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Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 2:20 am
by killerkrok555
gir489 wrote:
Tue Mar 05, 2024 3:51 am
Finished Show All Map Icons.

Image

They only show for you (the client), even if you're host. When you go near them, your dude magically discovers them like "OH WOW WHAT'S THIS."
gir i know you are done with the script, i just want to know if you can share your knowledge about how did you find the values of the map icons, I'm interested because every time you abandon a mission it resets, so the only solution i could think of is finding a similar mission. if you could provide me with said information, it will be much appreciated

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 2:29 am
by XxDarkus101Xx
does the damage hack kill enemies in one hit or is it like penetration related? I might sound dumb asking that

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 2:34 am
by Dekutheguy
mokey7 wrote:
Wed Mar 06, 2024 12:46 am
LittleLight wrote:
Tue Mar 05, 2024 12:07 am
mokey7 wrote:
Mon Mar 04, 2024 11:54 pm
Anyone found which stratagem code works with Laser Pulse Cannon?
None, that weapon is fully broken atm.
Got it to work, had to swap both side of the code for it to show.

have a vid of it reddit.com/r/helldiversleaks
Mind giving a little more of an explanation? Cant figure out what to replace on "both sides" to get it working.

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 2:36 am
by killerkrok555
XxDarkus101Xx wrote:
Wed Mar 06, 2024 2:29 am
does the damage hack kill enemies in one hit or is it like penetration related? I might sound dumb asking that
if you are talking about mine it sets the enemy health to 0 meaning even a little scratch will kill them(chargers still have a last stand thoe) and yes you need to penetrate the armor in order to cause any sign of damage

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 2:50 am
by slashdogz
gir489 wrote:
Tue Mar 05, 2024 3:51 am
Finished Show All Map Icons.

Image

They only show for you (the client), even if you're host. When you go near them, your dude magically discovers them like "OH WOW WHAT'S THIS."
Does this also work for the Fog modifier maps or just for regular ones?

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 2:50 am
by emoisback
Image

I Can Attach and its not detected, but memory keep changing time to time...
anyone can give me a info..

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 3:13 am
by mokey7
Dekutheguy wrote:
Wed Mar 06, 2024 2:34 am
mokey7 wrote:
Wed Mar 06, 2024 12:46 am
LittleLight wrote:
Tue Mar 05, 2024 12:07 am


None, that weapon is fully broken atm.
Got it to work, had to swap both side of the code for it to show.

have a vid of it reddit.com/r/helldiversleaks
Mind giving a little more of an explanation? Cant figure out what to replace on "both sides" to get it working.
change 5B 75 77 9C > 5D F9 3C A8 and change 5D F9 3C A8 > 5B 75 77 9C - basically swap both offset location with each other, since doing only 1 side will not work like the others.

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 3:24 am
by Dekutheguy
mokey7 wrote:
Wed Mar 06, 2024 3:13 am
Dekutheguy wrote:
Wed Mar 06, 2024 2:34 am
mokey7 wrote:
Wed Mar 06, 2024 12:46 am


Got it to work, had to swap both side of the code for it to show.

have a vid of it reddit.com/r/helldiversleaks
Mind giving a little more of an explanation? Cant figure out what to replace on "both sides" to get it working.
change 5B 75 77 9C > 5D F9 3C A8 and change 5D F9 3C A8 > 5B 75 77 9C - basically swap both offset location with each other, since doing only 1 side will not work like the others.
lol, that did the trick. Not sure why or how, but thanks my dude

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 3:32 am
by Emp_Ming
Im having really bad time trying to get this table to work i followed the instructions and i cant click the boxes. just trying to play and im not really good at coding

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 3:43 am
by WOLFBIRD
WOLFBIRD wrote:
Wed Mar 06, 2024 1:37 am
Nonnamme wrote:
Tue Mar 05, 2024 11:38 pm
Damage script implemented

Damage Script Made by Soldier3412

:mrgreen: :mrgreen:
Damage no work crashes game every time nice try though.
SHIS SCRIPT DOES WORK!!! LET THE GUY START TALKING DURING MAIN CUT SCENE. THEN ENABLE THE PLAYER SCRIPTS ALL AT ONCE. ANTI CHEAT DIDNT KICK IN IN TIME AND I HAVE BEEN ON FOR AN HOUR OR MORE DO NOT WASTE MONEY ON CFEMENS BULLSHIT .DLL IT DIDNT EVEN HOOK PROPERLY FOR ME AND MULTIPLE OTHERS. USE THIS SCRIPT IT WORKS GREAT.

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 3:52 am
by SunBeam
WOLFBIRD wrote:
Wed Mar 06, 2024 3:43 am
SHIS SCRIPT DOES WORK!!! LET THE GUY START TALKING DURING MAIN CUT SCENE. THEN ENABLE THE PLAYER SCRIPTS ALL AT ONCE. ANTI CHEAT DIDNT KICK IN IN TIME AND I HAVE BEEN ON FOR AN HOUR OR MORE DO NOT WASTE MONEY ON CFEMENS BULLSHIT .DLL IT DIDNT EVEN HOOK PROPERLY FOR ME AND MULTIPLE OTHERS. USE THIS SCRIPT IT WORKS GREAT.
How about you take your bullshit in private? We don't need every little dimwit to come spam the forums that they cry their little arse they can't get some hack to work T_T. The problem is between the keyboard and the screen is what I say (aka you are the problem).

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 4:00 am
by ScherzicScherzo
So I know the unreleased strategems can be made available by changing files in the unpacked version of the game, but can anything else be changed in a similar way? I.e. larger magazine/ammo counts and the like?

