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Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Thu Nov 02, 2017 10:06 pm
by iicecube
qweasdzxc17 wrote:
Thu Nov 02, 2017 10:01 pm
iicecube wrote:
Thu Nov 02, 2017 9:57 pm
qweasdzxc17 wrote:
Thu Nov 02, 2017 9:54 pm


It's still working, haven't heard anything about it not working?
Will that also flag me as red player?
The only way, that I know of, you can be flagged is if you modify your equippable items in any way, wheather by creating them or modifying an existing item, receiving such items from another player also flags you.
Ohh kay thanks alot. Nah not going to edit or modify anything on the item, jus need some boosters will do and i already done up the cooldown on the buffs to stay everlasting which is nice with the boosters.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Thu Nov 02, 2017 10:08 pm
by TheByteSize
qweasdzxc17 wrote:
Thu Nov 02, 2017 10:04 pm
TheByteSize wrote:
Thu Nov 02, 2017 10:02 pm
I did try with new game and still get red star when the skill reached 100 usage. Is PC version supposed to be red start instead of yellow?
Was that with or without any cheat engine?
of course without CE, no reason to test with it on. I did not completely restart the game, though. I only simply go to Title screen and select New Game.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Thu Nov 02, 2017 10:09 pm
by qweasdzxc17
TheByteSize wrote:
Thu Nov 02, 2017 10:08 pm
qweasdzxc17 wrote:
Thu Nov 02, 2017 10:04 pm
TheByteSize wrote:
Thu Nov 02, 2017 10:02 pm
I did try with new game and still get red star when the skill reached 100 usage. Is PC version supposed to be red start instead of yellow?
Was that with or without any cheat engine?
of course without CE, no reason to test with it on. I did not completely restart the game, though. I only simply go to Title screen and select New Game.
Should probably test with a complete restart too, thats how the cheater flag gets cleared when you delete your modified equips

If it's still a red star, then the pc version got a red star for some reason.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Thu Nov 02, 2017 10:20 pm
by kevinmangaka
Tank toi very much for this table, is it perfect.

Can you just add mystic skills earned (directly in skills palette ) if it's possible.

Thanks for your great works

Ps : sorry for my bad english i'm french :)

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 1:42 am
by Seipherwood
Hm, the new HP seems to bug on the Grotto map, the NM you need to kill to progress and the NM guarding a red chest are both infinite hp, but those 2 are the only ones who have had it with the new hp code.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 1:46 am
by blackeyes.takano
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:00 am
Heres a table

Contains addresses for COL, XP, SkillPoints, Inventory, Enigma Orders, All Skill Levels (almost all unlock requirements), Every SS Mastery for every sword skill in the game (this took a while), Skill Fusion quest status, some random stats.

Scripts included:
Skill Level Multiplier
SS Mastery Multiplier
EXP Multiplier (WIP)
2x Current Rank
No Blacksmith Material Use (warehouse only)
Set Exp

How to use Enigma Order assist:
1.Make sure the first order you take is the one listed in the header
2.Press corresponding hotkey.
3.Reopen enigma order and complete the order.

Update 1: Added All main character affections
Update 2: Added Inf SP (TheByteSize), Added Warmonger Skill unlocks, Damned Blade Skill Unlocks (KS212)
Update 3: Added Inf HP fixed
"No Blacksmith Material Use (warehouse only)" seems to freeze the item quantity; if I have 1 Bestial Fang in warehouse and 3 Bestial Fangs in inventory, sending the 3 Fangs will not affect the warehouse quantity (it will still be 1).
Also, you need at least 1 time remaining (if you have 2 Fangs and you need 2 Fangs, they'll disappear as if used), if I remember right.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 5:29 am
by ReDragonInc
blackeyes.takano wrote:
Fri Nov 03, 2017 1:46 am
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:00 am
Heres a table

Contains addresses for COL, XP, SkillPoints, Inventory, Enigma Orders, All Skill Levels (almost all unlock requirements), Every SS Mastery for every sword skill in the game (this took a while), Skill Fusion quest status, some random stats.

Scripts included:
Skill Level Multiplier
SS Mastery Multiplier
EXP Multiplier (WIP)
2x Current Rank
No Blacksmith Material Use (warehouse only)
Set Exp

How to use Enigma Order assist:
1.Make sure the first order you take is the one listed in the header
2.Press corresponding hotkey.
3.Reopen enigma order and complete the order.

