Re: Monster Hunter World (Steam)
Posted: Tue Aug 21, 2018 4:51 pm
These 3 can already done with my table.Sylencer90 wrote: ↑Tue Aug 21, 2018 4:10 pm- edit playtime
- max gadget exp
- instant (successfully) finish current quest
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
These 3 can already done with my table.Sylencer90 wrote: ↑Tue Aug 21, 2018 4:10 pm- edit playtime
- max gadget exp
- instant (successfully) finish current quest
yes it's already been requested. and some of those features like instant complete are available on seikur0's table, link provided above in spoilersktwulph wrote: ↑Sat Aug 18, 2018 11:07 pmThese things below have already been requested and/or are being worked on.
Requested Additions
Items with an ( * ) in front of them are already added.
Items with an ( -- ) in front of them are available on seikur0's table until they're added to Squal88's table. This is a link to his table viewtopic.php?f=4&t=7642
* 1. Ignore Crafting Requirements
2. Damage Multiplier (you can change weapon stats with selected weapon in the meantime)
* 3. 1-hit break monster part
* 4. Add Decorations
* 5. Infinite Item use
* 6. Infinite health
* 7. Infinite stamina
* 8. Highlighted Item Pointer
* 9. Max sharpness
* 10. Add/change Zeni
* 11. Add/change Research points
* 12. Change Played time
13. Scoutfly level
* 14. Armor spheres (these are classified as items so the have item all materialsX(#) under Idlehands**'s scripts on the cheat table will work)
* 15. Lucky vouchers
--16. Character appearance change ticket (seikur0 has a table that resolves this)
* 17. Infinite mantle duration
* 18. No mantle cooldown(CD)
* 19. No palico gadget CD
* 20. Infinite slinger ammo
* 21. All monsters show on map
* 22. Maxed slots
* 23. 1 jewel maxes skill level
* 24. Unlock Charms
* 25. Unlock Decoration
* 26. Unlock Augments
* 27. Unlock Armor/weapons for current tier level (read table extras)
* 28. Palico Gadget Exp Multiplier
* 29. Weapon Buffs (lots of weapon buffs are in this tab on the CT)
* 30. Buffs/Defense/Resistance (lots of armor buffs are in this tab on the CT)
* 31. Highlighted Armor Editor (they're working on making it stick after reboot)
* 32. Kill/Wound All Large Monsters
* 33. Infinite Gathering
* 34. Have All Items
* 35. Have All Ammo
* 36. Have All Materials
* 37. Have All Event Materials
* 38. Have All Decorations
* 39. Unlimited investigation
* 40. Unlimited barrel placement
*(--)41. Change hunter rank/XP associated with HR (seikur0 has a table that resolves this)
42. Drop duplication [by X amount] (you could just use have all X(#) option on the CT)
43. Hotkey functionality (FYI person this would require a lot more work and would be like a Last on the list of things to do as they're constantly editing the CT)
44. Delete all items
*(--)45. Increase palico LVL (seikur0 has a table that resolves this)
46. Change Guild Card Info____|
47. Change Arena Time Info____|-->(i do believe these 3 options are being worked on)
48. Change Weapon Usage Info__|
--49. Instant win quest/investigation (seikur0 has a table that resolves this)
40. Mass win quest/investigation (i do believe this one might take more work)
* 51. Elder melder items (this is under the Have All X(#) option)
52. Has seen all/some Cutscene option
53. Monster SIZE option
54. Spawn monster
55. Always Stealthy (you could just you Inf mantle/no mantle cd with the ghillie mantle)
* 56. Monster research multiplier
--57. Name change (seikur0 has a table that resolves this)
58. Increased quest rewards
59. Unlock mantles and booster
* 60. Teleport
--61. 100% tracks (seikur0 has a table that resolves this)
62. Change rarity of items (it's impossible to make this permanent, please don't ask)
63. Mounting CD and Infinite Mounting
64. Add pets
65. Invulnerability
66. All canteen unlock
67. unlock achievements
....
Oh lol sorry, wasn't paying attention on other Table's. My badseikur0 wrote: ↑Tue Aug 21, 2018 4:51 pmThese 3 can already done with my table.Sylencer90 wrote: ↑Tue Aug 21, 2018 4:10 pm- edit playtime
- max gadget exp
- instant (successfully) finish current quest
Sorry for nub question but how does one go about changing the low rank and investigation's weapon count in the guild card?Zein wrote: ↑Tue Aug 21, 2018 10:44 amseikur0's table has this in it, found here: viewtopic.php?f=4&t=7642
Also a note for those who are trying to edit their GC in hopes of making it more "legit". If you alter the weapon usage in your GC using the table, it only updated in the "High Rank" category. That then adds to total usage though so in the first page it'll be fine. But, there are 4 categories for weapon usage though. "All" "Low Rank" "High Rank" and "Investigations".