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 4:27 am
by WOLFBIRD
SunBeam wrote:
Wed Mar 06, 2024 3:52 am
WOLFBIRD wrote:
Wed Mar 06, 2024 3:43 am
SHIS SCRIPT DOES WORK!!! LET THE GUY START TALKING DURING MAIN CUT SCENE. THEN ENABLE THE PLAYER SCRIPTS ALL AT ONCE. ANTI CHEAT DIDNT KICK IN IN TIME AND I HAVE BEEN ON FOR AN HOUR OR MORE DO NOT WASTE MONEY ON CFEMENS BULLSHIT .DLL IT DIDNT EVEN HOOK PROPERLY FOR ME AND MULTIPLE OTHERS. USE THIS SCRIPT IT WORKS GREAT.
How about you take your bullshit in private? We don't need every little dimwit to come spam the forums that they cry their little arse they can't get some hack to work T_T. The problem is between the keyboard and the screen is what I say (aka you are the problem).
Guess what sunbum lmfao I don't give a flying fuck what you think. Cfeman is dope trying to help and I just pointed out that this other damage script works with regular CE as bro said hook during cut scene. get some pussy bro lol for real.

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 4:34 am
by emoisback
killerkrok555 wrote:
Wed Mar 06, 2024 2:07 am
updated the script should now try to make bial vulnerable, the problem is the 2 functions of the super health ill refactor them and maybe add a little one hit kill variable so to make the cheat dynamic so the bial will die fast 2, ill need to think of a way for them to work in unison

Code: Select all

{ Game   : helldivers2.exe
  Version:
  Date   : 2024-03-03
  Author : admin

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ohk,game.dll,89 87 44 64 00 00) // should be unique
registersymbol(ohk)
alloc(newmem,$1000,ohk)

alloc(number,4)

label(code)
label(enemy)
label(return)
label(Pcheck)

number:
  dd 0

newmem:
  cmp  [rdi+B38],A
  jne enemy

Pcheck:
  movss [number],xmm0
  cmp [number],42fa0000
  ja enemy
  jmp code

enemy:
  mov  [rdi+00006444],0
  jmp return

code:
  mov [rdi+00006444],eax
  jmp return

ohk:
  jmp newmem
  nop
return:


[DISABLE]

ohk:
  db 89 87 44 64 00 00

unregistersymbol(ohk)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll+6B4A57

game.dll+6B4A38: 41 39 18           - cmp [r8],ebx
game.dll+6B4A3B: 75 06              - jne game.dll+6B4A43
game.dll+6B4A3D: 41 39 70 04        - cmp [r8+04],esi
game.dll+6B4A41: 75 1A              - jne game.dll+6B4A5D
game.dll+6B4A43: 48 8B 7D F0        - mov rdi,[rbp-10]
game.dll+6B4A47: 48 8B 45 28        - mov rax,[rbp+28]
game.dll+6B4A4B: 8B 40 1C           - mov eax,[rax+1C]
game.dll+6B4A4E: F7 D8              - neg eax
game.dll+6B4A50: 44 3B E8           - cmp r13d,eax
game.dll+6B4A53: 41 0F 4F C5        - cmovg eax,r13d
// ---------- INJECTING HERE ----------
game.dll+6B4A57: 89 87 44 64 00 00  - mov [rdi+00006444],eax
// ---------- DONE INJECTING  ----------
game.dll+6B4A5D: 0F B6 45 80        - movzx eax,byte ptr [rbp-80]
game.dll+6B4A61: 84 C0              - test al,al
game.dll+6B4A63: 74 06              - je game.dll+6B4A6B
game.dll+6B4A65: C6 45 81 01        - mov byte ptr [rbp-7F],01
game.dll+6B4A69: EB 0C              - jmp game.dll+6B4A77
game.dll+6B4A6B: 80 7D 81 00        - cmp byte ptr [rbp-7F],00
game.dll+6B4A6F: 75 06              - jne game.dll+6B4A77
game.dll+6B4A71: 80 7D 90 00        - cmp byte ptr [rbp-70],00
game.dll+6B4A75: 74 38              - je game.dll+6B4AAF
game.dll+6B4A77: 8B BD A0 0A 00 00  - mov edi,[rbp+00000AA0]
}
nice this is work fine

but somehow its doesnt work if we activate inf health

Re: HELLDIVERS 2

Posted: Wed Mar 06, 2024 4:48 am
by SunBeam
WOLFBIRD wrote:
Wed Mar 06, 2024 4:27 am
SunBeam wrote:
Wed Mar 06, 2024 3:52 am
WOLFBIRD wrote:
Wed Mar 06, 2024 3:43 am
SHIS SCRIPT DOES WORK!!! LET THE GUY START TALKING DURING MAIN CUT SCENE. THEN ENABLE THE PLAYER SCRIPTS ALL AT ONCE. ANTI CHEAT DIDNT KICK IN IN TIME AND I HAVE BEEN ON FOR AN HOUR OR MORE DO NOT WASTE MONEY ON CFEMENS BULLSHIT .DLL IT DIDNT EVEN HOOK PROPERLY FOR ME AND MULTIPLE OTHERS. USE THIS SCRIPT IT WORKS GREAT.
How about you take your bullshit in private? We don't need every little dimwit to come spam the forums that they cry their little arse they can't get some hack to work T_T. The problem is between the keyboard and the screen is what I say (aka you are the problem).
Guess what sunbum lmfao I don't give a flying fuck what you think. Cfeman is dope trying to help and I just pointed out that this other damage script works with regular CE as bro said hook during cut scene. get some pussy bro lol for real.
Considering you wrote all in CAPS, for fuck's sake.. and now seeing you can write without caps, I'd say you're the one in need for puzzy... Get a fix and stop spamming :P