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Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Sep 21, 2023 12:43 pm
by muhammad91
br2402 wrote:
Thu Sep 21, 2023 7:41 am

how you do temporarily boosting attributes to 25?
There is an option on Patreon edition, I dont know if there is one on free version.
& It works, You dont see that on attributes but you see the affect of that in match.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Sep 21, 2023 2:19 pm
by tdg6661
lp17 wrote:
Wed Sep 20, 2023 5:25 pm
Is it possible to:
add more friendly matches for nations?
force club to accept friendly match request?
You cannot change league structures in the middle of a game, use pre game editor instead. And also you can't force a friendly match because there are several conditions require the club to deny or cancel the request. Example: A high priority match on the same date.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Sep 21, 2023 3:11 pm
by br2402
muhammad91 wrote:
Thu Sep 21, 2023 12:43 pm
br2402 wrote:
Thu Sep 21, 2023 7:41 am

how you do temporarily boosting attributes to 25?
There is an option on Patreon edition, I dont know if there is one on free version.
& It works, You dont see that on attributes but you see the affect of that in match.
yeah where im on patreon ver

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Sep 21, 2023 7:12 pm
by tdg6661
br2402 wrote:
Thu Sep 21, 2023 3:11 pm
yeah where im on patreon ver
It's on Presets (Global) -> On Match Ability Modifier

Use it before a match to take effect

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Thu Sep 21, 2023 9:55 pm
by lp17
tdg6661 wrote:
Thu Sep 21, 2023 2:19 pm
lp17 wrote:
Wed Sep 20, 2023 5:25 pm
Is it possible to:
add more friendly matches for nations?
force club to accept friendly match request?
You cannot change league structures in the middle of a game, use pre game editor instead. And also you can't force a friendly match because there are several conditions require the club to deny or cancel the request. Example: A high priority match on the same date.
but I dont want to change league structure. I get job as a nation manager and I want to play more matches before Euro will start.

second issue is when my player announced his retirement. in his career he played for big club. i would like to play against them, as a last match for my player

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Tue Sep 26, 2023 2:49 pm
by KingApin
lp17 wrote:
Thu Sep 21, 2023 9:55 pm
tdg6661 wrote:
Thu Sep 21, 2023 2:19 pm
lp17 wrote:
Wed Sep 20, 2023 5:25 pm
Is it possible to:
add more friendly matches for nations?
force club to accept friendly match request?
You cannot change league structures in the middle of a game, use pre game editor instead. And also you can't force a friendly match because there are several conditions require the club to deny or cancel the request. Example: A high priority match on the same date.
but I dont want to change league structure. I get job as a nation manager and I want to play more matches before Euro will start.

second issue is when my player announced his retirement. in his career he played for big club. i would like to play against them, as a last match for my player
International matches have like set period for when they could have matches and friendlies. Idk if it is possible to change it in pregame editor since I've never done it before.

As for the second issue, do you mean you want to make a nation vs club friendly or something?

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Fri Sep 29, 2023 1:14 pm
by Erek0se
Hello,

I recruited a non-EU player for my team, but can't include him in my team as I already have 3 non-EU players.
Tried to change its nationality, but still appears as Non-EU
Tried to terminate an old non-EU player, but still appears as NI in game.

Any tips/advice on how to integrate in team ?

PS : Using Epic version of the game and the patreon version of the table

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Fri Sep 29, 2023 9:02 pm
by tdg6661
Erek0se wrote:
Fri Sep 29, 2023 1:14 pm
Hello,

I recruited a non-EU player for my team, but can't include him in my team as I already have 3 non-EU players.
Tried to change its nationality, but still appears as Non-EU
Tried to terminate an old non-EU player, but still appears as NI in game.

Any tips/advice on how to integrate in team ?

PS : Using Epic version of the game and the patreon version of the table
Complete the squad registration without him then go to Person -> Presets -> Player -> Register Player for Domestic Division to register him by passing the rules.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Sat Sep 30, 2023 4:34 pm
by BlaxFly
Greetings, I wanted to ask, is there a way to modify only the fitness of every player in the club without also getting their morale up to 20?

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Sat Sep 30, 2023 4:46 pm
by Sonica
BlaxFly wrote:
Sat Sep 30, 2023 4:34 pm
Greetings, I wanted to ask, is there a way to modify only the fitness of every player in the club without also getting their morale up to 20?
Yes, here's an earlier reply which I'll quote here.
Sonica wrote:
Tue Aug 01, 2023 7:37 pm
If you're comfortable modifying table values, I prefer to use Club > Presets > Improve Team Condition and click on Script and change from 10000 to 12500 - this is a safe value and you can go the whole match not needing to sub any players because they're not tired and achieve good performances and good results. It resets after the match back to the normal value of 10000.