"All" is calculated by the addition of all other categories, so no reason to try and change this yourself, it'd get overwritten immediately.
In the table currently, it'll update "High Rank". I'll provide the addresses for more specific changes (Low Rank and Investigations)
What this DOESN'T change, is the "Quest Completed" Counter on the front of your Guild Card.
If you set your bow usage to 500 in High Rank, and only have 50 high rank quests completed, it looks like you failed 450 high rank quests. Kind of silly, no? It's even more of a dead giveaway that either you're modifying the game, or you're real bad.
In general, I'd say you want your "Quest Completed" counters to be very similar to the sum of your Weapon Usage counts for each category. i.e if you have a total of 90 weapons used in High Rank quests, keep your Quest Completion at or under 90. Never above. NEVER ABOVE.
**ARENA QUESTS DON'T ADD TOWARDS WEAPON COUNTS**
Here are the memory addresses for each of these numbers:
"Quest Completed" (first page of GC) (seikur0 beat me to the punch for these, these values are also present in his table already)I suggest adding to these numbers the same numbers you add to your weapon counts.Spoiler
Investigations - 92A750EC
High Rank - 92A75100
Low Rank - 92A75104
Arena Quests - 92A750F0
Low Rank Weapon Counts:High Rank Weapon Counts already in tableSpoiler
Greatsword - 92A75544
Sword nd Shield - 92A75548
Dual Blades - 92A7554C
Longsword - 92A75550 (I wonder why Long Sword is the only one out of order compared to guild card list?)
Hammer - 92A75554
Hunting Horn - 92A75558
Lance - 92A7555C
Gunlance - 92A75560
Switch Axe - 92A75564
Chargeblade - 92A75568
Insect Glaive - 92A7556C
Bow - 92A75570
Heavy Bowgun - 92A75574
Light Bowgun - 92A75578
Investigation Weapon Counts:Spoiler
Greatsword - 92A7557C
Sword nd Shield - 92A75580
Dual Blades - 92A75584
Longsword - 92A75588
Hammer - 92A7558C
Hunting Horn - 92A75590
Lance - 92A75594
Gunlance - 92A75598
Switchaxe - 92A7559C
Chargeblade - 92A755A0
Insect Glaive - 92A755A4
Bow - 92A755A8
Heavy Bowgun - 92A755AC
Light Bowgun - 92A755B0
Yeah, you get the hp of one of the large monsters then you use "find out what accesses this address" on it and go through the instructions. Some of them are accessing the hp of all monsters. For my capture all script I specifically had to choose one that only accesses the large ones, to avoid all these investigations from smaller monsters when they die/get captured.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Character"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState Activated="1"/>
<Color>DCAA46</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-08-11
Author : SeiKur0
}
[ENABLE]
aobscanmodule(inj_pchar,MonsterHunterWorld.exe,48 89 C1 BA 01 00 00 00 E8 ** ** ** ** F3 0F 10)
aobscanmodule(aob_invoffsets,MonsterHunterWorld.exe,85 D2 75 0A 48 05 ** ** ** ** 48 01 C8 C3 83)
aobscanmodule(aob_statsmission,MonsterHunterWorld.exe,89 D1 8B 85 ******** 39 D0 0F46 C8 66 89 8E 74030000)
aobscanmodule(aob_palicopet,MonsterHunterWorld.exe,e8 ******** 48 8D 97 ******** 48 8D B3 ******** 48 39 D6 74 ** 41 B8 3F 00 00 00)
alloc(newmem,$1000,"MonsterHunterWorld.exe"+63288FC)
label(return)
label(p_char)
registersymbol(p_char)
label(inj_invoffsets)
registersymbol(inj_invoffsets)
label(p_statsmission)
registersymbol(p_statsmission)
label(inj_statsmission)
registersymbol(inj_statsmission)
label(p_palicopet)
registersymbol(p_palicopet)
label(inj_palicopet)
registersymbol(inj_palicopet)
label(p_inv1)
registersymbol(p_inv1)
label(p_inv2)
registersymbol(p_inv2)
label(p_inv3)
registersymbol(p_inv3)