Update 1: Added All main character affections
Update 2: Added Inf SP (TheByteSize), Added Warmonger Skill unlocks, Damned Blade Skill Unlocks (KS212)
Update 3: Added Inf HP fixed
"No Blacksmith Material Use (warehouse only)" seems to freeze the item quantity; if I have 1 Bestial Fang in warehouse and 3 Bestial Fangs in inventory, sending the 3 Fangs will not affect the warehouse quantity (it will still be 1).
Also, you need at least 1 time remaining (if you have 2 Fangs and you need 2 Fangs, they'll disappear as if used), if I remember right.
This was mentioned previously. That's what the script does, it freezes the warehouse.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 6:32 am
by iicecube
Hmm is anyone come across at the total capacity increase on the potions instead of just 9?

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 9:10 am
by qweasdzxc17
Seipherwood wrote:
Fri Nov 03, 2017 1:42 am
Hm, the new HP seems to bug on the Grotto map, the NM you need to kill to progress and the NM guarding a red chest are both infinite hp, but those 2 are the only ones who have had it with the new hp code.

Code: Select all

{ Game   : sao_hr.exe
  Version:
  Date   : 2017-11-02
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SaoInfHP,sao_hr.exe,44 89 01 C3 CC) // should be unique
alloc(saoinfhpmod,$150,"sao_hr.exe"+26A8F8)

label(infhporiginalcode)
label(infhpskip)
label(infhpreturn)

saoinfhpmod:
  pushf
  cmp [rcx+01F3],#60
  je infhporiginalcode
  cmp [rcx],r8d
  jl infhporiginalcode
  jmp infhpskip

infhporiginalcode:
  mov [rcx],r8d

infhpskip:
  popf
  ret
  int 3
  jmp infhpreturn

SaoInfHP:
  jmp saoinfhpmod

infhpreturn:
registersymbol(SaoInfHP)

[DISABLE]

SaoInfHP:
  db 44 89 01 C3 CC

unregistersymbol(SaoInfHP)
dealloc(saoinfhpmod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A8F8

"sao_hr.exe"+26A8DC: 41 5E                    -  pop r14
"sao_hr.exe"+26A8DE: C3                       -  ret
"sao_hr.exe"+26A8DF: CC                       -  int 3
"sao_hr.exe"+26A8E0: 44 8B 01                 -  mov r8d,[rcx]
"sao_hr.exe"+26A8E3: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A8E6: 79 07                    -  jns sao_hr.exe+26A8EF
"sao_hr.exe"+26A8E8: C7 01 00 00 00 00        -  mov [rcx],00000000
"sao_hr.exe"+26A8EE: C3                       -  ret
"sao_hr.exe"+26A8EF: 44 39 41 04              -  cmp [rcx+04],r8d
"sao_hr.exe"+26A8F3: 44 0F 4C 41 04           -  cmovl r8d,[rcx+04]
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A8F8: 44 89 01                 -  mov [rcx],r8d
"sao_hr.exe"+26A8FB: C3                       -  ret
"sao_hr.exe"+26A8FC: CC                       -  int 3
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A8FD: CC                       -  int 3
"sao_hr.exe"+26A8FE: CC                       -  int 3
"sao_hr.exe"+26A8FF: CC                       -  int 3
"sao_hr.exe"+26A900: 83 C1 32                 -  add ecx,32
"sao_hr.exe"+26A903: 45 85 C0                 -  test r8d,r8d
"sao_hr.exe"+26A906: 0F 88 C4 D0 F1 FF        -  js sao_hr.exe+1879D0
"sao_hr.exe"+26A90C: E9 CF D0 F1 FF           -  jmp sao_hr.exe+1879E0
"sao_hr.exe"+26A911: CC                       -  int 3
"sao_hr.exe"+26A912: CC                       -  int 3
"sao_hr.exe"+26A913: CC                       -  int 3
}
Please try this one and see if enemies are still getting infinite health.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 9:39 am
by Siggymas
qweasdzxc17 wrote:
Fri Nov 03, 2017 9:10 am
Seipherwood wrote:
Fri Nov 03, 2017 1:42 am
Hm, the new HP seems to bug on the Grotto map, the NM you need to kill to progress and the NM guarding a red chest are both infinite hp, but those 2 are the only ones who have had it with the new hp code.

