Re: Granblue Fantasy Relink (Steam)
Posted: Wed Feb 21, 2024 2:08 pm
How does the money pointer work? it doesnt seem to respond to anything? also tried selling items. nothing happens. im on 1.05
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
It just multiplies how many items you get. So if you get 2 items (2 X 100 = 200), you will get 200 of the same items.sobakatzu wrote: ↑Wed Feb 21, 2024 10:34 amhey, does the item gain multiplier works? how it works? if i put 100 so the drops chance to 100%?Medicine-Seller wrote: ↑Sun Feb 18, 2024 8:39 amMade a table for those who are having trouble editing their weapon/sigil/masteries. Things that are colored in green are persistent, but you must make sure to check the "Mark For Save" script before or after editing them.
Try this?sobakatzu wrote: ↑Sat Feb 17, 2024 9:02 amcant download, it say need 3 dollar?Blackfield85 wrote: ↑Sat Feb 17, 2024 8:40 amHe update it to current patch. Its would be nice if someone can upload it here. I can't since its ask for chinise phone number.Thanks.christensennn wrote: ↑Fri Feb 16, 2024 7:55 pm
An open source community. The original author has been offline for a while.
[Link]
OK, try the link above.Blackfield85 wrote: ↑Sat Feb 17, 2024 8:40 amHe update it to current patch. Its would be nice if someone can upload it here. I can't since its ask for chinise phone number.Thanks.christensennn wrote: ↑Fri Feb 16, 2024 7:55 pmAn open source community. The original author has been offline for a while.
[Link]
Can you go into more details? the software is used to emulate kbm for controllers. How would it help me do the perfect attack?demorest2 wrote: ↑Wed Feb 21, 2024 8:32 amuse joytokeymrcthegreat wrote: ↑Wed Feb 21, 2024 7:45 amIs it possible to add the option to enable permanent perfect attack for Siegfried using this table?
Or if anyone knows how to do it with CE then please teach me.
Yeah it's possible but you need to make sure you have the right ID. In your case, the damage cap V+ ID would be B0CB5C64 or 64 5C CB B0 if you have the type in array of bytes.Whitebrant wrote: ↑Wed Feb 21, 2024 1:33 pmIs there a way to rename sigils using this table, for example change health III+ into damage cap V+? I've tried changing sigil id value but it results in blank sigils with no effects.
Thank you! Did you get it from some list? lists I have found only show array of bytes which dont work. Mb there's a way to convert those?Medicine-Seller wrote: ↑Wed Feb 21, 2024 6:41 pmYeah it's possible but you need to make sure you have the right ID. In your case, the damage cap V+ ID would be B0CB5C64 or 64 5C CB B0 if you have the type in array of bytes.Whitebrant wrote: ↑Wed Feb 21, 2024 1:33 pmIs there a way to rename sigils using this table, for example change health III+ into damage cap V+? I've tried changing sigil id value but it results in blank sigils with no effects.
I simply copied it from one of the Damage Cap V+ sigils. If you want to use the list found earlier in the thread, you have to switch the type of Sigil ID from 4 bytes to array of byte. To do this, double click on "4 Bytes" on Sigil ID -> Change it to "Array of byte" -> Then set the length to 4.Whitebrant wrote: ↑Wed Feb 21, 2024 6:48 pmThank you! Did you get it from some list? lists I have found only show array of bytes which dont work. Mb there's a way to convert those?
Fully level up your Mastery, focus in ATK Sigils and if you want to go even beyond, set the overmasteries to the "not legit" value. You can only do most of these stuff after you completed the Campaign though.
the ID in the table is outdate if youre using patch 1.0.5Whitebrant wrote: ↑Wed Feb 21, 2024 1:33 pmIs there a way to rename sigils using this table, for example change health III+ into damage cap V+? I've tried changing sigil id value but it results in blank sigils with no effects.Medicine-Seller wrote: ↑Sun Feb 18, 2024 8:39 amMade a table for those who are having trouble editing their weapon/sigil/masteries. Things that are colored in green are persistent, but you must make sure to check the "Mark For Save" script before or after editing them.