Elden Ring Nightreign Relic Editor

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thekuro27
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Re: Elden Ring Nightreign Relic Editor

Post by thekuro27 »

I dont know how to use this

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

golol562
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Re: Elden Ring Nightreign Relic Editor

Post by golol562 »

thekuro27 wrote:
Fri Jun 06, 2025 6:23 pm
I dont know how to use this
you ever use cheat engine before?

salvadorgandolfo
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Re: Elden Ring Nightreign Relic Editor

Post by salvadorgandolfo »

how do you use it,l i cant edit anything maybe im doing it wrong because i didnt understand the steps in description

JackAlw
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Re: Elden Ring Nightreign Relic Editor

Post by JackAlw »

Does anyone know why when i tried to activate the 4th slot the game just crashed?

ZedPercent
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Re: Elden Ring Nightreign Relic Editor

Post by ZedPercent »

Highlighted Relic Pointer says "module not found:nightreign.exe"

Any tips on solving this issue?

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Cissa90
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Re: Elden Ring Nightreign Relic Editor

Post by Cissa90 »

ZedPercent wrote:
Sat Jun 07, 2025 5:44 am
Highlighted Relic Pointer says "module not found:nightreign.exe"

Any tips on solving this issue?
Attach CE to the process of course.
JackAlw wrote:
Sat Jun 07, 2025 3:44 am
Does anyone know why when i tried to activate the 4th slot the game just crashed?
My bad. Updated to V5 that fixes this x)

ScallywagBeowulf
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Re: Elden Ring Nightreign Relic Editor

Post by ScallywagBeowulf »

I honestly might just be confused, but how do we make sure the effects we add "stick", to say? Like I added increased bow power as a test with Ironeye and it did not seem to increase the damage number in any way. I imagine there is a way to make it so the relics are activated, but I'm not sure how to do it.

chisledmonkey24
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Re: Elden Ring Nightreign Relic Editor

Post by chisledmonkey24 »

Last update not working for me. Converted the decimal values in the list and converted to hex and the editor isn't picking it up. Now in the editor all my relic slots are displaying as FFFFFFFFFF. What's going on here?
edit: now I'm getting ????????
Last edited by chisledmonkey24 on Sat Jun 07, 2025 7:39 am, edited 2 times in total.

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Cissa90
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Re: Elden Ring Nightreign Relic Editor

Post by Cissa90 »

ScallywagBeowulf wrote:
Sat Jun 07, 2025 6:59 am
I honestly might just be confused, but how do we make sure the effects we add "stick", to say? Like I added increased bow power as a test with Ironeye and it did not seem to increase the damage number in any way. I imagine there is a way to make it so the relics are activated, but I'm not sure how to do it.
There is no guarantee all effects are fully functional. But they are in the game code. Trial and error, or wait till you get a relic with desired effect, and see what ID it gets. Really all there is to it.

Another note is, the "imrpoved damage" per weapon is not very strong. Bow gives an flat +3 damage on each hit. But the improved damage on 3+ equipped gives a much higher boost.

adjskwpa
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Re: Elden Ring Nightreign Relic Editor

Post by adjskwpa »

Cissa90 wrote:
Sat Jun 07, 2025 7:19 am
ScallywagBeowulf wrote:
Sat Jun 07, 2025 6:59 am
I honestly might just be confused, but how do we make sure the effects we add "stick", to say? Like I added increased bow power as a test with Ironeye and it did not seem to increase the damage number in any way. I imagine there is a way to make it so the relics are activated, but I'm not sure how to do it.
There is no guarantee all effects are fully functional. But they are in the game code. Trial and error, or wait till you get a relic with desired effect, and see what ID it gets. Really all there is to it.

Another note is, the "imrpoved damage" per weapon is not very strong. Bow gives an flat +3 damage on each hit. But the improved damage on 3+ equipped gives a much higher boost.
Improved Bow attack power is 6% per stack. It's strong once stacked up (on top of status damage buffs).

3+ bows is 10%, but activation condition is quite restrictive.

