Re: Football Manager 2023 (23.5.0) [EPIC/PC GAMEPASS/STEAM]
Posted: Thu Sep 21, 2023 12:43 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
You cannot change league structures in the middle of a game, use pre game editor instead. And also you can't force a friendly match because there are several conditions require the club to deny or cancel the request. Example: A high priority match on the same date.
yeah where im on patreon vermuhammad91 wrote: ↑Thu Sep 21, 2023 12:43 pmThere is an option on Patreon edition, I dont know if there is one on free version.
& It works, You dont see that on attributes but you see the affect of that in match.
but I dont want to change league structure. I get job as a nation manager and I want to play more matches before Euro will start.tdg6661 wrote: ↑Thu Sep 21, 2023 2:19 pmYou cannot change league structures in the middle of a game, use pre game editor instead. And also you can't force a friendly match because there are several conditions require the club to deny or cancel the request. Example: A high priority match on the same date.
International matches have like set period for when they could have matches and friendlies. Idk if it is possible to change it in pregame editor since I've never done it before.lp17 wrote: ↑Thu Sep 21, 2023 9:55 pmbut I dont want to change league structure. I get job as a nation manager and I want to play more matches before Euro will start.tdg6661 wrote: ↑Thu Sep 21, 2023 2:19 pmYou cannot change league structures in the middle of a game, use pre game editor instead. And also you can't force a friendly match because there are several conditions require the club to deny or cancel the request. Example: A high priority match on the same date.
second issue is when my player announced his retirement. in his career he played for big club. i would like to play against them, as a last match for my player
Complete the squad registration without him then go toErek0se wrote: ↑Fri Sep 29, 2023 1:14 pmHello,
I recruited a non-EU player for my team, but can't include him in my team as I already have 3 non-EU players.
Tried to change its nationality, but still appears as Non-EU
Tried to terminate an old non-EU player, but still appears as NI in game.
Any tips/advice on how to integrate in team ?
PS : Using Epic version of the game and the patreon version of the table
Person -> Presets -> Player -> Register Player for Domestic Division
to register him by passing the rules.Yes, here's an earlier reply which I'll quote here.
Sonica wrote: ↑Tue Aug 01, 2023 7:37 pmIf you're comfortable modifying table values, I prefer to use Club > Presets > Improve Team Condition and click on Script and change from 10000 to 12500 - this is a safe value and you can go the whole match not needing to sub any players because they're not tired and achieve good performances and good results. It resets after the match back to the normal value of 10000.
Apply this right before match so the value is applied on the screen where it says Team Selection on the top left side and has your team lineup. Click on any of your players and apply Improve Team Conditioning (note this applies to YOUR team). Go back one again to Team Selection and proceed with the match.
Yes, but the morale also changes to 20. I want to change only the fitness, not the morale.Sonica wrote: ↑Sat Sep 30, 2023 4:46 pmYes, here's an earlier reply which I'll quote here.
Sonica wrote: ↑Tue Aug 01, 2023 7:37 pmIf you're comfortable modifying table values, I prefer to use Club > Presets > Improve Team Condition and click on Script and change from 10000 to 12500 - this is a safe value and you can go the whole match not needing to sub any players because they're not tired and achieve good performances and good results. It resets after the match back to the normal value of 10000.
Apply this right before match so the value is applied on the screen where it says Team Selection on the top left side and has your team lineup. Click on any of your players and apply Improve Team Conditioning (note this applies to YOUR team). Go back one again to Team Selection and proceed with the match.
No, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:
Code: Select all
local fitnessValue = 12500
improveTeamCondition('ptrClub', fitnessValue, true)
Out of curiosity, what happens if you use too much fitness? The game fails the drug test?Sonica wrote: ↑Mon Oct 02, 2023 12:17 amNo, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:Code: Select all
local fitnessValue = 12500 improveTeamCondition('ptrClub', fitnessValue, true)
Improve Team Condition was using the Remove All Injuries function by not touching the injured players. This script by default sets the player's morale to 20, as well as with Improve Team Condition.Sonica wrote: ↑Mon Oct 02, 2023 12:17 amNo, that is not true. With 'Improve Team Condition', it only changes the fitness level. You can temporarily change the value running the table from the table value of 10000 to a safe value of 12500. Here is the table code that I manually changed stating the fitness level this on line 1397 of the table:Code: Select all
local fitnessValue = 12500 improveTeamCondition('ptrClub', fitnessValue, true)
Code: Select all
function removePlayerInjuries(addr, value, skipInjury)
local Person = getAddressSafe(addr)
if Person == nil or Person == 0 or not isPlayer(Person) then
Person = readQword(addr)
end
if Person == nil or Person == 0 or not isPlayer(Person) then
Person = readQword('ptrPerson')
end
if Person == nil or Person == 0 or not isPlayer(Person) then return end
local Player = getPlayerFromPerson(Person)
if Player == nil or Player == 0 then return nil end
if not skipInjury then
local PlayerInjuries = readQword(Player+plao.Pijl)
if PlayerInjuries ~= nil and PlayerInjuries ~= 0 then
writeQword(PlayerInjuries+0x8, readQword(PlayerInjuries)) -- Remove All Injuries
end
end
writeSmallInteger(Player+plao.Pmsh, value) -- Match Sharpness
writeSmallInteger(Player+plao.Pftg, 0) -- Fatigue
writeSmallInteger(Player+plao.Popc, value) -- Overall Physical Condition
--writeByte(Player+plao.Pmor, 20) -- Morale
return
end