Apply this right before match so the value is applied on the screen where it says Team Selection on the top left side and has your team lineup. Click on any of your players and apply Improve Team Conditioning (note this applies to YOUR team). Go back one again to Team Selection and proceed with the match.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Sat Sep 30, 2023 4:58 pm
by BlaxFly
Sonica wrote:
Sat Sep 30, 2023 4:46 pm
BlaxFly wrote:
Sat Sep 30, 2023 4:34 pm
Greetings, I wanted to ask, is there a way to modify only the fitness of every player in the club without also getting their morale up to 20?
Yes, here's an earlier reply which I'll quote here.
Sonica wrote:
Tue Aug 01, 2023 7:37 pm
If you're comfortable modifying table values, I prefer to use Club > Presets > Improve Team Condition and click on Script and change from 10000 to 12500 - this is a safe value and you can go the whole match not needing to sub any players because they're not tired and achieve good performances and good results. It resets after the match back to the normal value of 10000.

Apply this right before match so the value is applied on the screen where it says Team Selection on the top left side and has your team lineup. Click on any of your players and apply Improve Team Conditioning (note this applies to YOUR team). Go back one again to Team Selection and proceed with the match.
Yes, but the morale also changes to 20. I want to change only the fitness, not the morale.

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Oct 02, 2023 12:17 am
by Sonica
BlaxFly wrote:
Sat Sep 30, 2023 4:58 pm
Yes, but the morale also changes to 20. I want to change only the fitness, not the morale.
No, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:

Code: Select all

local fitnessValue = 12500
improveTeamCondition('ptrClub', fitnessValue, true)

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Oct 02, 2023 8:25 am
by BipBop
Sonica wrote:
Mon Oct 02, 2023 12:17 am
No, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:

Code: Select all

local fitnessValue = 12500
improveTeamCondition('ptrClub', fitnessValue, true)
Out of curiosity, what happens if you use too much fitness? The game fails the drug test? :D

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Oct 02, 2023 9:49 am
by tdg6661
Table is updated !
------------------------------------------------------------------
UPDATE 21

Improvements

Accelerate Player Development & Golden Generation
● Now you can add items more dynamically.
● Now each item has its own options.
● Item limitations have been increased to 32.

------------------------------------------------------------------
Get the table here:
Patreon (World Wide) - [Link]
KaryaKarsa (Indonesia) - [Link]

Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]

Posted: Mon Oct 02, 2023 10:16 am
by tdg6661
Sonica wrote:
Mon Oct 02, 2023 12:17 am
BlaxFly wrote:
Sat Sep 30, 2023 4:58 pm
Yes, but the morale also changes to 20. I want to change only the fitness, not the morale.
No, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:

Code: Select all

local fitnessValue = 12500
improveTeamCondition('ptrClub', fitnessValue, true)
Improve Team Condition was using the Remove All Injuries function by not touching the injured players. This script by default sets the player's morale to 20, as well as with Improve Team Condition.

As a result, you can only change it manually by opening the LUA Engine (Click on Memory View -> CTRL+L), pasting the codes below into the input area, and clicking execute.

Code: Select all

function removePlayerInjuries(addr, value, skipInjury)
	local Person = getAddressSafe(addr)
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword(addr)
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then
		Person = readQword('ptrPerson')
	end
	if Person == nil or Person == 0 or not isPlayer(Person) then return end
	
	local Player = getPlayerFromPerson(Person)
	if Player == nil or Player == 0 then return nil end
	
	if not skipInjury then	
		local PlayerInjuries = readQword(Player+plao.Pijl)
		if PlayerInjuries ~= nil and PlayerInjuries ~= 0 then
			writeQword(PlayerInjuries+0x8, readQword(PlayerInjuries)) -- Remove All Injuries
		end
	end
	
  	writeSmallInteger(Player+plao.Pmsh, value)                  -- Match Sharpness
  	writeSmallInteger(Player+plao.Pftg, 0)                      	-- Fatigue
  	writeSmallInteger(Player+plao.Popc, value) 			-- Overall Physical Condition
  	--writeByte(Player+plao.Pmor, 20) 					-- Morale
	
	return
end 
Improve Team Condition and Remove All Injuries can now be used without affecting player morale.