Rebel Galaxy Outlaw

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SendMe
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Re: Rebel Galaxy Outlaw

Post by SendMe » Thu Aug 15, 2019 4:06 pm

You can get an early copy of CE 7.0 RC3 via joining our Discord, which is private. You can gain access via Patreon.
viewtopic.php?f=21&t=9589
Last edited by SendMe on Thu Aug 15, 2019 7:59 pm, edited 1 time in total.

lemaun
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Re: Rebel Galaxy Outlaw

Post by lemaun » Thu Aug 15, 2019 4:59 pm

So is the table paid?
Last edited by lemaun on Fri Aug 16, 2019 10:28 pm, edited 1 time in total.

f34rY
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Re: Rebel Galaxy Outlaw

Post by f34rY » Thu Aug 15, 2019 5:09 pm

Sorry guys i'm all in for support and all, but making tables which is only working with some unofficial,private, pay2use cheat engine is kinda scummy.
I guess all the upcoming game tables will require 7.0 to use if its made by some senior contributor?

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Re: Rebel Galaxy Outlaw

Post by DrummerIX » Thu Aug 15, 2019 5:19 pm

Try this for CE 6.8.3. All I did was change the nop X to nop that many times. I don't have the game to test.

EDIT:
Try this one again. I forgot to change the CE Version in the CT to a lower number.
Attachments
RebelGalaxyEGS.CT
Credit to Csimbi for the table. I made it work for CE 6.8.3 in theory.
(12.61 KiB) Downloaded 566 times

lemaun
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Re: Rebel Galaxy Outlaw

Post by lemaun » Thu Aug 15, 2019 5:45 pm

Thank you :)

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Csimbi
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Re: Rebel Galaxy Outlaw

Post by Csimbi » Thu Aug 15, 2019 7:27 pm

lemaun wrote:
Thu Aug 15, 2019 4:59 pm
So is the table paid?
No.

The public CE 7.0 release got delayed so I added CE 6.x compatible script (unfolded the NOPs).
I thought it would be out by now.
Anyway, it works without changes on 1.06.
apollo1 wrote:
Thu Aug 15, 2019 3:44 am
Any chance for a instant missile cooldown?, that be the only thing i really want.
If I ever get one ;-)

krmit
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Re: Rebel Galaxy Outlaw

Post by krmit » Thu Aug 15, 2019 8:36 pm

@Csimbi
Please add an "inf.missle ammo" option, when you get one)

James Shane
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Re: Rebel Galaxy Outlaw

Post by James Shane » Fri Aug 16, 2019 5:39 pm

@csimbi any chance of infinite jump drive fuel? much appreciated

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Re: Rebel Galaxy Outlaw

Post by Csimbi » Fri Aug 16, 2019 6:54 pm

Not there yet maties ;-)
Just got home.

Edit
I got a swarm launcher.
How do I fire it, lol?

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Re: Rebel Galaxy Outlaw

Post by York2016 » Fri Aug 16, 2019 8:26 pm

Csimbi wrote:
Fri Aug 16, 2019 6:54 pm
Not there yet maties ;-)
Just got home.

Edit
I got a swarm launcher.
How do I fire it, lol?
It does require a lock but when it does, well, the fire missile button? :P On Gamepad its Square or X, Shift if its KB+M

Also, be careful when you do find the missile value, on the fearlessrevolution Trainer for this game the unlimited missiles/no missile cooldown also affect NPC stations and cap ships/freighters and its an absolute lag fest since they use swarm launchers lol. (also if enough of that missile spam hits you, its like staring into the sun, you're basically blind)

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Re: Rebel Galaxy Outlaw

Post by Csimbi » Fri Aug 16, 2019 8:52 pm

I replaced swarm with Dumbfires, it's just easier than waiting for a lock...
Added infinite ammo in update #2.
See if it works only for Dumbfires or all ammo-based weapons.
Going to bed now, ta ta!

xilacnog
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Re: Rebel Galaxy Outlaw

Post by xilacnog » Fri Aug 16, 2019 9:06 pm

Csimbi wrote:
Wed Aug 14, 2019 9:46 pm
So I took 1.02 out for a spin just now.
I thought I would give up after five minutes on the account of the stupid cockpit and unclear controls.
Notes to self:
- hit '2' to turn on chase camera view,
- remap the context and context cancel keys to a better place (for quick menu navigation, tractor and autopilot),
- tap next target and hold right mice button to auto-chase bad buys and fire away.

