HELLDIVERS 2

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bluemoon27112
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Re: HELLDIVERS 2

Post by bluemoon27112 »

killerkrok555 wrote:
Wed Mar 06, 2024 2:07 am
updated the script should now try to make bial vulnerable, the problem is the 2 functions of the super health ill refactor them and maybe add a little one hit kill variable so to make the cheat dynamic so the bial will die fast 2, ill need to think of a way for them to work in unison

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-03-03
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00) // should be unique
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
  dd 0

newmem:
  cmp  [rdi+B38],A
  jne enemy

Pcheck:
  movss [number],xmm0
  cmp [number],42fa0000
  ja enemy
  jmp code

enemy:
  mov  [rdi+00006444],0
  jmp return

code:
  mov [rdi+00006444],eax
  jmp return

ohk:
  jmp newmem
  nop
return:


[DISABLE]

ohk:
  db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+6B4A57

game.dll+6B4A38: 41 39 18           - cmp [r8],ebx
game.dll+6B4A3B: 75 06              - jne game.dll+6B4A43
game.dll+6B4A3D: 41 39 70 04        - cmp [r8+04],esi
game.dll+6B4A41: 75 1A              - jne game.dll+6B4A5D
game.dll+6B4A43: 48 8B 7D F0        - mov rdi,[rbp-10]
game.dll+6B4A47: 48 8B 45 28        - mov rax,[rbp+28]
game.dll+6B4A4B: 8B 40 1C           - mov eax,[rax+1C]
game.dll+6B4A4E: F7 D8              - neg eax
game.dll+6B4A50: 44 3B E8           - cmp r13d,eax
game.dll+6B4A53: 41 0F 4F C5        - cmovg eax,r13d
// ---------- INJECTING HERE ----------
game.dll+6B4A57: 89 87 44 64 00 00  - mov [rdi+00006444],eax
// ---------- DONE INJECTING  ----------
game.dll+6B4A5D: 0F B6 45 80        - movzx eax,byte ptr [rbp-80]
game.dll+6B4A61: 84 C0              - test al,al
game.dll+6B4A63: 74 06              - je game.dll+6B4A6B
game.dll+6B4A65: C6 45 81 01        - mov byte ptr [rbp-7F],01
game.dll+6B4A69: EB 0C              - jmp game.dll+6B4A77
game.dll+6B4A6B: 80 7D 81 00        - cmp byte ptr [rbp-7F],00
game.dll+6B4A6F: 75 06              - jne game.dll+6B4A77
game.dll+6B4A71: 80 7D 90 00        - cmp byte ptr [rbp-70],00
game.dll+6B4A75: 74 38              - je game.dll+6B4AAF
game.dll+6B4A77: 8B BD A0 0A 00 00  - mov edi,[rbp+00000AA0]
}
does this update also require us to kill bile titan from the head ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Emp_Ming
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Re: HELLDIVERS 2

Post by Emp_Ming »

Im getting Nearby Allocation error A0000. Is there anyway of fixing this. I have No idea what im doing

toasthax
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Re: HELLDIVERS 2

Post by toasthax »

i am dumb
Last edited by toasthax on Wed Mar 06, 2024 7:27 am, edited 1 time in total.

emoisback
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Re: HELLDIVERS 2

Post by emoisback »

toasthax wrote:
Wed Mar 06, 2024 6:11 am
i tried searching how do you remove the cheat completely, the console wont stop popping up.
dll? just delete the dll...

toasthax
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Re: HELLDIVERS 2

Post by toasthax »

nvm

sigmaphi
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Re: HELLDIVERS 2

Post by sigmaphi »

SuperSoldierDel wrote:
Tue Mar 05, 2024 9:09 am
I was able to create a mod to use some of the unreleased stratagems. This one combos both vehicles, both mechs, the commando launcher, and the Trench Wall. I swapped them out with HxD for the Guard Dog(MG), Recoiless Rifle, Eagle Napalm and Expendable anti-tank. This is my first ever mod and i've been having tons of fun reading the forums and picking up on how to do things. Also have we found a way to spawn in some of those weapons like the explosive bow?!
When do you plan on sharing the weapons, please ?

