Wolfenstein II: The New Colossus [Engine:idTech 6]

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SunBeam
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Wolfenstein II: The New Colossus [Engine:idTech 6]

Post by SunBeam » Tue Aug 13, 2019 12:21 am

[ 20.08.2019 - Update #2 ]
  • small adjustments in the code (some [DISABLE] entries returned wrong bytes on restore)
  • adjusted Armor pick-up to now display the real quantity you pick-up; instead of "+1 Armor" you'll now see the proper "+qty Armor" message
NewColossus_x64vk.CT
1.2 - small adjustments/fixes
(9 KiB) Downloaded 10 times

BR,
Sun

[ 15.08.2019 - Update #1 ]

Like I promised, here's the updated table now containing these scripts:
  • Disable "Maxed out!" for Armor/Ammo/Weapons/Items pick-up
  • Show Sys_Console
The first one will basically enable the [E] overlay mark-up for any items you hover mouse on, even if "maxed out". It will also allow you to pick that item up, so clear out the pickables as you please :P Note that for Armor pick-up it will still say "+1 Armor" in bottom left of the screen.

The second script will just bring up the hidden system console for you to play with. Enable script, then press Numpad - to show/hide it. Key can be changed inside the script.

As an extra, the UPGRADE KITS are read here, when you press J:

Code: Select all

NewColossus_x64vk.exe+4DFE30 - 48 83 EC 28           - sub rsp,28
NewColossus_x64vk.exe+4DFE34 - E8 E711FFFF           - call NewColossus_x64vk.exe+4D1020
NewColossus_x64vk.exe+4DFE39 - 48 85 C0              - test rax,rax
NewColossus_x64vk.exe+4DFE3C - 75 05                 - jne NewColossus_x64vk.exe+4DFE43
NewColossus_x64vk.exe+4DFE3E - 48 83 C4 28           - add rsp,28 { 40 }
NewColossus_x64vk.exe+4DFE42 - C3                    - ret 
NewColossus_x64vk.exe+4DFE43 - 48 8B 80 281C0200     - mov rax,[rax+00021C28]
NewColossus_x64vk.exe+4DFE4A - 83 78 1C 00           - cmp dword ptr [rax+1C],00 // here
NewColossus_x64vk.exe+4DFE4E - 0F9F C0               - setg al
NewColossus_x64vk.exe+4DFE51 - 48 83 C4 28           - add rsp,28
NewColossus_x64vk.exe+4DFE55 - C3                    - ret
The writing for the UPGRADE KITS occurs here, when you use one:

Code: Select all

NewColossus_x64vk.exe+4DE376 - 48 8B 83 281C0200     - mov rax,[rbx+00021C28]
NewColossus_x64vk.exe+4DE37D - 8B 58 1C              - mov ebx,[rax+1C] // here
NewColossus_x64vk.exe+4DE380 - 48 8D 8C 24 80400000  - lea rcx,[rsp+00004080]
NewColossus_x64vk.exe+4DE388 - E8 93F3D300           - call NewColossus_x64vk.exe+121D720
NewColossus_x64vk.exe+4DE38D - 4C 8B C8              - mov r9,rax
NewColossus_x64vk.exe+4DE390 - 44 8B C3              - mov r8d,ebx
NewColossus_x64vk.exe+4DE393 - 48 8D 15 FA791402     - lea rdx,[NewColossus_x64vk.exe+2625D94] { ("%i %s") }
NewColossus_x64vk.exe+4DE39A - 48 8D 4C 24 58        - lea rcx,[rsp+58]
NewColossus_x64vk.exe+4DE39F - E8 9C40E5FF           - call NewColossus_x64vk.exe+332440
NewColossus_x64vk.exe+4DE3A4 - 48 8B D0              - mov rdx,rax
NewColossus_x64vk.exe+4DE3A7 - 48 8B CD              - mov rcx,rbp
NewColossus_x64vk.exe+4DE3AA - E8 F15D3B00           - call NewColossus_x64vk.exe+8941A0
NewColossus_x64vk.exe+4DE3AF - 48 89 7C 24 38        - mov [rsp+38],rdi
NewColossus_x64vk.exe+4DE3B4 - 48 89 7C 24 30        - mov [rsp+30],rdi
NewColossus_x64vk.exe+4DE3B9 - 48 89 7C 24 28        - mov [rsp+28],rdi
NewColossus_x64vk.exe+4DE3BE - 48 89 7C 24 20        - mov [rsp+20],rdi
NewColossus_x64vk.exe+4DE3C3 - 4C 8D 0D 96791402     - lea r9,[NewColossus_x64vk.exe+2625D60] { ("upgradePoints") }
NewColossus_x64vk.exe+4DE3CA - 4C 8D 05 0F6A1402     - lea r8,[NewColossus_x64vk.exe+2624DE0] { ("newmenu") }
So that's that :)

NewColossus_x64vk.CT
1.1 - disables "maxed out"; adds sys_console enabler
(9.04 KiB) Downloaded 12 times

BR,
Sun

* * *

Game Name: Wolfenstein II: The New Colossus
Game Vendor: Steam
Game Version: "Nov 21 2018" (type gamedate [Enter] in the console)
Game Process: NewColossus_x64vk.exe
Game File Version: 6.5.0.1121



Hello folks.

The table is designed to provide access to several goodies the developers intentionally (or not; some engines behave like this by default, stripping access to developer functionality in Shipping builds) restricted, thus censoring the fun time you could have with the game. I really hope the near future will wake them up and make them understand a game is much more fun with access to the console CVars/commands.

Without any further ado, the table features the below:
  • Unrestrict console commands/CVars <script>
  • Add noclip to the console commands <script>
Note that the other commands are already available and working with just the first script enabled: god, infinitehealth, noplayerdeath, notarget. Make sure to make use of TAB key in the console to autocomplete references.

Lastly, you can skip the intro video by either renaming the boot_pc.bik2 file to boot_pc.bik2.BAK in Wolfenstein.II.The.New.Colossus\base\bink\boot folder or by adding +com_skipBootSequence 1 command to your game's launch options in the Steam client.

I'll add more stuff as I progress (like 'Show Sys_Console' or 'Disable "Maxed out!" for Armor/Ammo/Weapons pick-up').

NewColossus_x64vk.CT
1.0 - unrestrict CVars/commands + noclip
(5.02 KiB) Downloaded 20 times

BR,
Sun

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Re: Wolfenstein II: The New Colossus [Engine:idTech 6]

Post by SunBeam » Fri Aug 23, 2019 5:53 am

If you want to check out a map with no AI spawned, well, do this:
  • enter a map and don't move
  • enable notarget
  • you can now move around with no AI spawned
Due to notarget being active, the game thinks there is no player spawned in the map :) Thus no AI will be spawned. If you want to animate the map after you've collected stuff, just head outside the 'trigger' area, disable notarget and return to it. Example: "New Orleans, Ghetto" - once I entered map, enabled notarget, no AI spawned; returned to map spawn point, disabled notarget, moved, boom - AI shows up.

Makes it easier to avoid fights and head for the collectibles ;)

BR,
Sun

P.S.: Will not work when AIs are spawned close to your entry point in the map (right as the game finishes loading the map and you're given control).

ramitoedits
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Re: Wolfenstein II: The New Colossus [Engine:idTech 6]

Post by ramitoedits » Fri Aug 23, 2019 3:18 pm

well done again, your dedication is admirable ^_^

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