Code: Select all

{ Game   : sao_hr.exe
  Version:
  Date   : 2017-11-02
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SaoInfHP,sao_hr.exe,44 89 01 C3 CC) // should be unique
alloc(saoinfhpmod,$150,"sao_hr.exe"+26A8F8)

label(infhporiginalcode)
label(infhpskip)
label(infhpreturn)

saoinfhpmod:
  pushf
  cmp [rcx+01F3],#60
  je infhporiginalcode
  cmp [rcx],r8d
  jl infhporiginalcode
  jmp infhpskip

infhporiginalcode:
  mov [rcx],r8d

infhpskip:
  popf
  ret
  int 3
  jmp infhpreturn

SaoInfHP:
  jmp saoinfhpmod

infhpreturn:
registersymbol(SaoInfHP)

[DISABLE]

SaoInfHP:
  db 44 89 01 C3 CC

unregistersymbol(SaoInfHP)
dealloc(saoinfhpmod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A8F8

"sao_hr.exe"+26A8DC: 41 5E                    -  pop r14
"sao_hr.exe"+26A8DE: C3                       -  ret
"sao_hr.exe"+26A8DF: CC                       -  int 3
"sao_hr.exe"+26A8E0: 44 8B 01                 -  mov r8d,[rcx]
"sao_hr.exe"+26A8E3: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A8E6: 79 07                    -  jns sao_hr.exe+26A8EF
"sao_hr.exe"+26A8E8: C7 01 00 00 00 00        -  mov [rcx],00000000
"sao_hr.exe"+26A8EE: C3                       -  ret
"sao_hr.exe"+26A8EF: 44 39 41 04              -  cmp [rcx+04],r8d
"sao_hr.exe"+26A8F3: 44 0F 4C 41 04           -  cmovl r8d,[rcx+04]
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A8F8: 44 89 01                 -  mov [rcx],r8d
"sao_hr.exe"+26A8FB: C3                       -  ret
"sao_hr.exe"+26A8FC: CC                       -  int 3
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A8FD: CC                       -  int 3
"sao_hr.exe"+26A8FE: CC                       -  int 3
"sao_hr.exe"+26A8FF: CC                       -  int 3
"sao_hr.exe"+26A900: 83 C1 32                 -  add ecx,32
"sao_hr.exe"+26A903: 45 85 C0                 -  test r8d,r8d
"sao_hr.exe"+26A906: 0F 88 C4 D0 F1 FF        -  js sao_hr.exe+1879D0
"sao_hr.exe"+26A90C: E9 CF D0 F1 FF           -  jmp sao_hr.exe+1879E0
"sao_hr.exe"+26A911: CC                       -  int 3
"sao_hr.exe"+26A912: CC                       -  int 3
"sao_hr.exe"+26A913: CC                       -  int 3
}
Please try this one and see if enemies are still getting infinite health.
to use this i just pasted it right? in ce

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 10:06 am
by KnockKnock
I'm played PS4 version. PS4 version ss mastery star color is yellow.
but Steam version is star color red. (Using cheat. ss mastery level)
Steam version ss mastery star color is red? not yellow?

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 10:09 am
by blackeyes.takano
qweasdzxc17 wrote:
Tue Oct 31, 2017 9:00 am
This was mentioned previously. That's what the script does, it freezes the warehouse.
Ah, my bad then...
qweasdzxc17 wrote:
Thu Nov 02, 2017 7:24 am
Seipherwood wrote:
Thu Nov 02, 2017 7:15 am
So how do you change Ultana Gold Piece amount? I found it in memory view, changed it to 0F 27, but i still only have 3 in my warehouse. i tried zoning, swapping pages, nothing seems to change it
It now looks like this right?

[00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00]

If it doesn't, you changed something that should not be changed.
Still don't understand how this works... Will do some more trials for this, and hopefully I will get it.

Anyway, thanks a ton for the table.

EDIT: Never mind, I got it.
Open the Memory Viewer, count the 00 (pair of zeros) till 18, then follow the formula from first page. I almost counted the whole thing till I remember that Ultana GP I'm trying to multiply(?) is the last item I put in: basically scrolling for a bit till I find 54 01 67, then edit it. I dunno how to make it 500ish (my Dec->Hex calculator is a bit faulty I guess) but 9,999 is good anyway.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 10:45 am
by qweasdzxc17
Siggymas wrote:
Fri Nov 03, 2017 9:39 am
qweasdzxc17 wrote:
Fri Nov 03, 2017 9:10 am
Seipherwood wrote:
Fri Nov 03, 2017 1:42 am
Hm, the new HP seems to bug on the Grotto map, the NM you need to kill to progress and the NM guarding a red chest are both infinite hp, but those 2 are the only ones who have had it with the new hp code.