With these changes it's actually quite fun, although it does not come close to the fun I had with the broadsides in the original game - that was awesome and the controls were far better there, too.
But. It is an excellent Privateer clone! Even the landing, takeoff are similar - if you are old enough to remember that game and you liked it, give this a go.

Anyway, here's an AOB script that gives you:
- Cash pointer; change it to whatever you like
- Max Armour; keeps armour at max (more or less God mode)
- Max Shield; keeps shield at max (more or less God mode)
- Max Power Capacity; keeps your stored power at max so you can fire indefinitely (infinite power supply)
- Infinite Ammo; does what it says for Dumbfire missiles at least, see if it works for other ammo-based weapons.
- Boost Mod; scales your max boost speed and boost acceleration. Speed-o-meter won't display >999 though ;-)
- Refire Speed Mod; scales the refire rate of your cannons (I don't have any turrets yet, might work for those, too).

Enjoy!

Update #1
Seems CE 7.0 release is taking a bit longer than expected, so I added a 6.x compatible script.
You may still get a warning about a newer version of CE, but ignore that, it will work.

Update #2
Added Infinite Ammo.
Sounds like you are using mouse and keyboard, I have played with gamepad and with HOTAS and the controls on gamepad are pretty good!

I have an issue with my left thumb due to an old injury that makes it difficult to flex it while pressing another button but other than that, I love using a gamepad on RGO.

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Re: Rebel Galaxy Outlaw

Post by Csimbi » Sat Aug 17, 2019 8:07 am

Yes, I am. And yes, I know a controller is better for this game. But, I don't have one ;-)
Truth to be told, I expected it to be more like the original. You know, aiming the broadsides only and let the turrets do their magic.
This one comes with full rotation like Star Wars, Privateer, Wing Commander or any of the old shooters, so mice is not a good choice.
I am thinking about digging up my T.16000 joystick (the old one without HOTAS, from around 2008) from the closet though - even a simple joy should be better than the mice.
God knows when I used it the lasts time. Anyone knows whether the old T.16000 is actually supported?

Anyone tested infinite ammo on all missiles (or other weapons then missiles)?
I am still in the first system so I have no clue what weapons are available later.
Thanks!

Kjubaran58
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Re: Rebel Galaxy Outlaw

Post by Kjubaran58 » Sat Aug 17, 2019 9:44 am

I tweaked little a bit, if someone wants cheat and dont have cheat engine 7.0 for that fancy table above. Just how to find memories, i have problems making pointers for that sry.

Money: just simple 4 byte , buy sell find, edit :D
Infinite missles: 4byte: just waste your missless, then when buying ordinance, find that value of ammount, make it like 1000 000, and you wont run out of the missles for a while
Power Capacity/Output : FLOAT: just buy several powerplants, and then install one, and search that value...the value resets with ANY new component installed
Shield Capacity: Float, same as above.
Accelaration by burst: Float, same as above.
MAx Acceleration: Float, if says 150% then its 1,50..if 100% its 1.00....
Accelaration by burst: Float, same as above.
Cargo Capacity: didnt found, if someone found that, help me :D
P.S: I still reccoment to have your best equipments installed, since any save will be loaded as default of theese values, or when you eqipment will get damaged sometimes values also revert.

Pouetyf
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Re: Rebel Galaxy Outlaw

Post by Pouetyf » Sat Aug 17, 2019 1:12 pm

I have done a crappy simple finder script with the default ship's stats.

(It's not working with all ships since some have an other address) :
- Base generator capacity
- Base generator recharge speed
- Base cargo capacity

Also it's my first "script" it's pretty bad & slow :/ and I do not know yet how to do pointers, only aob scans.

Edit : If you have some trouble to get it activated, try to unequip your generator and then activate it.
Attachments
RebelGalaxyEGS_Simple_Finder.CT
(2.23 KiB) Downloaded 143 times
Last edited by Pouetyf on Sat Aug 17, 2019 1:49 pm, edited 1 time in total.

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