label(p_inv4)
registersymbol(p_inv4)
newmem:
mov [p_char],rax
xor rcx,rcx
mov ecx,[inj_invoffsets+6]
add rcx,rax
mov [p_inv1],rcx
xor rcx,rcx
mov ecx,[inj_invoffsets+15]
add rcx,rax
mov [p_inv2],rcx
xor rcx,rcx
mov ecx,[inj_invoffsets+24]
add rcx,rax
mov [p_inv4],rcx
xor rcx,rcx
mov ecx,[inj_invoffsets+2e]
add rcx,rax
mov [p_inv3],rcx
xor rcx,rcx
mov ecx,[inj_statsmission]
add rcx,rax
mov [p_statsmission],rcx
xor rcx,rcx
mov ecx,[inj_palicopet]
add rcx,rax
mov [p_palicopet],rcx
mov rcx,rax
mov edx,00000001
jmp return
p_char:
dq 0
p_inv1:
dq 0
p_inv2:
dq 0
p_inv3:
dq 0
p_inv4:
dq 0
p_statsmission:
dq 0
p_palicopet:
dq 0
inj_pchar:
jmp newmem
nop
nop
nop
return:
registersymbol(inj_pchar)
aob_invoffsets:
inj_invoffsets:
aob_statsmission+4:
inj_statsmission:
aob_palicopet+8:
inj_palicopet:
[DISABLE]
inj_pchar:
db 48 89 C1 BA 01 00 00 00
unregistersymbol(p_statsmission)
unregistersymbol(inj_statsmission)
unregistersymbol(p_char)
unregistersymbol(inj_pchar)
unregistersymbol(inj_invoffsets)
unregistersymbol(inj_palicopet)
unregistersymbol(p_palicopet)
unregistersymbol(p_inv1)
unregistersymbol(p_inv2)
unregistersymbol(p_inv3)
unregistersymbol(p_inv4)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "MonsterHunterWorld.exe"+63288FC
"MonsterHunterWorld.exe"+63288C1: F3 0F 10 80 A0 00 00 00 - movss xmm0,[rax+000000A0]
"MonsterHunterWorld.exe"+63288C9: F3 0F 58 81 98 00 00 00 - addss xmm0,dword ptr [rcx+00000098]
"MonsterHunterWorld.exe"+63288D1: 0F 29 74 24 20 - movaps [rsp+20],xmm6
"MonsterHunterWorld.exe"+63288D6: F3 0F 10 35 22 DD 78 FC - movss xmm6,[MonsterHunterWorld.exe+2AB6600]
"MonsterHunterWorld.exe"+63288DE: 0F 2F C6 - comiss xmm0,xmm6
"MonsterHunterWorld.exe"+63288E1: F3 0F 11 81 98 00 00 00 - movss [rcx+00000098],xmm0
"MonsterHunterWorld.exe"+63288E9: 72 37 - jb MonsterHunterWorld.exe+6328922
"MonsterHunterWorld.exe"+63288EB: 0F 1F 44 00 00 - nop [rax+rax+00]
"MonsterHunterWorld.exe"+63288F0: 48 8B 0D C1 EF 7F FD - mov rcx,[MonsterHunterWorld.exe+3B278B8]
"MonsterHunterWorld.exe"+63288F7: E8 24 C9 42 FB - call MonsterHunterWorld.exe+1755220 //getCharacterPointer()
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+63288FC: 48 89 C1 - mov rcx,rax
"MonsterHunterWorld.exe"+63288FF: BA 01 00 00 00 - mov edx,00000001
// ---------- DONE INJECTING ----------
"MonsterHunterWorld.exe"+6328904: E8 B7 F5 91 FA - call MonsterHunterWorld.exe+C47EC0
"MonsterHunterWorld.exe"+6328909: F3 0F 10 83 98 00 00 00 - movss xmm0,[rbx+00000098]
"MonsterHunterWorld.exe"+6328911: F3 0F 5C C6 - subss xmm0,xmm6
"MonsterHunterWorld.exe"+6328915: 0F 2F C6 - comiss xmm0,xmm6
"MonsterHunterWorld.exe"+6328918: F3 0F 11 83 98 00 00 00 - movss [rbx+00000098],xmm0
"MonsterHunterWorld.exe"+6328920: 73 CE - jae MonsterHunterWorld.exe+63288F0
"MonsterHunterWorld.exe"+6328922: E8 19 57 49 FA - call MonsterHunterWorld.exe+7BE040
"MonsterHunterWorld.exe"+6328927: 0F 28 74 24 20 - movaps xmm6,[rsp+20]
"MonsterHunterWorld.exe"+632892C: 48 83 C4 30 - add rsp,30
"MonsterHunterWorld.exe"+6328930: 5B - pop rbx
}
{
Function getCharacterPointer()
"MonsterHunterWorld.exe"+175521F: CC - int 3
"MonsterHunterWorld.exe"+1755220: 48 63 81 88 00 00 00 - movsxd rax,dword ptr [rcx+00000088]
"MonsterHunterWorld.exe"+1755227: 48 69 C0 00 9F 13 00 - imul rax,rax,00139F00
"MonsterHunterWorld.exe"+175522E: 48 03 81 90 00 00 00 - add rax,[rcx+00000090]
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+1755235: C3 - ret
"MonsterHunterWorld.exe"+1755236: CC - int 3
}
{
Function getInventoryOffset(type_inventory)
"MonsterHunterWorld.exe"+EC6D71E: 4C 09 F8 - or rax,r15
"MonsterHunterWorld.exe"+EC6D721: 48 29 F0 - sub rax,rsi
