Cliff Empire (2019-08-14)

Upload your cheat tables here (No requests)
Post Reply
Shinkansen
RCE Fanatics
RCE Fanatics
Posts: 263
Joined: Fri Mar 03, 2017 2:54 am
Reputation: 569

Cliff Empire (2019-08-14)

Post by Shinkansen » Sun Aug 11, 2019 2:44 am

Simple table for Cliff Empire, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002 - 2019-08-14
1. USER_UI.
"Cliffs Consumption Timers Set to 0?" sets Consumption timers to 0. Affects all Cliffs / locations.
"Cliffs Population Settle Set to 0?" sets Population Settle to 0. Affects all Cliffs / locations.
"Mouseover Building Production Set to Massive?" sets Building Production progress to massive.
"Mouseover Building Stats Set to Massive?" updated to not easily negative overflow.
"Mouseover Building Tenants Capacity Set to Massive?" updated to only affect housing.

Allows the following to be modfied.
- "USER_UI_static Stats -> PointsOfAuthority". Honors points. Save and reload to take effect.

2. BLD.
Same as USER_UI except affects all buildings.


V1001 - 2019-08-12
1. TECH.
Important information.
Do not change Capacity or CurrCapacity as this will corrupt your savegame!

"Drone Delivery Set to Fast?" sets Drone Delivery to fast.

2. Image.
Important information.
Make a backup savegame first before enabling this!

"Research Set to Massive?" sets Research progress to massive. Enable this only when viewing the Research Panel. Takes effect when entering the Research Selection Panel.


V1000 - 2019-08-11
1. Tested game version V1.10 32-bit. May work on other versions.

2. USER_UI.
"Cryptocurrency Set to Massive?" sets Cryptocurrency to massive.
"Cliff Resources Set to Massive?" sets Cliff Resources to massive. Values are not in percent, i.e. 99 is 9900%, 0.99 is 99%.
"Mouseover Building Stats Set to Massive?" sets Building stats to massive. Resets on change.
"Mouseover Building Tenants Capacity Set to Massive?" sets Building Tenants Capacity to massive. Resets on change.
"Mouseover Building HP Set to Max?" sets Building HP to max.
Attachments
Shinkansen Cliff Empire V1002.CT
2019-08-14
(293.49 KiB) Downloaded 1057 times
Shinkansen Cliff Empire V1001.CT
2019-08-12
(203.33 KiB) Downloaded 434 times
Shinkansen Cliff Empire V1000.CT
2019-08-11
(184.19 KiB) Downloaded 358 times
Last edited by Shinkansen on Wed Aug 14, 2019 8:31 am, edited 4 times in total.

User avatar
vegimata
Cheater
Cheater
Posts: 36
Joined: Tue Mar 07, 2017 5:42 pm
Reputation: 1

Re: Cliff Empire (2019-08-11)

Post by vegimata » Sun Aug 11, 2019 6:00 am

Thank you very much Shinkasen!!!

Oidem
Noobzor
Noobzor
Posts: 9
Joined: Thu Apr 13, 2017 12:05 pm
Reputation: 0

Re: Cliff Empire (2019-08-11)

Post by Oidem » Mon Aug 12, 2019 3:15 am

First of all thanks for the .CT and work Shinkansen :)

But i'm little in a trouble position, everything is working so fine (except User_UI Stats) but thats okay.

I tried to change the values of Cliff ressource to 99% , 9900% is quite crazy :D but yeah thats massive ^^

Code: Select all

cmp dword ptr [USER_UI_resourcesset_enable], #0
je USER_UI_resourcesset_exit
mov ebx, [edi+744]
test ebx, ebx
je USER_UI_resourcesset_exit
mov [ebx+17c], (float)99
mov [ebx+180], (float)99
mov [ebx+184], (float)99
mov [ebx+188], (float)99
mov [ebx+18c], (float)99
mov [ebx+190], (float)99
mov [ebx+194], (float)99
mov [ebx+198], (float)99
mov [ebx+19c], (float)99
mov [ebx+1a0], (float)99
mov [ebx+1a4], (float)99
mov [ebx+1a8], (float)99
USER_UI_resourcesset_exit:
Sadly for some reason (yes i'm a completly newbie when it comes about stuff like this but i'm always willing to learn :) )
it keeps changing the ingamevalues to 9900% instead of 99%. I looked into other parts of the code, but i can't really figure out what could be the reason. Can someone lend me a hand and help me a bit? :) I'll guess i'm overseing something but until a possible answer i'll keep digging and looking

