png[/URL]

Dicey Dungeons (2019-08-16)

Posted: Sat Jun 27, 2020 7:34 am
by anl93
what version you are using

[url=https://imgbb.com/][img]https://i.ibb.co/BsQX2QV/Ekran-Al-nt-s.png[/img][/url]

Dicey Dungeons (2019-08-16)

Posted: Sun Jun 28, 2020 1:37 am
by TheBigDawg
Oh my, I didn't realize there was another update, mine's different.



[Link]

Re: Dicey Dungeons (2019-08-16)

Posted: Wed Jul 22, 2020 1:04 am
by TheBigDawg
anl93 wrote:
Wed Jun 03, 2020 6:04 pm
any chance for an 1.8.0 update? I cant find pointers which i could in earlier versions.

[automerge]1591263626[/automerge]

I made a 1.8.0. cheat engine myself. Mostly updated pointers and added enemy healt & dice.

Please try and tell me if its working or pointers wrong.

Enjoy.
It's now 1.8.2, any chance you'll update? I don't understand how really.

Re: Dicey Dungeons (2019-08-16)

Posted: Tue Nov 30, 2021 12:43 am
by karrachr000
Having never used the pointer function before, here is what I think that I figured out:

The new base address should be changed to "diceydungeons.exe"+01CBC7F8.
The offset for the values, other than dice, needs to be reduced by 8.

Once I can confirm that my modifications to the previous table (initially by cfemen, later modified by anl93) are not only accurate, but also work repeatably, I will drop the new table in the thread.