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Re: Elden Ring All in One v1.03.2 (v2) Fix

Posted: Fri Apr 22, 2022 7:22 pm
by gideon25
Joshuam303 wrote:
Fri Apr 22, 2022 11:57 am
wait I just got "error executing this table's lua script: undefined lua error

how do I fix?
Just ignore it if its not auto attaching and attach like normal.

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sat Apr 23, 2022 4:05 am
by Divinehero
any1 having a weird issue w/ some changes reverting after closing the game and relaunching after making said changes? like i added an ash of war or 2 then closed out the game and restarted w/o CT open and the ash went poof

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sat Apr 23, 2022 3:12 pm
by Reaper1222
hi quick question can i make the weapon edits stick? for example if i change a weapon scale? or do i have to change it every time i start the game?

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sat Apr 23, 2022 6:36 pm
by Divinehero
you gotta do it everytime i believe u'd have to directly edit game files to make it stick... which would very likely result in a banning

Re: Elden Ring All in One v1.03.2 (v2) Fix

Posted: Sat Apr 23, 2022 11:37 pm
by Rezque
SwLucie wrote:
Sat Apr 09, 2022 12:43 pm
Rezque wrote:
Fri Apr 08, 2022 9:28 pm

Just check YouTube for an alternative route to the village. No need to use the cheat :)
Thank you so much <3
I didn't even think about that... Sadly It did not work as intended, she still left me :(
Well, I guess there's always ng+ ^^
No problem!
And I'm sorry to hear that! NG+ is actually nice and much more enjoyable! :)

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 5:02 am
by Shortnuglyfatkid
Reaper1222 wrote:
Sat Apr 23, 2022 3:12 pm
hi quick question can i make the weapon edits stick? for example if i change a weapon scale? or do i have to change it every time i start the game?
you can do it on ultimate table,

not taking away from this table, it is awesome for check some boxes = get your result, nice and easy

i much rather this table for ease of use, but i have found a bug generated with any items/state that applies 'consecutive hits increase damage' (talismans and thorny physick) not allowing certain codes in this table to be applied correctly

ultimate table allows you to modify and save those modifications to be called easily everytime you relaunch etc.
it allows you to generate your own check box with those parameters saved for you to load easily
the only problem is its very complex and you can sink a lot of hours into it easily due to poor layout and complexity

are you only looking to change the scaling?

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 9:09 am
by dxmg
you can make NoDead work again by changing the offset from 197 to 19b.

It still crashes on FT randomly, but seems safe to use other than that.

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 12:39 pm
by Pain101
Shortnuglyfatkid wrote:
Sun Apr 24, 2022 5:02 am
Reaper1222 wrote:
Sat Apr 23, 2022 3:12 pm
hi quick question can i make the weapon edits stick? for example if i change a weapon scale? or do i have to change it every time i start the game?
you can do it on ultimate table,

not taking away from this table, it is awesome for check some boxes = get your result, nice and easy

i much rather this table for ease of use, but i have found a bug generated with any items/state that applies 'consecutive hits increase damage' (talismans and thorny physick) not allowing certain codes in this table to be applied correctly

ultimate table allows you to modify and save those modifications to be called easily everytime you relaunch etc.
it allows you to generate your own check box with those parameters saved for you to load easily
the only problem is its very complex and you can sink a lot of hours into it easily due to poor layout and complexity

are you only looking to change the scaling?
So it's also happening on table 1.04?
When equipping * increase damage on consecutive hit.* be it talistment or physick. It deactivate (10 second buff last forever) from what I have seen so far

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 1:09 pm
by Shortnuglyfatkid
yeh this is still happening, im unsure how this tables timer is being applied, but when i look at the effect parameters the timer is still there

i did flick through a couple of check boxes with the talismans/physick on and off to see what would and wouldnt turn on, didnt make note of them as i dont use many and was just curious, someone else may be able to check if they are having issues with something not working.

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 1:17 pm
by gideon25
dxmg wrote:
Sun Apr 24, 2022 9:09 am
you can make NoDead work again by changing the offset from 197 to 19b.

It still crashes on FT randomly, but seems safe to use other than that.
Ok, so anything else to correct in this table (apart from the stuff/bugs that also effect the main hexington table)?

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 10:06 pm
by PixelateVision
Is the "Lord's Rune" item missing from the table? I'd like to give myself that one for speediest usage, but I can't seem to find it.

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Sun Apr 24, 2022 11:59 pm
by Pain101
gideon25 wrote:
Sun Apr 24, 2022 1:17 pm
dxmg wrote:
Sun Apr 24, 2022 9:09 am
you can make NoDead work again by changing the offset from 197 to 19b.

It still crashes on FT randomly, but seems safe to use other than that.
Ok, so anything else to correct in this table (apart from the stuff/bugs that also effect the main hexington table)?
The defense multiplier doesn't seem to be working from what I can tell.
Either way thank you for the awesome table and your hard work

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Mon Apr 25, 2022 2:42 am
by Zenia03
Anyone else get permanent infinite stamina even after unticking/closing the cheat and cheatengine?

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Tue Apr 26, 2022 5:26 pm
by Bitch_McFries
The Patches' Crouch gesture is still marked as "Not Obtainable Potential Ban" in the gestures tab and is not unlocked with the Unlock All Gestures command despite being officially obtainable now. Can still unlock it manually, but the Unlock All command will actually remove it if you already obtained it in-game.

Re: Elden Ring All in One v1.04 / Calibrations 1.04.1

Posted: Tue Apr 26, 2022 6:00 pm
by Paper96
<<The array of byte named myGameDataMan could not be found>>
I get this error every time i try to activate the table
Any idea how to fix this?