"MonsterHunterWorld.exe"+EC6D724: 48 81 C6 F8 E2 D6 15 - add rsi,15D6E2F8
"MonsterHunterWorld.exe"+EC6D72B: 48 01 F0 - add rax,rsi
"MonsterHunterWorld.exe"+EC6D72E: E9 6C 3A EE F7 - jmp MonsterHunterWorld.exe+6B5119F
"MonsterHunterWorld.exe"+EC6D733: C6 - db -3A
"MonsterHunterWorld.exe"+EC6D734: 66 66 66 2E 0F 1F 84 00 00 00 00 00 - nop cs:[rax+rax+00000000]
"MonsterHunterWorld.exe"+EC6D740: 44 89 C0 - mov eax,r8d
"MonsterHunterWorld.exe"+EC6D743: 48 C1 E0 04 - shl rax,04
// ---------- INJECTING HERE ----------
"MonsterHunterWorld.exe"+EC6D747: 85 D2 - test edx,edx
"MonsterHunterWorld.exe"+EC6D749: 75 0A - jne MonsterHunterWorld.exe+EC6D755
"MonsterHunterWorld.exe"+EC6D74B: 48 05 18 9E 01 00 - add rax,00019E18
"MonsterHunterWorld.exe"+EC6D751: 48 01 C8 - add rax,rcx
"MonsterHunterWorld.exe"+EC6D754: C3 - ret
"MonsterHunterWorld.exe"+EC6D755: 83 FA 01 - cmp edx,01
"MonsterHunterWorld.exe"+EC6D758: 75 0A - jne MonsterHunterWorld.exe+EC6D764
"MonsterHunterWorld.exe"+EC6D75A: 48 05 98 AA 01 00 - add rax,0001AA98
"MonsterHunterWorld.exe"+EC6D760: 48 01 C8 - add rax,rcx
"MonsterHunterWorld.exe"+EC6D763: C3 - ret
"MonsterHunterWorld.exe"+EC6D764: 83 FA 06 - cmp edx,06
"MonsterHunterWorld.exe"+EC6D767: 75 0A - jne MonsterHunterWorld.exe+EC6D773
"MonsterHunterWorld.exe"+EC6D769: 48 05 18 E9 01 00 - add rax,0001E918
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>4265</ID>
<Description>"Layered Armor override"</Description>
<Options moHideChildren="1"/>
<LastState Value="" Activated="1" RealAddress="00000000"/>
<Color>5AC22E</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>4264</ID>
<Description>"Head"</Description>
<DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly A
166:Butterly B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
221:Lunastra A
222:Lunastra B
223:Sealed Eyepatch
224:Shadow Shades A
225:Kulu Ya-Ku Head A
226:Wriggler Head
227:Butterfly
228:Death Stench Layered Armor
229:Shadow Shades Layered
252:No Equipment
253:No Equipment
254:No Equipment
</DropDownList>
<LastState Value="82" RealAddress="A65A068C"/>
<Color>DCAA46</Color>
<VariableType>4 Bytes</VariableType>
<Address>p_char</Address>
<Offsets>
<Offset>605EC</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4266</ID>
<Description>"Chest"</Description>
<DropDownList DisplayValueAsItem="1">1:Recruit
2:Hunter
3:Anjanath
4:Jagras
5:Bone
6:Alloy LR
9:Vespoid
10:Kulu Ya-Ku
11:Pukei-Pukei
12:Jyura
13:Barroth
14:Tobi-Kadachi
15:Chainmail
17:Hornetaur
19:King Beetle
20:Rathian
21:Girros
22:Tziti Ya-Ku
23:Lumu
24:High Metal
25:Death Stench
26:Legiana
27:Baan
28:Odogaron
30:Ingot
32:Rathalos
33:Diablos
34:Kirin
35:Brigade
36:Pulverizing Feather
37:Leather A
38:Leather B
39:Chainmail A
40:Chainmail B
41:Hunter A
42:Hunter B
43:Bone A
44:Bone B
45:Alloy A
46:Alloy B
49:Kestadon A
50:Kestadon B
51:Vespoid A
52:Vespoid B
53:Gastadon A
54:Gastadon B
55:Barnos A
56:Barnos B
57:Hornetaur A
58:Hornetaur B
61:Jagras A
62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
65:Pukei-Pukei A
66:Pukei-Pukei B
67:Jyura A
68:Jyura B
69:Barroth A
70:Barroth B
71:Tobi-Kadachi A
72:Tobi-Kadachi B
73:Rathian A
74:Rathian B
75:Girros A
76:Girros B
77:Tziti Ya-Ku A
78:Tziti Ya-Ku B
79:Luma A
80:Luma B
81:Odogaron A
82:Odogaron B
83:Dodogama A
84:Dodogama B
85:Lavasioth A
86:Lavasioth B
87:Pink Rathian A
88:Pink Rathian B
89:High Metal A
90:High Metal B
91:Ingot A
92:Ingot B
93:Anjanath A
94:Anjanath B
95:Legiana A
96:Legiana B
97:Baan A
98:Baan B
99:Vaal Hazak A
100:Vaal Hazak B
101:Rathalos A
102:Rathalos B
103:Diablos A
104:Diablos B
105:Kirin A
106:Kirin B
107:Nergigante A
