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Re: Atelier Lulua - The Scion Of Arland

Posted: Wed Jun 05, 2019 4:25 pm
by Kitsos
For those interested how I debugged the item-editor/tips (Yes it is long, and you might probably know all that):
Spoiler
Thing is, if you inject on (or near) calls and jumps, sometimes not only you might crash the game but on updates it is (almost) guaranteed to change the addresses. (then the OP code changes and the AoB wont work).
If even one aob doesn't return a result the script doesn't execute further. (You can search which one it was if you search for (valuetype: AOB) and tick writable box to gray(=either read or write). If you done it correctly it should always return exactly 1 (unique) result, if it doesn't its faulty :P

This search is helpful when some bytes changed but some others didn't. This is where the previous code snippet comes handy. You combine prev OP codes (which i forgot to include)
and form an array of bytes that hopefully didn't change (like top/bot of your injection point). You can even use wildcards (like: * ?? xx), if you know there is a byte there (don't know what it is) but you know the next.

another one is, u can try to inject on the previous instruction (so you can avoid injecting on the calls or jmps and avoid this mess :P

and another trick is when you find one instruction (eg: by what accesses/writes this address) and right-click it (on disassembler), you can select what other addresses this instruction access. (you will see that on the original highlight editor, it pops many other addresses (and that's why you don't want to write/freeze).
This is a common problem eg if you find what decreases health/mana but want to see if it also is the one that decreases health/mana on enemies.
If you done the (old)cheat-engine tutorial it was similar to the final problem

On the original highlight editor (searched what instructions accessed some random item (the itemID), then went to synth and hovered again on the same item. Some others instructions will pop up.
In this case only 1updated only once when i hovered exactly over 'that' item (it happened to be the last). Thats how i ended up with aob_itemSynth

then i merged the code in 1 script. I ll spare you the details on that :P I hope it might help you in the future
for the rest:
hopefully on (if there is) a next update, the scripts might still work.

--infinite snyth materials: still worked for me (copy pasted them)
--infinite item usage: changed 1 aob (that was breaking the script)
--item Editor: wasted all my time, hope it works now :P

rest was already included.

PS: Days value cant be 1byte (max=255 decimal). the offset with mins and secs are +4 (and the values are 00).you can safely have them 2bytes(max=65535=FF (that's why it was the last-slot on traits :P)
the mins and secs have enough space to write 4bytes too, but you don't have values over 60 anyways
(bonus trick: browse-memory: rightly-click (on some byte)-->Display type-->xx byte decimal.. Suddenly gibberish becomes readable)

And Zachillios you don't have to give me creds on the table (mentioning me here is enough).
Whoever filled in the spreadsheet the values deserves more anyway (something i admit i would have never done, (only if there was some lazy way))

Re: Atelier Lulua - The Scion Of Arland

Posted: Wed Jun 05, 2019 4:34 pm
by Kitsos
Me and my long messages.. Attachments dont work.
Edit2: Yep rolled it back to a working version. (It will only work for 1.01 now)
i ll reupload if i find a (perma) fix on it, (probably on weekend)

Re: Atelier Lulua - The Scion Of Arland

Posted: Wed Jun 05, 2019 10:04 pm
by zachillios
Kitsos wrote:
Wed Jun 05, 2019 4:25 pm
And Zachillios you don't have to give me creds on the table (mentioning me here is enough).
Whoever filled in the spreadsheet the values deserves more anyway (something i admit i would have never done, (only if there was some lazy way))
Nah, I'm happy to. So many people just demand stuff and never actually help, so when someone actually does I'm super grateful.

Re: Atelier Lulua - The Scion Of Arland

Posted: Thu Jun 06, 2019 12:23 am
by hakuno1427
Kitsos wrote:
Wed Jun 05, 2019 4:34 pm
Me and my long messages.. Attachments dont work.
Edit: changed 1 line on itemEditor. (both should work, i forgot it changed it when doing tests), just redownload it
Your itemEditor crash the game every time I try to synth. Everything else work fine for me

Re: Atelier Lulua - The Scion Of Arland

Posted: Thu Jun 06, 2019 12:31 am
by zachillios
hakuno1427 wrote:
Thu Jun 06, 2019 12:23 am
Kitsos wrote:
Wed Jun 05, 2019 4:34 pm
Me and my long messages.. Attachments dont work.
Edit: changed 1 line on itemEditor. (both should work, i forgot it changed it when doing tests), just redownload it
Your itemEditor crash the game every time I try to synth. Everything else work fine for me
I'm having this issue as well.

Re: Atelier Lulua - The Scion Of Arland

Posted: Thu Jun 06, 2019 4:06 am
by bachou
same, game crashed when selected synth item

Re: Atelier Lulua - The Scion Of Arland

Posted: Thu Jun 06, 2019 9:02 am
by hakuno1427
Kitsos wrote:
Wed Jun 05, 2019 4:34 pm
Me and my long messages.. Attachments dont work.
Edit2: Yep rolled it back to a working version. (It will only work for 1.01 now)
i ll reupload if i find a (perma) fix on it, (probably on weekend)
Everything work now. Thank you for updating

Re: Atelier Lulua - The Scion Of Arland

Posted: Fri Jun 07, 2019 2:58 am
by bachou
is it possible for a monster always drop rate item script ?

Re: Atelier Lulua - The Scion Of Arland

Posted: Fri Jun 14, 2019 3:06 pm
by Martijn1234
this cheat table still being updated and such?

Re: Atelier Lulua - The Scion Of Arland

Posted: Fri Jun 14, 2019 3:11 pm
by zachillios
Martijn1234 wrote:
Fri Jun 14, 2019 3:06 pm
this cheat table still being updated and such?
It works on the latest patch.

Re: Atelier Lulua - The Scion Of Arland

Posted: Sat Jun 15, 2019 2:03 am
by teinousi
well suppiles this game out to PC very happy ~and thx for the scipt ~

Re: Atelier Lulua - The Scion Of Arland

Posted: Sat Jun 15, 2019 3:37 pm
by Gvaz
Thank you for this!

Re: Atelier Lulua - The Scion Of Arland

Posted: Fri Jul 05, 2019 8:44 am
by Shadowblade0
can you add infinite item win crafting and not shat the infinite battle item one is working with the latest update

Re: Atelier Lulua - The Scion Of Arland

Posted: Sun Jul 07, 2019 12:07 pm
by krmit
@zachillios
Can you add an"infinite basket" option? Cuz it's really painful constantly discard items in long runs.
Thanks in advance.

Re: Atelier Lulua - The Scion Of Arland

Posted: Mon Jul 08, 2019 10:31 am
by Ashley_Reborn09
latest table is not working. the will automatically close on the latest update of the game. i already tried it a lot of time already. is it okay to ask to please update the table? Thank you very much in advanced!!!