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killerkrok555
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Re: HELLDIVERS 2

Post by killerkrok555 »

bluemoon27112 wrote:
Wed Mar 06, 2024 5:20 am
killerkrok555 wrote:
Wed Mar 06, 2024 2:07 am
updated the script should now try to make bial vulnerable, the problem is the 2 functions of the super health ill refactor them and maybe add a little one hit kill variable so to make the cheat dynamic so the bial will die fast 2, ill need to think of a way for them to work in unison

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-03-03
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00) // should be unique
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
  dd 0

newmem:
  cmp  [rdi+B38],A
  jne enemy

Pcheck:
  movss [number],xmm0
  cmp [number],42fa0000
  ja enemy
  jmp code

enemy:
  mov  [rdi+00006444],0
  jmp return

code:
  mov [rdi+00006444],eax
  jmp return

ohk:
  jmp newmem
  nop
return:


[DISABLE]

ohk:
  db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+6B4A57

game.dll+6B4A38: 41 39 18           - cmp [r8],ebx
game.dll+6B4A3B: 75 06              - jne game.dll+6B4A43
game.dll+6B4A3D: 41 39 70 04        - cmp [r8+04],esi
game.dll+6B4A41: 75 1A              - jne game.dll+6B4A5D
game.dll+6B4A43: 48 8B 7D F0        - mov rdi,[rbp-10]
game.dll+6B4A47: 48 8B 45 28        - mov rax,[rbp+28]
game.dll+6B4A4B: 8B 40 1C           - mov eax,[rax+1C]
game.dll+6B4A4E: F7 D8              - neg eax
game.dll+6B4A50: 44 3B E8           - cmp r13d,eax
game.dll+6B4A53: 41 0F 4F C5        - cmovg eax,r13d
// ---------- INJECTING HERE ----------
game.dll+6B4A57: 89 87 44 64 00 00  - mov [rdi+00006444],eax
// ---------- DONE INJECTING  ----------
game.dll+6B4A5D: 0F B6 45 80        - movzx eax,byte ptr [rbp-80]
game.dll+6B4A61: 84 C0              - test al,al
game.dll+6B4A63: 74 06              - je game.dll+6B4A6B
game.dll+6B4A65: C6 45 81 01        - mov byte ptr [rbp-7F],01
game.dll+6B4A69: EB 0C              - jmp game.dll+6B4A77
game.dll+6B4A6B: 80 7D 81 00        - cmp byte ptr [rbp-7F],00
game.dll+6B4A6F: 75 06              - jne game.dll+6B4A77
game.dll+6B4A71: 80 7D 90 00        - cmp byte ptr [rbp-70],00
game.dll+6B4A75: 74 38              - je game.dll+6B4AAF
game.dll+6B4A77: 8B BD A0 0A 00 00  - mov edi,[rbp+00000AA0]
}
does this update also require us to kill bile titan from the head ?
unfortunately yes, although it does not make him immortal there are 2 other functions, that need to be twicked for the bile to die fast, im working on them and in the last faze of testing

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killerkrok555
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Re: HELLDIVERS 2

Post by killerkrok555 »

