Page 63 of 69

Re: Borderlands 3 +30

Posted: Sun Mar 15, 2020 3:39 pm
by exloserr
is it possible to swap entities like in Borderderlands 2?

Re: Borderlands 3 +30

Posted: Sun Mar 15, 2020 6:39 pm
by niebaum
williamcll wrote:
Sun Mar 15, 2020 3:30 pm
Which is currently the most updated version? I know the OP have some working configs but not all of them.
None of them works with the Steam version, at least not the Tooltip Pointer, which is the feature that I need to use the most.

Re: Borderlands 3 +30

Posted: Sun Mar 15, 2020 8:10 pm
by yummyl
williamcll wrote:
Sun Mar 15, 2020 3:30 pm
None of them works with the Steam version, at least not the Tooltip Pointer, which is the feature that I need to use the most.
Guys you can all come to the Borderlands 3 modding discord, they have updated the tooltip pointer [Link]

Re: Borderlands 3 +30

Posted: Sun Mar 15, 2020 11:45 pm
by totalabyss
Is anyone working on the steam version ? As this one is not working for it.

Re: Borderlands 3 +30

Posted: Mon Mar 16, 2020 10:11 am
by yummyl
totalabyss wrote:
Sun Mar 15, 2020 11:45 pm
Is anyone working on the steam version ? As this one is not working for it.
As i wrote earlier borderlands 3 modding discord is fantastic, plus search for fearlessrevolution trainer for this game, that one is updated

Re: Borderlands 3 +30

Posted: Mon Mar 16, 2020 4:12 pm
by exloserr
entity swap? ;-;

Re: Borderlands 3 +30

Posted: Mon Mar 16, 2020 7:04 pm
by Impala
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Borderlands 3 +30

Posted: Tue Mar 17, 2020 2:34 am
by UsernameMaul
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
where is this being added exactly on cheat engine?

Re: Borderlands 3 +30

Posted: Tue Mar 17, 2020 4:26 am
by exloserr
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3

Re: Borderlands 3 +30

Posted: Tue Mar 17, 2020 8:13 am
by UsernameMaul
exassasinx wrote:
Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3
i am gonna say no. very new to cheat engine.

Re: Borderlands 3 +30

Posted: Tue Mar 17, 2020 2:04 pm
by Impala
exassasinx wrote:
Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3
What is entity swap and which CT is it in

Re: Borderlands 3 +30

Posted: Tue Mar 17, 2020 3:09 pm
by exloserr
ImpalaPUA wrote:
Tue Mar 17, 2020 2:04 pm
exassasinx wrote:
Tue Mar 17, 2020 4:26 am
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
can you do entity swap? ;3
What is entity swap and which CT is it in
viewtopic.php?t=165
it's in the Borderlands 2 cheat table, entity swap basically let you swap one enemy for another, reload the level(going through a loading screen) will make the level start spawning the enemy you swapped to.

Re: Borderlands 3 +30

Posted: Tue Mar 17, 2020 7:12 pm
by Ash_
ImpalaPUA wrote:
Mon Mar 16, 2020 7:04 pm
Tooltip update for updating level of weapons/items

copy and paste into cheat engine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>168</ID>
      <Description>"Tooltip Pointer (save &amp; load after updating level)"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(tooltip,Borderlands3.exe,49 8B 06 31 D2 4C 89 F1 FF 50 30 49)
alloc(newmem,$1000,tooltip)

label(code)
label(return)
label(tooltipPtr)

newmem:
  mov rax,tooltipPtr
  mov [rax],r14
code:
  mov rax,[r14]
  xor edx,edx
  jmp return

tooltipPtr:
  dq 0

tooltip:
  jmp newmem
return:
registersymbol(tooltip)
registersymbol(tooltipPtr)

[DISABLE]

tooltip:
  db 49 8B 06 31 D2

unregistersymbol(tooltip)
unregistersymbol(tooltipPtr)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>16320</ID>
          <Description>"Base Address Raw"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16327</ID>
          <Description>"Saved Level"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A4</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16328</ID>
          <Description>"Level Req Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1A8</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16329</ID>
          <Description>"Item Score Display"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>204</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16330</ID>
          <Description>"Type"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>208</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16331</ID>
          <Description>"Balance"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>20F</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16332</ID>
          <Description>"Manufacturer"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>218</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16326</ID>
          <Description>"Item Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>228</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16335</ID>
          <Description>"Item Component "</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>220</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16334</ID>
          <Description>"Annointed Component Count"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>238</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16336</ID>
          <Description>"Annointed (Part Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>230</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16337</ID>
          <Description>"Annointed (Aspect Data)"</Description>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>348</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16333</ID>
          <Description>"Sell Price"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>tooltipPtr</Address>
          <Offsets>
            <Offset>1FC</Offset>
            <Offset>138</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Works fine, thanks.

Re: Borderlands 3 +30

Posted: Wed Mar 18, 2020 12:14 am
by QTEila
Can someone update the main table to work with steam and the new hotfix/update for epic? would love for Zanzers mousover scripts to work again.

Re: Borderlands 3 +30

Posted: Wed Mar 18, 2020 12:18 pm
by Impala
exassasinx wrote:
Tue Mar 17, 2020 3:09 pm
ImpalaPUA wrote:
Tue Mar 17, 2020 2:04 pm
exassasinx wrote:
Tue Mar 17, 2020 4:26 am

can you do entity swap? ;3
What is entity swap and which CT is it in
viewtopic.php?t=165
it's in the Borderlands 2 cheat table, entity swap basically let you swap one enemy for another, reload the level(going through a loading screen) will make the level start spawning the enemy you swapped to.
I spoke to the original maker(s) of that, and they said they would eventually play borderlands 3, but I don't see those getting created by them anywhere in the near future