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kyoski
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Re: Elden Ring Nightreign Relic Editor

Post by kyoski »

just some interesting info cause i wanted to see if i could "force" certain combinations,
Image
I added only 4 types to roll for all 3 table slots, I wanted to see if it's possible to get double damage increasing bonuses, and it's not. Something somewhere tells it what is and isn't a valid gem combination even when they're the only options.

the result:
it rolled a tier 3 gem (supposed to have 3 skill slots, but only had 2 of 3 skills filled)
Image

So be careful with what skills you add, as invalid combinations most likely lead to invalid data.
still not sure where these rules are for what can and can't roll together.


Cissa90 wrote:
Sat Jun 07, 2025 7:19 am
ScallywagBeowulf wrote:
Sat Jun 07, 2025 6:59 am
I honestly might just be confused, but how do we make sure the effects we add "stick", to say? Like I added increased bow power as a test with Ironeye and it did not seem to increase the damage number in any way. I imagine there is a way to make it so the relics are activated, but I'm not sure how to do it.
There is no guarantee all effects are fully functional. But they are in the game code. Trial and error, or wait till you get a relic with desired effect, and see what ID it gets. Really all there is to it.

Another note is, the "imrpoved damage" per weapon is not very strong. Bow gives an flat +3 damage on each hit. But the improved damage on 3+ equipped gives a much higher boost.
while this is true, you can have "improved bow attack power" on 3 gems, whereas you can have "improved damage on 3+ equipped bows" on only 1 gem (effect doesn't stack).

Optimal dps gems setup for damage would prob be:

(anything)
improved damage on 3+ equipped bows
Dexterity +3

(anything)
improved bow attack power
Dexterity +3

(anything)
improved bow attack power
Dexterity +3


for the (anything) i'd recommend [Ironeye] skill increases, or "vigor +3"

it's not really noticeable since you can't see your own stats normally, but having more flat stats increases base defense just like it does in any souls game.

slowcamel15
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Re: Elden Ring Nightreign Relic Editor

Post by slowcamel15 »

how to do you even use this? all i get is blank slots -_-, do i have to copy the whole id and name? or just the code?
i accidentally blank the slots of the quest item relics

PSA: a dumb like me new to CE needs a tutorial to this ;-;

golol562
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Re: Elden Ring Nightreign Relic Editor

Post by golol562 »

slowcamel15 wrote:
Sat Jun 07, 2025 2:09 pm
how to do you even use this? all i get is blank slots -_-, do i have to copy the whole id and name? or just the code?
i accidentally blank the slots of the quest item relics

PSA: a dumb like me new to CE needs a tutorial to this ;-;
so it sounds like your choosing passives and in game there blank yeah? if so change it to something else. it seems like some IDs in the list are for the buffs you get while on a run and wont be on a relic (im not 100% on that but thats what it seems like sorry if im wrong)

if thats the case then just swap it to something else

ZedPercent
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Re: Elden Ring Nightreign Relic Editor

Post by ZedPercent »

golol562 wrote:
Sat Jun 07, 2025 2:19 pm
slowcamel15 wrote:
Sat Jun 07, 2025 2:09 pm
how to do you even use this? all i get is blank slots -_-, do i have to copy the whole id and name? or just the code?
i accidentally blank the slots of the quest item relics

PSA: a dumb like me new to CE needs a tutorial to this ;-;
so it sounds like your choosing passives and in game there blank yeah? if so change it to something else. it seems like some IDs in the list are for the buffs you get while on a run and wont be on a relic (im not 100% on that but thats what it seems like sorry if im wrong)

if thats the case then just swap it to something else
I'm struggling to even get CE to recognize the game. I attach the process (tried using the window, the actual process name, and by inputting the process ID directly) and receive a module not found error.

I'm wondering if this is caused by how I am disabling EAC?

SenpaiKen
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Re: Elden Ring Nightreign Relic Editor

Post by SenpaiKen »

Cissa90 wrote:
Sat Jun 07, 2025 5:54 am
ZedPercent wrote:
Sat Jun 07, 2025 5:44 am
Highlighted Relic Pointer says "module not found:nightreign.exe"

Any tips on solving this issue?
Attach CE to the process of course.
JackAlw wrote:
Sat Jun 07, 2025 3:44 am
Does anyone know why when i tried to activate the 4th slot the game just crashed?
My bad. Updated to V5 that fixes this x)
just tried the Attacks inflict x and seems its still not working on my side, still shows blank in game though

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