Code: Select all

{ Game   : sao_hr.exe
  Version:
  Date   : 2017-11-02
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SaoInfHP,sao_hr.exe,44 89 01 C3 CC) // should be unique
alloc(saoinfhpmod,$150,"sao_hr.exe"+26A8F8)

label(infhporiginalcode)
label(infhpskip)
label(infhpreturn)

saoinfhpmod:
  pushf
  cmp [rcx+01F3],#60
  je infhporiginalcode
  cmp [rcx],r8d
  jl infhporiginalcode
  jmp infhpskip

infhporiginalcode:
  mov [rcx],r8d

infhpskip:
  popf
  ret
  int 3
  jmp infhpreturn

SaoInfHP:
  jmp saoinfhpmod

infhpreturn:
registersymbol(SaoInfHP)

[DISABLE]

SaoInfHP:
  db 44 89 01 C3 CC

unregistersymbol(SaoInfHP)
dealloc(saoinfhpmod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+26A8F8

"sao_hr.exe"+26A8DC: 41 5E                    -  pop r14
"sao_hr.exe"+26A8DE: C3                       -  ret
"sao_hr.exe"+26A8DF: CC                       -  int 3
"sao_hr.exe"+26A8E0: 44 8B 01                 -  mov r8d,[rcx]
"sao_hr.exe"+26A8E3: 44 03 C2                 -  add r8d,edx
"sao_hr.exe"+26A8E6: 79 07                    -  jns sao_hr.exe+26A8EF
"sao_hr.exe"+26A8E8: C7 01 00 00 00 00        -  mov [rcx],00000000
"sao_hr.exe"+26A8EE: C3                       -  ret
"sao_hr.exe"+26A8EF: 44 39 41 04              -  cmp [rcx+04],r8d
"sao_hr.exe"+26A8F3: 44 0F 4C 41 04           -  cmovl r8d,[rcx+04]
// ---------- INJECTING HERE ----------
"sao_hr.exe"+26A8F8: 44 89 01                 -  mov [rcx],r8d
"sao_hr.exe"+26A8FB: C3                       -  ret
"sao_hr.exe"+26A8FC: CC                       -  int 3
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+26A8FD: CC                       -  int 3
"sao_hr.exe"+26A8FE: CC                       -  int 3
"sao_hr.exe"+26A8FF: CC                       -  int 3
"sao_hr.exe"+26A900: 83 C1 32                 -  add ecx,32
"sao_hr.exe"+26A903: 45 85 C0                 -  test r8d,r8d
"sao_hr.exe"+26A906: 0F 88 C4 D0 F1 FF        -  js sao_hr.exe+1879D0
"sao_hr.exe"+26A90C: E9 CF D0 F1 FF           -  jmp sao_hr.exe+1879E0
"sao_hr.exe"+26A911: CC                       -  int 3
"sao_hr.exe"+26A912: CC                       -  int 3
"sao_hr.exe"+26A913: CC                       -  int 3
}
Please try this one and see if enemies are still getting infinite health.
to use this i just pasted it right? in ce
yeah, open the current script, delete, copy and paste.

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 12:31 pm
by ftsadmirals
Hello good sir. Is there some sort of inventory editor cheat here? I badly wanted a specific katana to use and I cant for the love of god get it. Thank you in advance!

Re: Sword Art Online: Hollow Realization Deluxe Edition

Posted: Fri Nov 03, 2017 12:49 pm
by qweasdzxc17
ftsadmirals wrote:
Fri Nov 03, 2017 12:31 pm
Hello good sir. Is there some sort of inventory editor cheat here? I badly wanted a specific katana to use and I cant for the love of god get it. Thank you in advance!
KS212 wrote:
Thu Nov 02, 2017 2:11 pm
Ok here's the table updated/merged with 3DM's warehouse item editor FULLY and PROPERLY translated. No Google translate!

Basically what it does if you haven't already worked it out is it lets you change the first slot in the warehouse to any item on the list AND edit 3 extra parameters on it.

The Oracle level option is particularly broken, at maximum it adds 65535 ATK to whatever you want to add. You can probably edit this (just change FF FF in the table to whatever number you want really IN HEX), but if you want to create a totally utfuckerly broken character with +65535 ATK on every wear position.... yeah you can :P

Just note that you will guaranteed be red flagged for this online so... don't :P