108:Nergigante B
109:Uragaan A
110:Uragaan B
111:Azure Rathalos A
112:Azure Rathalos B
113:Diablo Negro A
114:Diablo Negro B
115:Bazelguese A
116:Bazelguese B
117:King Beetle A
118:King Beetle B
119:Brigade A
120:Brigade B
121:Damascus A
122:Damascus B
123:Dober A
124:Dober B
125:Xeno A
126:Xeno B
127:Kaiser A
128:Kaiser B
129:Kushala A
130:Kushala B
131:Skull
133:Death Stench A
134:Death Stench B
135:Guild Cross A
136:Guild Cross B
139:Zorah Magdaros A
140:Zorah Magdaros B
141:Comission A
142:Comission B
145:Brigade Layered
147:Blossom
148:Diver
151:Faux Felyne
152:Mosswine
161:Shamos Goggles
162:Shamos Goggles A
163:Shamos Goggles B
164:Butterly
165:Butterly A
166:Butterly B
169:Origin
174:Dragon Earring
176:Strategist Spectacles
177:Dragonking Eyepatch
178:Dragonking Eyepatch A
183:Kulve Taroth A
184:Kulve Taroth B
185:Blossom A
186:Diver A
190:Samurai
191:Vagnis A
192:Vagnis B
195:Bushi Kabuto Sabi
197:Blossom A
198:Diver A
201:Butterfly
202:Butterfly
203:Butterfly A
204:Butterfly B
205:Butterfly
206:Butterfly A
207:Butterfly B
208:Vaal Hazak Y
209:Kirin Y
210:Leather Gear
211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
220:Dante
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186:Diver A
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195:Bushi Kabuto Sabi
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198:Diver A
201:Butterfly
202:Butterfly
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205:Butterfly
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209:Kirin Y
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211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
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222:Lunastra B
223:Sealed Eyepatch
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225:Kulu Ya-Ku Head A
226:Wriggler Head
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228:Death Stench Layered Armor
229:Shadow Shades Layered
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<Description>"Waist"</Description>
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127:Kaiser A
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131:Skull
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140:Zorah Magdaros B
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186:Diver A
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195:Bushi Kabuto Sabi
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205:Butterfly
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209:Kirin Y
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211:Leather Gear
212:Leather Gear
213:Leather Gear
214:Leather Gear
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223:Sealed Eyepatch
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229:Shadow Shades Layered
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253:No Equipment
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<Description>"Leg"</Description>
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2:Hunter
3:Anjanath
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58:Hornetaur B
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62:Jagras B
63:Kulu Ya-Ku A
64:Kulu Ya-Ku B
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66:Pukei-Pukei B
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68:Jyura B
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70:Barroth B
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74:Rathian B
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100:Vaal Hazak B
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I'm sorry to hear that.. The bright-side is being single again, start fresh!!