WOLFBIRD wrote:
Wed Mar 06, 2024 4:27 am
SunBeam wrote:
Wed Mar 06, 2024 3:52 am
WOLFBIRD wrote:
Wed Mar 06, 2024 3:43 am
SHIS SCRIPT DOES WORK!!! LET THE GUY START TALKING DURING MAIN CUT SCENE. THEN ENABLE THE PLAYER SCRIPTS ALL AT ONCE. ANTI CHEAT DIDNT KICK IN IN TIME AND I HAVE BEEN ON FOR AN HOUR OR MORE DO NOT WASTE MONEY ON CFEMENS BULLSHIT .DLL IT DIDNT EVEN HOOK PROPERLY FOR ME AND MULTIPLE OTHERS. USE THIS SCRIPT IT WORKS GREAT.
How about you take your bullshit in private? We don't need every little dimwit to come spam the forums that they cry their little arse they can't get some hack to work T_T. The problem is between the keyboard and the screen is what I say (aka you are the problem).
Guess what sunbum lmfao I don't give a flying fuck what you think. Cfeman is dope trying to help and I just pointed out that this other damage script works with regular CE as bro said hook during cut scene. get some pussy bro lol for real.
please do not talk like that to a fellow creator, i bought cfemen cheat because it provides a good cheat, his damage hack is different then mine his actually edits the weapons stats which is bonkers, i also see sunbeam and cfemen as teachers by them releasing their work im able to learn and grow as a programmer. what im getting at stay a nice please for my sake and for the good people of this forum
Last edited by killerkrok555 on Wed Mar 06, 2024 9:43 am, edited 1 time in total.

kisses59
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Re: HELLDIVERS 2

Post by kisses59 »

how to remove the latest Easy package 2 mod? my game crashes every now and then from using it. the first one with separate POC file has less crashes for me.

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

Im getting Nearby Allocation error despite activating it when the man start talking in the intro, can someone help me to understand how to activate it?

WOLFBIRD
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Re: HELLDIVERS 2

Post by WOLFBIRD »

killerkrok555 wrote:
Wed Mar 06, 2024 8:52 am
WOLFBIRD wrote:
Wed Mar 06, 2024 4:27 am
SunBeam wrote:
Wed Mar 06, 2024 3:52 am


How about you take your bullshit in private? We don't need every little dimwit to come spam the forums that they cry their little arse they can't get some hack to work T_T. The problem is between the keyboard and the screen is what I say (aka you are the problem).
Guess what sunbum lmfao I don't give a flying fuck what you think. Cfeman is dope trying to help and I just pointed out that this other damage script works with regular CE as bro said hook during cut scene. get some pussy bro lol for real.
please do not talk like that to a fellow creator, i bought cfemen cheat because it provides a good cheat, his damage hack is different then mine his actually edits the weapons stats which is bonkers, i also see sunbeam and cfemen as teachers by them releasing their work im able to learn and grow as a programmer. what im getting at stay a nice please for my sake and for the good people of this forum

I SORRY C stayed up all night hooked up the scripts redid some shit on his end as nvidia makes fucked up drivers so im told. it was my bad as SUNBEAM SAID IM A PLEB is what it is. what matters is it was a learning experience for me. so thank you Cfe thank you Sunbeamer for checkin me and yeah this community blows me away Much love I'll accept my loser award hahha IDC SORRY AGAIN GG's MUCH LOVE XOXOXOXOXOXOXOXOXOXO

rhfrty
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Re: HELLDIVERS 2

Post by rhfrty »

Soldier3412 wrote:
Wed Mar 06, 2024 9:45 am
Im getting Nearby Allocation error despite activating it when the man start talking in the intro, can someone help me to understand how to activate it?
Never had an issue so far, what I'm doing is > I open the table before launching the game, launch the game then directly attach it to Helldivers 2 and then ticking everything.
Make sure you did input the delay line command in steam to delay the anticheat, can't help you further unfortunately.

ScherzicScherzo
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Re: HELLDIVERS 2

Post by ScherzicScherzo »

Game just patched.

slrrsrv
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Re: HELLDIVERS 2

Post by slrrsrv »

ScherzicScherzo wrote:
Wed Mar 06, 2024 10:33 am
Game just patched.
Yea, the old exe file doesn't work. And when you verify integrity the table gives you error.

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

I fixed, just ticking all fast before the man in the intro talks. One question if i play with friends they one shot enemies like me or they have to add this code to the their cheat table?

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