Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

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EndofLine
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Re: Crusader Kings III | Steam v1.13.0.3 | Updated: 2024-Sep-28

Post by EndofLine »

tfigment wrote:
Sat Oct 05, 2024 1:53 pm
dave_7200 wrote:
Sat Oct 05, 2024 7:47 am
1.13.0.3 is available when will you create new one?
Are you a bot? Or do you not read the first page or am I missing something? Anyway I will release a table on 2024-Sep-28 wait until then and then check the front page of this thread then.

Edit: I see 1.13.0.4 is available. Nothing broken not fixing anything. You are the QA team and if you find anything wrong your job is to report it. I still don't have to do anything in that case.
Thanks for table legend for posting it here :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by jagged0 »

Hi, find selected character is broken.

tfigment
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by tfigment »

jagged0 wrote:
Wed Nov 06, 2024 12:49 pm
Hi, find selected character is broken.
No its working fine on 1.14.0.2. Try the latest table, try CE 7.5+ and close both CE and CK3 and reopen both and try again. Maybe reboot just to be sure.

ReZpawner
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by ReZpawner »

find selected character works on 7.2 without problems too.
tfigment, you beautiful person, is there any chance that activity pointers will be added at some point? University, missions and such?

Thanks for all the hard work you're doing!

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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by tfigment »

ReZpawner wrote:
Thu Nov 07, 2024 3:57 pm
is there any chance that activity pointers will be added at some point? University, missions and such?
Honestly probably not. I haven't actually played the game in forever and not sure when I will. That is when I tend to add features because I want them for something. In reality, table is on life support at the moment.

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Sourenics
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Sourenics »

This is the best table out there. I'll stop playing once it stops working then.

Hope everything goes well for you and you find success elsewhere.

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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by tfigment »

Going to head off complaints. There was an update to 1.14.2.1. I dont see anything obviously. If something is not working please point it out in the thread.

Republikstarfighter
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Republikstarfighter »

Is it possible to add god mode into the CT?

Foreverhunger
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Foreverhunger »

Republikstarfighter wrote:
Sat Nov 30, 2024 1:05 pm
Is it possible to add god mode into the CT?
That's difficult. You can just give your character the trait "Immortal" to ignore dying of old age.

However, there are secret schemes by NPCs that can murder your character.

Nope. You're character's dead. If the game was coded with health bars in a float variable, it's a different story.

heir
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by heir »

Foreverhunger wrote:
Sun Dec 01, 2024 1:25 pm
Republikstarfighter wrote:
Sat Nov 30, 2024 1:05 pm
Is it possible to add god mode into the CT?
That's difficult. You can just give your character the trait "Immortal" to ignore dying of old age.

However, there are secret schemes by NPCs that can murder your character.

Nope. You're character's dead. If the game was coded with health bars in a float variable, it's a different story.
That's not a bad idea. But I would think that "god mode" per se, is more about the invincibility of men-at-arms and levies.

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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Republikstarfighter »

Foreverhunger wrote:
Sun Dec 01, 2024 1:25 pm
Republikstarfighter wrote:
Sat Nov 30, 2024 1:05 pm
Is it possible to add god mode into the CT?
That's difficult. You can just give your character the trait "Immortal" to ignore dying of old age.

However, there are secret schemes by NPCs that can murder your character.

Nope. You're character's dead. If the game was coded with health bars in a float variable, it's a different story.
Oh sorry, i was meant to say invincible armies, just as the above guy said

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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by RegisZ »

I can't change birth date of the character. Maybe it broken.

Edit
After I close the cloud save option, The birth date can be change.

Foreverhunger
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by Foreverhunger »

I've noticed something when enabling the domicile/estate script:
-Make sure to build something before changing the building time or it will crash
-Make sure the value of the build time is 0 before exiting the domicile/estate tab or it will crash
For things that I was experimenting with:
-Don't change the dynasty of lowborn to your own or other dynasties for the game will crash
-Don't change your culture if you're the head of culture and then saving it. That save will no longer work and it will always crash your game when opening that save.

I like how Paradox added Wandering Nobles DLC and it had no changes to the addresses, unlike the other updates.

sbryzl
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by sbryzl »

The following table will enable fast troop movement, replenish troops and give them an excessive advantage in battle. For the advantage you have to click on the battle and have it active on screen. You should activate the parent scripts before the children. After activating the parent scripts, Alt Q will replenish troops and Alt W will give left side or right side an advantage in the active battle.

added a 2nd replenish script for a reserved troop count
Attachments
ck3troops.CT
(13.65 KiB) Downloaded 272 times
Last edited by sbryzl on Fri Dec 13, 2024 7:46 pm, edited 2 times in total.

heir
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Re: Crusader Kings III | Steam v1.13.1.1 | Updated: 2024-Oct-8

Post by heir »

sbryzl wrote:
Sun Dec 08, 2024 6:27 pm
The following table will enable fast troop movement, replenish troops and give them an excessive advantage in battle. For the advantage you have to click on the battle and have it active on screen. You should activate the parent scripts before the children. After activating the parent scripts, Alt Q will replenish troops and Alt W will give left side or right side an advantage in the active battle.
Thanks. The advantage script works great. But the replenish troops raises the number at first, but doesn't seem to stick.

Also, is it possible that one of your scripts is preventing the nation flags from showing? It could just be a coincidence, and I might have clicked something off.

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