Dicey Dungeons (2019-08-16)

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Shinkansen
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Dicey Dungeons (2019-08-16)

Post by Shinkansen » Fri Aug 16, 2019 10:26 am

Simple table for Dicey Dungeons, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2019-08-16
1. Tested game version V1.0.1, V1.0.2 64-bit. May work on other versions.

2. Character Stats.
"Health Set to Max?" sets Health to max.
"Fury Set to Max?" sets Fury to max.
"Last Equipment Activated Uses Set to Massive?" sets Last Equipment activated uses to massive.
"Dice Set to Massive?" sets Dice to massive.
"Gold Set to Massive?" sets Gold to massive.
"Robot Set to Massive?" sets Robot to massive.
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2019-08-16
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Last edited by Shinkansen on Sat Aug 17, 2019 1:06 am, edited 2 times in total.

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Fazuul
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Re: Dicey Dungeons (2019-08-16)

Post by Fazuul » Fri Aug 16, 2019 12:30 pm

Doesn't appear to be working with 1.0.2. At least I haven't been able to get it to work properly yet.

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cfemen
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Re: Dicey Dungeons (2019-08-16)

Post by cfemen » Sun Aug 25, 2019 5:53 pm

version 1.2

-Pointer
---Health
---Max Health
---Gold
---Dices

-Max Level

next time you get EXP u will be Max Level

-1Hit Kills

only activate if u are attacking
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anl93
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Re: Dicey Dungeons (2019-08-16)

Post by anl93 » Sun Aug 25, 2019 7:08 pm

1 hit kill does not work unfortunately

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cfemen
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Re: Dicey Dungeons (2019-08-16)

Post by cfemen » Sun Aug 25, 2019 7:21 pm

mh thats strange..you are using version 1.2?
its working without problem on my machine.

pointers and max level are working?

anl93
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Re: Dicey Dungeons (2019-08-16)

Post by anl93 » Sun Aug 25, 2019 8:12 pm

nevermind i found few pointers myself.
Enemy HP: "diceydungeons.exe"+01A80B00 1B0
finders keepers cd: "diceydungeons.exe"+01A80AF8 39C 20 18 238
...
pointers working btw.

anl93
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Re: Dicey Dungeons (2019-08-16)

Post by anl93 » Sun Aug 25, 2019 8:36 pm

finders keepers cd: "diceydungeons.exe"+01A80AF8 3F0 178

krmit
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Re: Dicey Dungeons (2019-08-16)

Post by krmit » Sun Aug 25, 2019 10:32 pm

All enemies stats are in fighters.csv in plain english. Much easier that way)

anl93
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Re: Dicey Dungeons (2019-08-16)

Post by anl93 » Mon Aug 26, 2019 4:00 pm

I know but you may break the game balance irefer changing eposode rules which is easy and safer

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