This made me laugh!! No need to keep picking on him though.
Sorry man, I've been meaning to add your work to the table, but things get lost so easily in this thread.. I'll add your Charms and Buffs pointers in your own section next update, I should still have the buff table. I also want to implement the DDL you organized, but I have to dig through some pages to find it again..
Keep in mind changing the HR Rank will crash your game at specific quests, the game caps your HR Rank through progression, and if your level is higher than it should it causes exception errors.vermount94 wrote: ↑Tue Aug 21, 2018 10:20 pmhi squal, thank you and other member who contributed to this trainer so i dont have to grind my ass for gears and tracks. Im sorry to ask this.., I want to made a request, can you add HR level highlight pointer for your trainer, i've made a mistake selecting HR multiplier instead of monster reaserch multiplier. so now im at HR49 which where i should not be atm. I tried to find the value of HR level with CE to revert back. I did change the HR level value to where it should be which is 17, but as soon I do a quest and gain exp, it turn back to 49. My guess is there are 2 value available to modify the HR which is the HR level value, and HR exp value, and i cant find the HR exp value...
I tried seikur0s unlock food but it didn't work. and reading the description it was only temporary if it did. I was looking for a permanent solution as one of my food quests bugged out due to the auto complete bounties and now i cant get all the ingredients. Also having cheatengine open on mhw seems to crash my game after an hour or so.Zein wrote: ↑Tue Aug 21, 2018 10:44 amseikur0's table has this in it, found here: viewtopic.php?f=4&t=7642
Also a note for those who are trying to edit their GC in hopes of making it more "legit". If you alter the weapon usage in your GC using the table, it only updated in the "High Rank" category. That then adds to total usage though so in the first page it'll be fine. But, there are 4 categories for weapon usage though. "All" "Low Rank" "High Rank" and "Investigations".
"All" is calculated by the addition of all other categories, so no reason to try and change this yourself, it'd get overwritten immediately.
In the table currently, it'll update "High Rank". I'll provide the addresses for more specific changes (Low Rank and Investigations)
What this DOESN'T change, is the "Quest Completed" Counter on the front of your Guild Card.
If you set your bow usage to 500 in High Rank, and only have 50 high rank quests completed, it looks like you failed 450 high rank quests. Kind of silly, no? It's even more of a dead giveaway that either you're modifying the game, or you're real bad.
In general, I'd say you want your "Quest Completed" counters to be very similar to the sum of your Weapon Usage counts for each category. i.e if you have a total of 90 weapons used in High Rank quests, keep your Quest Completion at or under 90. Never above. NEVER ABOVE.
**ARENA QUESTS DON'T ADD TOWARDS WEAPON COUNTS**
Here are the memory addresses for each of these numbers:
"Quest Completed" (first page of GC) (seikur0 beat me to the punch for these, these values are also present in his table already)I suggest adding to these numbers the same numbers you add to your weapon counts.Spoiler
Investigations - 92A750EC
High Rank - 92A75100
Low Rank - 92A75104
Arena Quests - 92A750F0
Low Rank Weapon Counts:High Rank Weapon Counts already in tableSpoiler
Greatsword - 92A75544
Sword nd Shield - 92A75548
Dual Blades - 92A7554C
Longsword - 92A75550 (I wonder why Long Sword is the only one out of order compared to guild card list?)
Hammer - 92A75554
Hunting Horn - 92A75558
Lance - 92A7555C
Gunlance - 92A75560
Switch Axe - 92A75564
Chargeblade - 92A75568
Insect Glaive - 92A7556C
Bow - 92A75570
Heavy Bowgun - 92A75574
Light Bowgun - 92A75578
Investigation Weapon Counts:Spoiler
Greatsword - 92A7557C
Sword nd Shield - 92A75580
Dual Blades - 92A75584
Longsword - 92A75588
Hammer - 92A7558C
Hunting Horn - 92A75590
Lance - 92A75594
Gunlance - 92A75598
Switchaxe - 92A7559C
Chargeblade - 92A755A0
Insect Glaive - 92A755A4
Bow - 92A755A8
Heavy Bowgun - 92A755AC
Light Bowgun - 92A755B0