Thanks for all the years and .CT's that the Community provided :)

User avatar
vegimata
Cheater
Cheater
Posts: 36
Joined: Tue Mar 07, 2017 5:42 pm
Reputation: 1

Re: Cliff Empire (2019-08-11)

Post by vegimata » Mon Aug 12, 2019 4:10 am

Hi Oiden,
That is correct, but you need to completely disable the table then enable (unchecking the main box) again for the changes to take effect.
I did the same for the max Tenants capacity. Lowering it down to 200.

Oidem
Noobzor
Noobzor
Posts: 9
Joined: Thu Apr 13, 2017 12:05 pm
Reputation: 0

Re: Cliff Empire (2019-08-11)

Post by Oidem » Mon Aug 12, 2019 4:36 am

Thanks for the quick reply,

hmm weird i tried the tenants capacity part , chaning the value there works fine.

But not on Cliff ressource, no matter what number i type in, it is always fixed on the value 9900%

(i changed the values with Notepad++ before starting the game and CE , and changed the values inside CE) on both it end up on 9900%

Can you may try to reproduce if it happens on your end too =?

(not really understanding why it's behaving like this, i mean the cheat is definetly working correct in execution except the numbers)

User avatar
vegimata
Cheater
Cheater
Posts: 36
Joined: Tue Mar 07, 2017 5:42 pm
Reputation: 1

Re: Cliff Empire (2019-08-12)

Post by vegimata » Mon Aug 12, 2019 8:50 am

Hi Shinkasen,
Thanks for the new table Shinkasen. But I am unable to get the research to work. It does fill out the graphic, but it does not complete the research.
-edit- You need to select a new research first while the cheat is enabled - edit-


Hi Oidem,
Here is what I found
mov [ebx+17c], (float)30 // Water = 3000%
mov [ebx+180], (float)10 // Matter = 1000%
mov [ebx+184], (float)2 // Uranium = 200%
mov [ebx+188], (float)100 // Wind = 10000% (1 turbine would generate 1000, normal is 10)
mov [ebx+18c], (float)10 // Fishing = 1000%
mov [ebx+190], (float)50 // Soil = 5000%
mov [ebx+194], (float)100 // Sunshine = 10000% (1 solar would generate 1800, normal is 18)
mov [ebx+198], (float)10 // Fish = 1000%

Oidem
Noobzor
Noobzor
Posts: 9
Joined: Thu Apr 13, 2017 12:05 pm
Reputation: 0

Re: Cliff Empire (2019-08-12)

Post by Oidem » Mon Aug 12, 2019 11:07 pm

@Vegimata thanks cheers buddy :)
Now i know why i had the issue, i made a mistake ^^ was in the wrong line, no wonder the numbers stayed at 9900 x)

Thanks for helping me out :)

V - Live Long and in Peace :)

JackDaFlow
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Sep 27, 2019 4:47 pm
Reputation: 1

Re: Cliff Empire (2019-08-14)

Post by JackDaFlow » Fri Sep 27, 2019 4:49 pm

Hey,
can you update to the newest version? Some of the pointers seems to have changed. E.g. the Cliff ressources.
thanks!

porcalete
Cheater
Cheater
Posts: 33
Joined: Wed Apr 19, 2017 2:07 pm
Reputation: 9

Re: Cliff Empire (2019-08-14)

Post by porcalete » Sun Nov 03, 2019 6:23 am

+1 for an update, ty!

User avatar
totalabyss
Expert Cheater
Expert Cheater
Posts: 118
Joined: Sat Dec 02, 2017 5:44 am
Reputation: 10

Re: Cliff Empire (2019-08-14)

Post by totalabyss » Mon Nov 11, 2019 9:15 pm

Also looking for an update to this table. Thanks.

Post Reply

Who is online

Users browsing this forum: Anglican, Baidu [Spider], Disciple, Google Adsense [Bot], killerkrok555